Not a DF comparison, but yet again, both versions are nigh indistinguishable from one another, IMO.
Keep it civil, everyone!
Keep it civil, everyone!
This time around the results are a somewhat more interesting, but not by much. Both versions run at a dynamic resolution between 1440p and 2160p. PS5 has a higher average resolution (at least in the parts that I have compared it is noticeably better in some areas) on the other hand, the draw distance and the anisotropic filtering are higher on the SXS. Regarding the framerate, both consoles run at a rate of 30 fps. I have not experienced falls or tearing on any version, however I have not subjected them to very marked stress (many explosions, large load of enemies on screen... etc). Ray Tracing is exactly the same on both platforms, the equivalent of the low PC setting.
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