Motherboard have been doing a lot of general video games coverage lately so that wouldn't be surprising. Not a lot of long form stuff like Waypoint, but like news reporting. They do have a longer opinion piece right now on Stavia and game preservation/modding.
I was a bit bummed by the recent waypoints focusing extensively on Callum (who is fine with me, maybe a bit of a savior thing but I still trust them to do right by him). I enjoyed S2 of the Dragon Prince (who is a dragon) and just wish it had been about twice as long. Maybe I’m reading into it but it did seem like Rob had some more points to make but ended up getting talked over a fair bit.
Eh depends on the enemy. Some of them recover posture quickly at full health and consistently parry your straight-forward attacks. So you gotta dodge -> attack to weaken them, then parry them to break their posture.
Patrick’s article about the Spear mini-boss today was kind of funny. I just beat that guy last night. The stomp-counter has a super-forgiving window. It’s whack that you need to unlock / upgrade it though.
It's not the last one if I understood correctly. Don't blame the crew blame Nomura for making so much material ;). What's left is their pax panel which is KH trivia battle or something and a listener sendin episode.
This feels like a much more boring take because for it to be true you would have to adopt a reductionist perspective of both games.
Such reductionist perspectives generally delivers really bad takes ala Horizon is just a bad version of Zelda Breath of the Wild.
By not acknowledging the differences of both and instead only squaring off any similarities I think you're also generally more likely to misidentify a given design intention of any given game. Such as basically devaluing Horizon's goal of placing more weight on delivering a narrative instead in that example you only measure it's worth by it's ability to deliver freedom of exploration to the player compared to botw.
Basically not sure how you would get more different or even interesting takes if you just operate under a perspective that seeks more to square off similarities than recognize differences between two given things. *shrug*
Of course I would disagree. Sekiro has been a very different experience for me than any of the Souls games. The same way that Hollow Knight or Nioh were different experiences to them despite adopting similar systems as frameworks.
Also playing Sekiro did nothing to sate my want for a Fromsoft Souls experience. I still want Bloodborne 2 pretty badly. While I enjoyed Sekiro the most out of anything this year so far I wouldn't be that wild personally about a sekiro 2.