So, I've come to thinking with my current Breath of the Wild play (I'll get to the specific later) how other players have manipulated a game's options or mechanics to make it more enjoyable in a way the developers wouldn't typically expect by either adding constraints on yourself or simple tweaks in the options. I'm not talking so much as doing a choice the developers gave you like playing Dishonored as a power murder machine that kills everyone in sight as much as- for instance in Watch_Dogs, I only played with a pistol because I felt a hacker shouldn't be carrying an Assault Rifles or grenades. The difference being Dishonored keeps track of your killings with its chaotic meter, nods at it as a valid playstyle and awards you for it. While Watch_Dogs gave me a plethora of guns hoping I'd use it but didn't. I thought it was a nice way to make the game difficult as well during combat sections and it emphasized what the game was marketing, hacking.
That's a rather light approach for a playthrough but requires self-discipline. As for my new BOTW playthrough, I've played a lot of the game to death and explored a lot from a 100% playthrough to 3 heart Ganon rush. But for what was going to be my final fun cheat playthrough turned into a fun Master Sword only playthrough, where I've used a save editor to get the hearts needed to pull the sword immediately out, but I'm only able to use the sword which has made for a very fun unintended experience. If it breaks, I must run around for 10 minutes unable to fight other than throwing bombs at people (since it is a power not a weapon). If I need to use a bow, I must get full hearts and use the throw laser attack from the sword. For the most part, it's been working great for exploring the various dungeons and has been enjoyable. Especially for the silly moments, when my sword broke halfway into a Lynel fight and I had to kite the beast until it came off cooldown.
I'm not sure how I'll do some of the Divine Beasts yet since I'm avoiding them til last and I'm not sure how I'll do Eventide island but for now the run has been very enjoyable.
So, I'm wondering what you guys have done to a game to make it more fun to you in unconventional ways.
That's a rather light approach for a playthrough but requires self-discipline. As for my new BOTW playthrough, I've played a lot of the game to death and explored a lot from a 100% playthrough to 3 heart Ganon rush. But for what was going to be my final fun cheat playthrough turned into a fun Master Sword only playthrough, where I've used a save editor to get the hearts needed to pull the sword immediately out, but I'm only able to use the sword which has made for a very fun unintended experience. If it breaks, I must run around for 10 minutes unable to fight other than throwing bombs at people (since it is a power not a weapon). If I need to use a bow, I must get full hearts and use the throw laser attack from the sword. For the most part, it's been working great for exploring the various dungeons and has been enjoyable. Especially for the silly moments, when my sword broke halfway into a Lynel fight and I had to kite the beast until it came off cooldown.
I'm not sure how I'll do some of the Divine Beasts yet since I'm avoiding them til last and I'm not sure how I'll do Eventide island but for now the run has been very enjoyable.
So, I'm wondering what you guys have done to a game to make it more fun to you in unconventional ways.