I'm catching up on the podcasts and the Ron hate is validating.
I just successfully downloaded it with iCatcher.Anyone having problems downloading Waypoints this week? It keeps failing to download on Pocket Casts on Android
Friday's discussion was fascinating and I've been thinking about it ever since. I think Rob actually got the indiepocalypse narrative backwards slightly, its not people who are currently working in their spare time who feel they need to go full time, but people currently working full time who have adjusted their lifestyle accordingly and can't afford to go back. (you saw something similar with comics and webcomics in the early 2000s)
One thing that I think makes this tricky to understand in the context of other media is also just how variable team sizes can be for games relative to final sort of "market position". A novel is going to be written by one or, at most usually, two people. A commercial film project, short or long, is going to be at minimum a crew of dozens or hundreds, and the film industry has spent a long time building infrastructure to make big parts of that fungible in a way that works for the workers as well (go unions). But a game you buy for $20 could have been made by two people working in their bedrooms or a team of 24 who have an office with rent and salaries and expenses. Games that from the consumer side look like comparable offerings, at least in terms of "how much I'm spending", can have wildly different levels of success required to keep the creators fed and working.
Thanks for the good chuckle.
He's about five minutes away from calling critics of FO76 elites who are tripping on their wine and cheese.What a shill
How much do Bethesda pay him
Follow the money people
The time investment for games is way higher than TV shows, and if you're not enjoying it it'd just be absolutely misery. I'd like everyone to be on the same footing myself, but I get why that's not always possible.The varying levels of effort everyone puts into the 101 games means they end up being bad spoilercasts where everyone's level of knowledge of what happens is different. It'd be like an episode of Panning the Stream where Dan watches one third of a movie but Bianca watches the whole thing and they still try to have a cohesive conversation about it. It just doesn't work.
I feel like if they're really going to do it right they have to finish the game or reach a predetermined point.
Mark of the Ninja also got a remastered version released recently, on PC... for free! Not sure about other platforms.
The time investment for games is way higher than TV shows, and if you're not enjoying it it'd just be absolutely misery. I'd like everyone to be on the same footing myself, but I get why that's not always possible.
Like for RDR1, I think some of them watched story recaps on YouTube, which seemed like a good compromise to me. Gives them enough room to have a discussion.
Mark of the Ninja also got a remastered version released recently, on PC... for free! Not sure about other platforms.
The time investment for games is way higher than TV shows, and if you're not enjoying it it'd just be absolutely misery. I'd like everyone to be on the same footing myself, but I get why that's not always possible.
Like for RDR1, I think some of them watched story recaps on YouTube, which seemed like a good compromise to me. Gives them enough room to have a discussion.
yeah, it doesn't really say anything.That's not a problem they'll have with mark of the Ninja though.
whaaaaaaaaaaaaaaaaaaaaaaaaaatHow long has the podcast been available on Spotify for? Just noticed it in their latest tweet.