Austin's take on how people just didn't understand the NMS pitch is disappointing.
The problem with the gameplay(!) trailer was that it shows a lot of things that are impossible in the game. And it's not just superficial stuff like graphics, it's systems like animals interacting with eachother. Even during its launch they left that one up on their Steam page insead of correcting it with a newer one.
Murray's interviews contained straight up lies, not just vague misinterpretations. His whole defense was that people expected a different game because of their own fantasies or whatever, which is wrong. Glad that Patrick was there to counter some of it atleast.
Personally, I felt that he addressed that, though? He didn't mention the animals specifically but he talked about some other stuff and the trailers in general, and how it was wasn't there. His point was
that stuff being there would not make the game better, at least not to the degree that those excited for it wanted. Rather, it wouldn't make it the game they wanted to play. Like... would animals interacting really solve everything else? That's just another little detail that happens when you're doing the rest of the game, and a lot of the trailer stuff is like that, unless I'm misremembering something huge. I should say I only ever played about 3 hours of the game (I was in Japan at the time and my attempt at remote playing just made me motion sick), so maybe my memory is off, but is there any big gameplay thing people can point to that is missing that would make the game more satisfying?
And while they definitely lied about some aspects and misrepresented others, people also absolutely built up a fantasy that was beyond what they said- or did stuff like interpreting "procedurally generated" as "everything that is generated will be interesting to see", which also came up in the episode. Especially because closer to release when press got their hands on it, the news coming out of that clarified some of the focus on resources/survival stuff and people still got hyped about this endless exciting space game they could explore forever?
I don't think people were wrong to buy into the trailers, or (to a degree) be angry that what they were sold wasn't what they got. But I also think there were indeed other details coming out (and we can totally question how much they were pushed relative to the trailers) that the people extremely excited for it ignored, or didn't consider the impact of.