I feel like Sakurai got it backwards. Characters should have been unlocked from the get go, while stages should have been the unlockable stuff.
I'm confused on this. 66 Characters to unlock. 10 minute timer in between matches to trigger the next unlock. Even if everything else goes perfectly, that's 66 X 10 minutes = 11 hours of playtime if you do it legitimately?I got the game on Friday and I was hosting a smash bros party on Sunday. My son, daughter, wife, and I played normal smash trying out all of the characters and just having a good time. We had a challenger every round or two and for the most part beat said challenger on the first go. We played for a few hours on Friday and then for a few more on Saturday. By Saturday night we had everyone unlocked, probably around 6-7 hours total and we were done.
It was pretty painless and we had a blast guessing what challenger would show up next.
Is quitting the game illegitimate?I'm confused on this. 66 Characters to unlock. 10 minute timer in between matches to trigger the next unlock. Even if everything else goes perfectly, that's 66 X 10 minutes = 11 hours of playtime if you do it legitimately?
Well, the anecdote made it seem like 6-7 hours of play time total was a normal experience for unlocking all the characters without any exploits. Other people just asked how long it'd take to unlock everyone (with the implied "if you played the game it was supposed to be played").
I actually really really loved this. It brought a lot of magic back into the game and made it exciting for me to keep going.
Exactly! And it got me to try characters I would never play before. Everytime I unlocked a new character I would play that one. Helped me learn their movesets and figure out counters if I played against them.Same exact feelings here.
I started playing with 8 characters all items, and I kept getting a new challenger every 3 fights. Even though I know all fighters, it was always awesome to see who was next.
I'm confused on this. 66 Characters to unlock. 10 minute timer in between matches to trigger the next unlock. Even if everything else goes perfectly, that's 66 X 10 minutes = 11 hours of playtime if you do it legitimately?
Pretty sure that I clearly said people interested in MP, BUT SURE, IGNORE THAT TO QUOTE ME WITH A POINTLESS RESPONSE!Pretty sure World of light, classic mode, etc are the actual game too. I've sunk hours into them and have no interest in the multiplayer.
I'm confused on this. 66 Characters to unlock. 10 minute timer in between matches to trigger the next unlock. Even if everything else goes perfectly, that's 66 X 10 minutes = 11 hours of playtime if you do it legitimately?
Exactly! And it got me to try characters I would never play before. Everytime I unlocked a new character I would play that one. Helped me learn their movesets and figure out counters if I played against them.
It's literally genius what they did. It's a informal training session without it being called training.
Pretty sure that I clearly said people interested in MP, BUT SURE, IGNORE THAT TO QUOTE ME WITH A POINTLESS RESPONSE!
have fun playing dumbCalm down son, it's just video games.
You referred the the multiplayer as the actual game as if only the multiplayer is the real game, and that's not true at all. You should have said 'the part of the game I want to play'.
This is a ridiculous stance to take. If I don't like unlocking characters, I'm not a "true" fan? Get out of here.Yeahhh I don't think an achievement is enough to motivate people to turn this "button" off in order to do the work. Sakurai had to pick one or the other coz it's a stylistic choice really.
I think Smash fans are used to expecting every option under the sun so anytime Sakurai makes a bold singular choice it fucks people up. Unlocking characters is core to playing the game in the first 10-ish hours. If you're not a fan of it then you're just not a fan of the first segment of Ultimate.
well, you're the only one that didn't 'get it', so...I see. It's my fault for not taking your meaning in your poorly worded angry post (assuming you aren't simply backtracking). Got it.
pretty sure they're set, although the patch that just went live made them much easier so it shouldn't be as much of a problem for people that were struggling.Are these fights based on the difficulty you have been playing at or are they a set difficulty?
I'm a Smash noob so I've been playing on lower difficulty and can do OK with most fighters, but with challengers I can pretty much only win with Samus. I haven't installed the new update yet though and I hear that lowers the difficulty some.
You can basically do this by seeing which classic mode path unlocks who. Ok so maybe not in the first few unlocks but you could have anyone specific you want within AT MOST like 6-8 classic mode runs and quite possibly many fewer.If I could use a certain character or somehow choose who I get to unlock next, I wouldn't mind the rest of the cast being unlocked if I could guarantee my main in the first few unlocks.
The easiest solution to this would be to have an "All-Out Brawl" mode or a cheat code where you can play as anyone in the roster without having, to say, play the game for 20 hours or clock in 1,000 matches to unlock everyone. This series has never been particularly friendly to more casual consumers and fighting game fans but the absurd time sink that is "90% of the roster needs to be unlocked" easily takes the cake.
"Absurd time sink" is quite the hyperbole. If you just play the game naturally you will unlock everyone. People expect to play this game for years, a few hours to get every character isn't some insane hurdle. A quick-unlock would be great for TOs but otherwise I don't really see the point. The majority of people I know unlocked everyone over the first launch weekend.