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rucury

▲ Legend ▲
Avenger
Oct 25, 2017
1,383
Puerto Rico
I gotta say... After a couple of episodes of Steal My Sunshine over at GiantBomb... Yeah, its one of the worst Mario games, going strictly by polish and presentation. However, it can be extremely fun and its wackyness gives it a certain charm. I still love it.
 

Deleted member 671

User requested account closure
Banned
Oct 25, 2017
1,268
It's worse. Blue coins, double the red coin missions, Yoshi can't swim in a game based around water, some truly bullshit mission design... It's not a bad game, but it's no where near the heights of 64, Galaxy 1, Galaxy 2, or 3D World.
 

HK-47

Member
Oct 25, 2017
5,585
I think its the most interesting speedrun of the 3D marios. Also it is interesting to have a Mario that sticks to a single theme for all its worlds and levels.
 

daTRUballin

Member
Oct 25, 2017
3,139
Portland, Oregon
Unfortunately, I missed out on the game, so I can't really say anything about the gameplay. But I will say the soundtrack is absolutely underrated and doesn't deserve any of the hate it gets.

I would post links to some awesome tracks, but I'm too lazy lol.
 

LunaSerena

Member
Oct 25, 2017
3,525
I loved it. I almost 100% it - got all Shines but never defeated Bowser at the end.

I liked it, even Fludd. What was annoying was the camera, since it was unwieldy, and some levels without Fludd were stupidly hard. I died so many times getting the blue coins.
 

Waggles

Member
Oct 26, 2017
3,111
I 100% it way back when. It's definitely one of the more underrated marios. Not sure which I would say is better, but I know I'd play a remaster of Sunshine over one of Galaxy any day. Give it to me, Nintendo.
 
Oct 25, 2017
5,450
One of my favorite games ever. I have 3 100% files on my memory card. Really just improved on everything from 64 control wise. The level design may not be quite as good as 64, but it's still great. The FLUDD is fantastic and adds a ton of versatility to the platforming. The obstacle courses were a lot of fun and had better difficulty than the other 3D Mario games. They were more challenging while also being more forgiving because you could save yourself with the FLUDD by hovering to earlier parts of the course usually.

Much better game than both Galaxies. I don't really get why those are so popular. They're good. The controls are great. The levels are just so boring though. Just linear levels with zero exploration and a tiresome globe gimmick in every level that adds nothing to the gameplay except annoying camera angles. Doesn't help that the games were pathetically easy other than the secret levels. I never bothered with 3D World.
 

Falchion

Member
Oct 25, 2017
40,908
Boise
I really loved it since it was the first Mario game I played around it's actual release window. I also really hope that it gets a remaster for the Switch.
 

StraySheep

Member
Oct 26, 2017
8,276
I gotta say... After a couple of episodes of Steal My Sunshine over at GiantBomb... Yeah, its one of the worst Mario games, going strictly by polish and presentation. However, it can be extremely fun and its wackyness gives it a certain charm. I still love it.

Don't forget they aren't exactly showing the game in the best light...

It is my favorite Mario game (hopefully until tomorrow) because it has such a consistent and wonderful setting, vibe, and music. Not to mention FLUDD is actually fun to use.
 

rucury

▲ Legend ▲
Avenger
Oct 25, 2017
1,383
Puerto Rico
Don't forget they aren't exactly showing the game in the best light...

You're totally right. Still, even when the most skilled Sunshine player (Dan) takes the controller, I've noticed some real bullshit level design and overall design decisions that just rub me the wrong way. It was a product of its time, and it was a weird time in gaming.
 

Lizard Wizard

Member
Oct 25, 2017
1,077
Sunshine is not a bad video game. It's just not a great Mario platformer, when compared to the others. The camera controls were never great, especially in the carnival levels. Climbing that Ferris Wheel was always a pain.
 

TheYanger

Avenger
Oct 25, 2017
10,139
I can't judge it fairly because I haven't played it myself. But through watching the Giant Bomb play through currently airing it definitely seems to have a fair few issues that had been ironed out by the time Galaxy and 3D World came about.
It feels like a good game trapped in between a revolutionary one and the ones that finally cracked how to craft a 3D Mario.
To be fair to the game, the GB crew are NOT very good at it in some fundamental ways I think, the camera definitely sucks but they fumble around a lot more than I ever did even when it was new, it's definitely a flawed game but the controls are AMAZINGLY tight in Sunshine, watching the series there I think you'd be under the impression that is not the case. For instance they're all, even dan, really bad at using the fludd fluidly at all when it comes to movement.
 

Servbot24

The Fallen
Oct 25, 2017
43,060
Better than its reputation? Absolutely. Still the worst 3D Mario though. Kinda like how Dark Souls II gets a lot of shit; really wonderful game but has the misfortune of being the worst entry of a great series.
 

Deleted member 8001

user requested account closure
Banned
Oct 26, 2017
7,440
Super Mario Sunshine is a game that controls better than any other Mario game. I've mentioned this elsewhere, but I really enjoy the level design and the objectives as well as although everything takes place in a tropical setting, they some how find ways to switch it up and make it different which I love. It's really cool they had ghost manta rays of all things as an enemy.

The FLUDD mechanic won't be for everyone, but I felt it gave me an experience like I'd never experienced before in a platformer (in a good way), and I prefer it over Sunshine's challenge stages without the FLUDD nozzle.

Music is also REALLY spot on.

 
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Robin

Restless Insomniac
Member
Oct 25, 2017
3,502
It's an absolutely lovely game, I just don't find anything about it as memorable as Mario 64, and I find Galaxy 2 a bit more entertaining to pick up and play. A lot of things in Sunshine were fantastic but left me with a headache, like I don't know exactly why but sometimes I think of Delfino Plaza and it's looping music in fever dreams.
 

Wzrd

Member
Oct 26, 2017
1,085
Portland, Oregon
I loved everything about sunshine. One of my all time favorite games. It was such a unique Mario game and I enjoyed the FLUDD and tropical feel of the game.
 

Kino

Member
Oct 25, 2017
3,317
Nope. I love the game, but the camera alone is enough to make Sunshine unplayable at keypoints in the game. Other things like the terribly designed pachinko machine and yoshi gimmick only add more grievances.

Still, the music, art, setting, and overall strangeness more than justify it's place in the franchise.
 

Speevy

Member
Oct 26, 2017
19,325
Well, it's loaded with filler content, so I'd say it deserves a fair amount of flack.
 

AndreGX

GameXplain
Verified
Oct 24, 2017
1,815
San Francisco
Super Mario Sunshine had some interesting ideas that are only now being fully realized 15 years later in Odyssey, so I guess it deserves some credit for that? Otherwise, it's one of least polished Nintendo games I've ever played that's more frustrating than fun, with questionable mechanics and tedious tasks that time has not been especially kind to.

I did like the SMW gates tho
 

Dax

Member
Oct 25, 2017
187
I'd say its rated just fine, it's a solid 8.5 game.

Yep, Sunshine seems like a high 7 to a decent 8. As a whole it is a great game, though it does have some areas of weakness. Whilst I wouldn't call it a worthy follow up to Mario 64, it is certainly a solid title with a touch of Nintendo greatness.
 

ec0ec0

Member
Oct 26, 2017
397
If you're reading this thread, and would be interested in giving sunshine a chance, the only reason (although it's still a damn good reason) why plenty of people like playing sunshine, is because of the controls.

Here's an explanation of most of what i can think of you can do with mario, which may be usefull, either for someone who wants to try/replay the game, or for someone who likes the game but wasn't aware of something mentioned here.

Feel free to only take from here what catches your atention the most, and ignore the rest.

Using the dive on the ground:

You do it by pressing the "b" button, then, as soon as mario touches the ground, you press "a" to do the better of the two folloups (the other one is done by pressing "b"). Self explanatory.

In sunshine, mario doesn't need to be in a "running state" to do a dive (like he does in 64). However, when doing a dive/dive jump/slide, you will jump further/go faster is you hold forward on the analog stick.

Using the dive on wet surfaces to slide:

If you spray water on the ground, in front of you, and dive into it, mario will begin to slide. Then, to speed up, hold forward on the analog stick.

This is the fastest ground movement option in the game. However, if you stop holding forward on the analog stick, for example, to take a corner, mario will slow down by a lot. So, instead, it's better to simply end the slide (by pressing "a"), taking the corner walking normally, then start another slide.

Combining the dive with your jumps:

You can:
- do the dive at the peak of your jump
- do the dive in the start of your jump (pressing both "a" + "b" at the same time). This is called a jump dive (a jump canceled into a dive). It's a dive, but with more height and travel distance.

So, if you press "a" + "b" together, you do a jump dive, combining your regular jump and the dive. However, you can also combine the dive with your other jumps.

To combine your double jump with the dive, you would have to jump once and, when mario is about to touch the ground again, instead of simply pressing "a" (to do a double jump), you press "a" + "b".

To combine your triple jump with the dive, you would, jump once, press "a" as you touch the ground again (to do a double jump), and the press "a" + "b" as you touch the ground a second time.

(your jump dive will subsequently go higher and travel further, if you combine the dive with a double jump, or even a triple jump, rather than a regular jump)

To combine the side flip with the dive, you simply do the motion on the analog stick for a side flip, but press "a" + "b" to jump.

To combine the spin jump with the dive, you rotate the analog stick 360º, and then press "a" + "b".

You can also combine the dive with a wall kick, by pressing "a" + "b" to do the wall jump.

That's all the posible combinations.

I'd say that you feel a greater sense of commitment when using a jump dive, instead of a regular jump, to jump over a cliff, as you can't use the water pack after doing a jump dive. Personally, i like mario's parabolic trajectory in the air during a jump dive as, once he reach the peak of his jump dive, he start falling to his doom.

Using the dive on the water:

When you're in water, if you press "a" you swim up and if you press "b" you swim down. And when you're on the surface, if you press "a", you jump off the water.

So, while on water, to travel fast:
1. when you're on the surface (not below it), slide your thumb from "a" to "b" (don't press "a" + "b" at the exact same time). This way mario will do, first, a jump, then inmediatly cancel it into a dive.
2. right as you fall on the water again, press "a" once, so that mario swims up, and repeat step 1.
3. repeat step 1 and 2

This is usefull because, in sunshine, if you misjudge a jump, instead of falling into a cliff and dying like in other mario games, you usually fall in water. That's going to happen again and again, and you will want to quickly go back to the ground.

Ropes:

The biggest jumps you can do involve using a rope:

1. climb onto a rope.
2. press "b", to hang on the rope.
3. use the waterpack in little bursts, until mario starts spinning
4. if mario is already spinning, you should be able to move him along the rope while he keeps spinning (by holding right or left on the analog stick)
5. once you've positioned yourself, hold forward on the analog stick, before the jump
6. press "a" to jump
7. mario should launch himself forward, while spinning (remember to keep holding forward, on the analog stick, during the jump, to mantain your momentum and jump further)

If, during the jump, while mario is still spinning in the air, you keep holding forward on the analog stick, and use the water pack, you will conserve the momentum from the rope jump while using the water pack, so you will fly further than usual.

If, instead, you don't use the water pack during the jump, press "a" as you land on the ground, and keep holding forward on the analog stick, mario will do a triple jump, but conserver the momentum from the rope jump. So this triple jump will go much, much further than usual.

(timing the "a" press, right as mario touches the ground after the rope jump, is tricky, so i'll propably take multiple tries)

mid air spin:

If you press "a", right as you land from a spin jump, you get a triple jump.

The spin jump is a very high jump, so waiting until you land is slow, but there's a shortcut: spinning (rotating the stick) in mid air, when you're close to the ground, and then pressing "a" as you land.

Inputs:
1. hold, for example, forward on the analog stick
2. press, and quickly release, the "a" button (to get a small and close to the ground jump)
3. quickly rotate the analog stick (and make sure that you end the 360º motion holding the same direction as before, in this case, forward)
4. finally press "a" again, right as you land, to get a triple jump.

With that sequence, mario should jump, spin in mid air close to the ground, and triple jump right after landing. Basically, it's a short cut, for being able to do a triple jump, without having to use your double jump first.

More tomorrow if the thread is still alive and people care (as i didn't went over the spin jump or water moves)
 
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IrishNinja

Banned
Oct 27, 2017
9,837
Vice City
it might've been a decent platformer, but it absolutely wasn't what i wanted after the majesty that was 64, so i may not have given it a fair shake
 

gcwy

Member
Oct 27, 2017
8,685
Houston, TX
I think so. It's definitely a better game than the abysmal '3D' line of games, even if it lacks the polish. I had way more fun with Sunshine than I expected I would.
 

evilromero

Member
Oct 27, 2017
3,370
Easily the best controlling Mario game, which made it fun to play even if some of the levels were lackluster. But Bianco Hills and Ricco Harbor are still top tier Mario levels imo.
 

Rivuz

Member
Oct 27, 2017
66
Yes i think it is better than its reputation.
I replayed it recently after the easy allies streaming from the beach house and had a lot of fun with it. It has a few frustrating levels, and some blue coins way too hard to find, but i really love this kind of Mario games with more exploration.
 
Oct 27, 2017
8
When I first played Sunshine when it came out I thought it was very good but not great. I recently played it again and really it didn't change much for me. It's not a bad game by any means but it definitely isn't on the same level as other games in the series.
 

munancho

Banned for suspected use of alt account
Banned
Oct 27, 2017
394
I would pay so many monies for more and more of those non jetpack puzzle levels. They were absolutely ace and truly the highlight of the game.

In many ways this title felt like it was another IP (the jetpack bits) that had been sliced together with the puzzle levels. The puzzle levels I believe were the "true" SM64 successor but, for whatever reason (game not finished, development issues, rush to market) they ended up mashing that other jetpack game in there and smooshing the two of them together to make SMS and get to market.

Sorta like how SMB2 over here was a different title that was Marioed up I think the development of this one was similar, possibly a role reversal where Mario would've got kidnapped and Peach with Jetpack sets off to save him that they ended up altering in order to create the experience we all know.
 

'3y Kingdom

Member
Oct 27, 2017
4,494
It's a fantastic platformer, but Mario is the greatest platforming series of all time. Sunshine's occasional flaws (obscure blue coins, difficult and occasionally random mission design) bring it down in comparison with the likes of 64 and Galaxy. The B-button "action" (Mario flinches awkwardly instead of punching/kicking as in the previous game) encapsulates the lack of polish seen elsewhere in the game.
 

elektrixx

Banned
Oct 26, 2017
1,923
Don't let Giant Bomb West influence your opinion of the game. They're terrible at it.

It's the worst 3D Mario, but it's still good because Mario platformers have a very high standard.

Still better than Mario 2!
 

Draccus

Member
Oct 27, 2017
185
England
Super Mario Sunshine is easily the most underrated Super Mario game of them all.

I don't get why it gets such a hard time from some people. The world hub, the levels, structure of the game, graphics, story, it was all top stuff and it currently stands as my favourite Super Mario game of all time, followed closely by Super Mario World.

Maybe Super Mario Odyssey might have something to say about that but time will tell.
 

Niosai

One Winged Slayer
Member
Oct 28, 2017
4,919
I loved the aesthetic but I had issues with some of the individual challenges. For example: The Yoshi boat section, the casino flipper wall, and the general "clean up this huge mess" sections. These are common complaints, but I would gladly go back and replay Sunshine if these were fixed in a remaster.
 

Jader7777

Member
Oct 26, 2017
1,211
Australia
Sunshine was great. It's a fantastic mainline game. One complaint is that there wasn't enough of those big huge block floating space levels.
 

Beardbeard

Member
Oct 27, 2017
8
semper games
the fludd was a good idea but a bit of a botched implementation overall. its very nice to have a bit of a crutch to adjust your jumps in a 3d platformer, but they removed some abilities from mario himself to add it in. it also means they have to design their more challenging jumps around the use of the fludd, instead of mario 64's more fluid platforming. its not a bad game but its a step back
 

mlaw

Member
Oct 27, 2017
10
I loved Super Mario Sunshine, and I believe that it gets shit on way too much, but it's obvious that it has many flaws and lacks the polish of the other entries in the series.

Objectively it's the worst 3D Mario game, still, I'd rather play Sunshine than 3D World.
 
Oct 27, 2017
5,850
Mount Airy, MD
I'm one of those weirdos that likes Sunshine over any other 3D Mario game. I couldn't possibly tell you why, either. There was just something about it at the time that really grabbed me.
 

qaopjlll

Member
Oct 27, 2017
2,788
It was clearly rushed out the door and loaded with filler content, but the FLUDD mechanics were brilliantly implemented and gave tons of options for exploring the levels and interacting with the environment. Much better than the overrated Mario 64, that's for sure.
 

Kraq

Member
Oct 25, 2017
807
Only 3D Mario I have yet to 100% (excluding Odyssey) and is in desperate need of a WW-style remake where they cut out the blue coins and add in more shines elsewhere. Half of the worlds are enjoyable and memorable such as the harbour and the hotel, whilst the other half just seem to drag on like the beach and village. Also the only 3D Mario that I can definitively write off a second playthrough ever again.
 

entremet

You wouldn't toast a NES cartridge
Member
Oct 26, 2017
59,970
Game only gets worse with age. Poor level design. Padded Blue Coin nonsense. Too talky. The theme and art direction are fantastic, though.

But the biggest problem it that it is a Mario game, so it looks like the ugly stepchild next to it's much more accomplished siblings--64, Galaxies, 3D World/Land.

If it was another IP, we would be more forgiving about its faults.
 

Ikaruga

Member
Oct 27, 2017
1,055
Austria
I sold Sunshine a few weeks after I got it because I was disappointed but when I think back to it, it was pretty solid, I think it was the missing diversity that put me off back then. The beach theme didn't really do much for me and I also didn't find the talking watergun all that great...

I hope the game gets an HD Remaster though, would definitely "double dip" if you can call it that after 15 years...