So the game's coming out in about two weeks. Y'all excited? I'm excited. That being said, can we take a moment to discuss this Watch Dogs-esque downgrade we see before our very eyes? Wtf fam.
Older footage:
Examples of what happens in wrecking zone now:
As for a general aesthetic standpoint:
You have flat, dull texture work along with poor lighting and shadows. Inexplicably only some assets in the game cast a shadow while many do not, most notably vehicles and player characters. That first gif looks goofy as hell with a floating boombox shadow breh. The absolute state of this game.
Older footage:
Examples of what happens in wrecking zone now:
Compare the above with the piles of rubble from before. One big difference is that debris doesn't pile up as often or nearly in the same volume. It disappears through the electric barrier floor. You don't get anywhere near the kind of build up from the demos.
As for a general aesthetic standpoint:
Last gif provided by the excellent @Slicer Dyster keep up the fine work lad.
You have flat, dull texture work along with poor lighting and shadows. Inexplicably only some assets in the game cast a shadow while many do not, most notably vehicles and player characters. That first gif looks goofy as hell with a floating boombox shadow breh. The absolute state of this game.
Last edited: