Well not necessarily kill the genre for you, but diminish your enjoyment of said genre or made you sick of it because of it's overuse and complacency?
I remember seeing this quite a bit when action games decided they ALL needed tons and tons of QTEs and people get sick of it and people stopped playing them because of the sheer number of games that were doing it and the sheer number in the games (not helping was that many of them were button mashing QTEs which for some made the game extra difficult due to physical health issues devs just didn't care about).
I saw similar issues when AAA companies were trying to turn every horror franchise into a more action pack ride after RE4 succeeded in doing that (forgetting RE4 also had horror and also stayed true to its routes in many ways) like Dead Space, RE5 and 6, FEAR 3 etc, plus the inclusion of co-op seemed to kill the genre for many horror fans until Amnesia bucked the trend.
With that being, said, was their ever a trend or trends in genres you like that hurt the genre for you?
For me, it was the standardisation in gameplay in open world games that happened last gen where all of them felt the need to copy GTA and Assassin's Creed style of gameplay and especially GTA's driving and Creed's fight mechanics, it was and still is everywhere and I just got bored and fed up of constantly playing with the same type of mechanics over and over again. Not helped that I don't like the driving in many of these game anyway, the vehicles always feels way too floaty and fragile, more so then actual vehicles, especially motorbikes which just feel more wonky and never fun to play (so of course they always add races to these games).
Since 2014, the only real new Open World games I've really play were Horizon Zero Dawn and Spider-Man, the former felt good and the latter, while still using the same old fight mechanics, had enough for me to overlook it. Plus there was Yakuza 0 which sans the really bad Disco gameplay, felt like it did something no other recent Open World game did, been convenient for the player. All the others feel like they want to waste your time with constant pointless collectfest and time wasting getting area to area while Yakuza 0 genuinely felt it wanted you to enjoy the story and quest first and foremost and made sure it wasn't wasting your time.
I remember seeing this quite a bit when action games decided they ALL needed tons and tons of QTEs and people get sick of it and people stopped playing them because of the sheer number of games that were doing it and the sheer number in the games (not helping was that many of them were button mashing QTEs which for some made the game extra difficult due to physical health issues devs just didn't care about).
I saw similar issues when AAA companies were trying to turn every horror franchise into a more action pack ride after RE4 succeeded in doing that (forgetting RE4 also had horror and also stayed true to its routes in many ways) like Dead Space, RE5 and 6, FEAR 3 etc, plus the inclusion of co-op seemed to kill the genre for many horror fans until Amnesia bucked the trend.
With that being, said, was their ever a trend or trends in genres you like that hurt the genre for you?
For me, it was the standardisation in gameplay in open world games that happened last gen where all of them felt the need to copy GTA and Assassin's Creed style of gameplay and especially GTA's driving and Creed's fight mechanics, it was and still is everywhere and I just got bored and fed up of constantly playing with the same type of mechanics over and over again. Not helped that I don't like the driving in many of these game anyway, the vehicles always feels way too floaty and fragile, more so then actual vehicles, especially motorbikes which just feel more wonky and never fun to play (so of course they always add races to these games).
Since 2014, the only real new Open World games I've really play were Horizon Zero Dawn and Spider-Man, the former felt good and the latter, while still using the same old fight mechanics, had enough for me to overlook it. Plus there was Yakuza 0 which sans the really bad Disco gameplay, felt like it did something no other recent Open World game did, been convenient for the player. All the others feel like they want to waste your time with constant pointless collectfest and time wasting getting area to area while Yakuza 0 genuinely felt it wanted you to enjoy the story and quest first and foremost and made sure it wasn't wasting your time.