Question to all regarding Overwatch: don't OW lootboxes give you some sort of in-game currency when you get items you already have, and can't that currency be used to buy items you don't yet have? I thought that was how it worked, and it's a somewhat-fair way to ultimately get whatever specific skin you want, even if your luck is bad.
A better way, though, would be to say "if you buy x boxes, you get to pick any item you don't have." And x should be a reasonable number, of course.
The best thing that ever happened to game design was arcades dying, because it removed that necessity to design specifically for revenue generation. The fact that large segments of the industry are going back in that direction is terrible.
As someone who still visits arcades and plays modern arcade games, I can tell you that this statement is thoroughly false.
It is true that SOME arcade games are designed specifically for revenue generation (see: most Raw Thrills shooting games, all redemption games), but to suggest that all of them are this way is ridiculous.
beatmaniaIIDX, DanceDanceRevolution, Groove Coaster, and other music games generate revenue not because they're designed to part a player from their money, but because their experiences are fun enough that people are willing to pay to play them.
Japanese shooting games, both rail shooters and shmups, are generally designed the way old arcade platformers were: if you are skilled, and you practice enough, you can complete the game in one credit. Does it cost money to get to that point? Sure it does, but once you get there you can reap the rewards. Time Crisis 5 is just one recent example of this.
Modern arcade driving games give you a fun experience for your credit. The good ones, like Maximum Tune and Initial D, give you a storyline and save your progress too. People play more because they want to, because the games are fun.
So get on out of here with your blanket statements!