Why is that? I want my 4k/60 KZ mercenaries and I want it now. What makes the Vita so hard to emulate?
People would need to actually care about it for them to work on itWhy is that? I want my 4k/60 KZ mercenaries and I want it now. What makes the Vita so hard to emulate?
Lmao what the hell is thisThere aren't any good games on vita really so not many people are motivated to work on it
Cemu exists.
Cemu exists because people like Wii U games, just not the Wii U.
Why is that? I want my 4k/60 KZ mercenaries and I want it now. What makes the Vita so hard to emulate?
There's a very good PSP emulator that runs on phones even, I don't think we're in any danger of losing PSP archives.Man, between cart rot and the failure rate on those terrible memory cards, trying to keep a Vita library working is gonna be a nightmare.
PSP and Vita games are going to be lost left and right in a few years.
You're right, I shouldn't have lumped PSP in with that.There's a very good PSP emulator that runs on phones even, I don't think we're in any danger of losing PSP archives.
There aren't any good games on vita really so not many people are motivated to work on it
No, your assertion is wrong.There aren't any good games on vita really so not many people are motivated to work on it
Vulkan has nothing todo with it, yuzu doesn't even support it. It would also be a bad choice to write a new emulator for a new console in according to the devs.No, your assertion is wrong.
The speed in which Switch emulation has overtaken Vita emulation is driven by a few key factors:
1) Vita took a long time to hack. A good chunk of the system's lifespan had the biggest exploit being the same PSP hacks we've had for years, running on the PSP mode which is sandboxed from the Vita mode. The Switch by comparison was blown open almost immediately and is based on hardware that is well documented.
2) Vulkan. Vulkan is a low level cross-platform API intended to be the successor to OpenGL. It's low overhead, which is very good for emulation which is looking to find efficiency in calls whenever possible since emulation is an inherently inefficient process. Switch came in at the perfect time to build emulators from the ground up with this new framework, whereas Vita had prior emulation efforts that needed to be rebuilt.
3) Framework. The Vita's design is an evolution of the PSP. Kind of like how the Wii was two GameCube's duct-taped together, the Vita is sort of like that, but more like if you duct taped an Android phone to a PSP. By that, I mean there were changes in the architecture, but the way the OS is working under-the-hood is pretty similar. Ergo, pieces of the Vita have to be adapted from what we know about the PSP reflected through the architecture changes to achieve an environment where we can properly emulate games. The Switch again, by contrast, is based on well documented framework that makes adapting calls a much less complex process. You could think of it like the Vita emulating an emulator's emulator while the Switch is just doing the emulation once.
Games are usually not a big factor in the equation when it comes to major console makers. People are going to want to emulate Nintendo, Sony, Sega and Microsoft machines. Most systems have exclusives that are worth preserving and playing. The Vita's killer app would be Persona 4 Golden, along with some pretty neat first party releases like Killzone and Uncharted.
Why is that? I want my 4k/60 KZ mercenaries and I want it now. What makes the Vita so hard to emulate?
Cemu exists because the Wii U and the Vita have opposite problems: the former has unattractive hardware and attractive games, the latter has attractive hardware and not enough attractive games. Cemu allows you to get rid of the hardware issue and enjoy the games, that's why people worked on it so quickly
LittleBigPlanet PS Vita.I mean, what would you play on it? Most of what people consider the best games on Vita, are things available elsewhere and in better form, so why bother?
I mean, what would you play on it? Most of what people consider the best games on Vita, are things available elsewhere and in better form, so why bother?
For money? That's a new thing, emulators traditionally were free, with a few exceptions, and that's still true today.Not hard, but not worthwhile.
They can earn much more money with Nintendo emulators. Most developers code emulators not for fun or some "preservation", just for money.
Demand, more people want a Switch Emulator than a VITA one. So everyone that knows the hows to (and for the sake of their Patreon Accounts and e-fame) put all their resources towars Nintendo emulation
Did WIIU sell better than Vita? I believe Vita has more good games than WIIU (by counting the number of games over 70 metacritic, for lack of better, more objective criterion). The problem is that many of Vita's best offers are multiplatform.Demand, more people want a Switch Emulator than a VITA one. So everyone that knows the hows to (and for the sake of their Patreon Accounts and e-fame) put all their resources towars Nintendo emulation
Now, "why are Nintendo hardware more on demand?"
Is a better ( and highly divisive) question
Man, between cart rot and the failure rate on those terrible memory cards, trying to keep a Vita library working is gonna be a nightmare.
PSP and Vita games are going to be lost left and right in a few years.
I'd almost agree but more people bought Vita than wiiu, and wiiu's emulator is great now.
I'd almost agree but more people bought Vita than wiiu, and wiiu's emulator is great now.
Yup, wish it was as popular as 3DS or PSP. It definitely deserved it. Amazing hardware for the time. Games still look good on the thing.I'll never get comments like those, as someone who was admittedly anti Sony for most of my life, the Vita is and was a great little system. I will never get rid of my OLED one.
thanks. it's an amazing game. could be even better.