For a long time I didn't realize that the tuning dial in my car also worked for skipping forward/back with bluetooth audio. It's a little finnicky trying to turn it just a notch or two back, but it works when I can't hit the Pocket Casts (skip forward/back) buttons on my lock screen. And for skipping ads on other podcasts.I keep trying to get into FATT, but I have such a hard time following a story in podcast form. I usually listen to them while driving, and if I miss something crucial it's impossible to scrub back and figure out what it was.
Every game wants to be the forever game, yet we're spending more and more time working.
Yeah, Yesterday was a holiday in the US.
I was roughly at that part where Austin is just now and enjoyed that part of it. I believe I referred to it elsewhere as "lounging back and forth between bunkers doing drops while haphazardly tossing coal into the infrastructure furnace," and that part of it was great.I for one am shocked that Austin likes the game where you work with other people to build infrastructure
anyway I really need a death stranding spoilercast asap
Very curious too since Austin's already beaten it, apparently on a whim?
that... sounded like a good thing? especially since he stopped playing death stranding (which he was enjoying) to play itVery curious too since Austin's already beaten it, apparently on a whim?
Listening to Monday's podcast today and I went left on Roseway too, Austin. Solidarity on going off the beaten path. ✊
ESPECIALLY in a game that immediately presents you with one faction that is a group of 'legitimate' breakaways from the company town. What about these other breakaways from the company town? They attack you on sight tho so like whatever. Which I get from both a story and a gameplay perspective, but it's still... weirdly dissonant.
That Parvati article is a good'un. She's legitimately one of the best RPG companions out there; a character you'll never forget, and always want to be with.
Mules are explained, even if ever so tenuously. Marauders are simply a force of nature that go unaddressed. (From what I've seen/heard of both, at least.) The latter is just so video gamey it hurts.I was really looking forward to this since listening to Monday's podcast. I don't love Outer Worlds but I still feel Waypoint kinda did certain aspects such as Parvati "She's just Kaylee" a disservice. Then on top of that I wish the game went into her character deeps. Like why the fuck does her introductory dialogue feature her saying their Salt Tuna processing doesn't work because it's not Salt Tuna then never go into that?
Holy shit the game could have been so much better if it went into her justifying that along with having to justify her towns religious dedication to work whilst remaining a positive good character. Then if you could just challenge those concepts in a meaningful way and justify your own decision before the first major quest choice...
Also good God I hate that Waypoint have a huge issue with Marauders but not Mules.
Mules are explained, even if ever so tenuously. Marauders are simply a force of nature that go unaddressed. (From what I've seen/heard of both, at least.) The latter is just so video gamey it hurts.
As such, I don't think it's a fair comparison.
And as for Parvati being Kaylee... she really evokes Kaylee, from the way she speaks to the words she uses, to the whole "space engineer" aesthetic. So if you've seen (or maybe even, just know of) Firefly it's impossible to avoid the comparison; you just can't not notice it. The thing is, I don't think anyone says it to drag Parvati--both are great characters.
I'd have loved if she was a more central character in the game. She really is the reason I'm sticking with TOW.
Mules are explained, even if ever so tenuously. Marauders are simply a force of nature that go unaddressed. (From what I've seen/heard of both, at least.) The latter is just so video gamey it hurts.
As such, I don't think it's a fair comparison.
And as for Parvati being Kaylee... she really evokes Kaylee, from the way she speaks to the words she uses, to the whole "space engineer" aesthetic. So if you've seen (or maybe even, just know of) Firefly it's impossible to avoid the comparison; you just can't not notice it. The thing is, I don't think anyone says it to drag Parvati--both are great characters.
I read Jeff tweeting about being called a radical centrist but didn't know it was from Waypoint lol.Kind of off-topic, but I'm surprised that Patrick agreed to be on Jeff Cannata's movie podcast after he called him out about interacting with Colin M? Maybe it was Austin that was more critical, but I felt like I remembered Patrick at least agreeing with him. Anyway, kind of caught me off-guard.
The game does go into what their Saltuna is. It's mushrooms that grow on the planet that they mess with to make it taste like saltuna, because those fish aren't native to that planet. I believe I got that info from the guy who leads the town. Parvati presumably knows this because she works there and sees them trying to feed things that aren't supposed to be fed into the machines she maintains. I don't doubt that everyone who works in the cannery knows, but they're all company stooges so the toe the company line.I was really looking forward to this since listening to Monday's podcast. I don't love Outer Worlds but I still feel Waypoint kinda did certain aspects such as Parvati "She's just Kaylee" a disservice. Then on top of that I wish the game went into her character deeps. Like why the fuck does her introductory dialogue feature her saying their Salt Tuna processing doesn't work because it's not Salt Tuna then never go into that?
Holy shit the game could have been so much better if it went into her justifying that along with having to justify her towns religious dedication to work whilst remaining a positive good character. Then if you could just challenge those concepts in a meaningful way and justify your own decision before the first major quest choice...
Also good God I hate that Waypoint have a huge issue with Marauders but not Mules.
I think it was a thing on twitter first where Jeff responded to it, and that's what led to WP mentioning it. Regardless, Jeff so often kept giving Moriarty the time of day for so long, when he was so clearly a bad actor, that it reeked of an oldschool "reach across the aisle" mindset that just can't happen with such extreme positions in American politics these days. And he should have known better. I stopped listening to his video game show shortly after they brought CM on for an episode as a guest. I don't need that shit.I read Jeff tweeting about being called a radical centrist but didn't know it was from Waypoint lol.
I love the /Filmcast and somewhat like Jeff but he can be really frustrating at times. I do think him and Colin have had a falling out since there, some pretty heated back and forths between 'em on Twiter so hopefully Jeff can see the dude is just somebody leeching off an industry that's slowly becoming more progressive.
The game does go into what their Saltuna is. It's mushrooms that grow on the planet that they mess with to make it taste like saltuna, because those fish aren't native to that planet. I believe I got that info from the guy who leads the town. Parvati presumably knows this because she works there and sees them trying to feed things that aren't supposed to be fed into the machines she maintains. I don't doubt that everyone who works in the cannery knows, but they're all company stooges so the toe the company line.
That could likely have been what gummed up the machines that time, at least. Wouldn't shock me if they kinda just tossed whatever in there.Oh, really? I figured it was Sprats because you see a bunch of Sprat corpses near the "input" for the cannery machine.
The "lore" behind them is laughable, but the game absolutely needed human enemies that you have to deal with but shouldn't kill. Otherwise the whole hoopla about death would have no meaning.Also yes, fuck MULEs. Game didn't need them and after all of Kojima's talk of "rope, not stick" filling the landscape with people who are Mad For Delivery Juice just so you have some opposition to run from and fight against was super dumb.
Discussing two topics simultaneously is the future, just imagine how much time it will save in thisare y'all talking about Death Stranding and Outer Worlds simultaneously because I only understand half of this
you do see porters fwiw, they'll wander around once you clear MULEs out of areas