Xbox Series X has a really fast SSD that is game changing. PS5's is twice as fast as that.So as a complete tech noob i keep hearing how the PS5 SSD will revolutionise gaming but the Series X also has one so what the PS5 version somehow different and supposedly superior?
DF does a much better job explaining everything than the Cerny presentation imo
Where is this info from? Pcie4.0 on XSX? x4 lanes???They're both similar. They both are customized PCIe 4.0 NVMe M.2 SSDs, they both utilize hardware based decompression, and they both run on x4 lanes.
They're both similar. They both are customized PCIe 4.0 NVMe M.2 SSDs, they both utilize hardware based decompression, and they both run on x4 lanes. They're also both specifically made for their respectively scaled AMD chips.
The PS5'S SSD is 825GB for a reason: to reduce costs.
Sony made a custom 12 channel flash controller and is using faster flash with less capacity (both of these are likely Samsung). Games have access to 6 channels, which allows more two more lanes than the SSD supports.
As such the PS5 SSD can hit 5.5GB/sec when processing uncompressed data. That's the rate in which raw, readily available assets can be loaded into the RAM->CPU->GPU pipeline for processing.
The Xbox Series X likewise uses a similar method, but MS built a while new DirectX storage API to accelerate and streamline data streaming.
Its part of the new Velocity Architecture that binds hardware and software.
With DirectStorage and the 1TB SSD, the XSX can push 2.4GB/sec decompressed data streams. It's slower, but the optimized software stack might be much more tightened than Sony's.
MS is also enabling custom installation of games on a system level. Devs can choose whether or not they support it.
Some incorrect info.They're both similar. They both are customized PCIe 4.0 NVMe M.2 SSDs, they both utilize hardware based decompression, and they both run on x4 lanes. They're also both specifically made for their respectively scaled AMD chips.
The PS5'S SSD is 825GB for a reason: to reduce costs.
Sony made a custom 12 channel flash controller and is using faster flash with less capacity (both of these are likely Samsung). Games have access to 6 channels, which allows more two more lanes than the SSD supports.
As such the PS5 SSD can hit 5.5GB/sec when processing uncompressed data. That's the rate in which raw, readily available assets can be loaded into the RAM->CPU->GPU pipeline for processing.
The Xbox Series X likewise uses a similar method, but MS built a while new DirectX storage API to accelerate and streamline data streaming.
Its part of the new Velocity Architecture that binds hardware and software.
With DirectStorage and the 1TB SSD, the XSX can push 2.4GB/sec decompressed data streams. It's slower, but the optimized software stack might be much more tightened than Sony's.
MS is also enabling custom installation of games on a system level. Devs can choose whether or not they support it.
God damn..excellent post..I don't know Jack shit about SSD's but can totally understand this. Props.They're both similar. They both are customized PCIe 4.0 NVMe M.2 SSDs, they both utilize hardware based decompression, and they both run on x4 lanes. They're also both specifically made for their respectively scaled AMD chips.
The PS5'S SSD is 825GB for a reason: to reduce costs.
Sony made a custom 12 channel flash controller and is using faster flash with less capacity (both of these are likely Samsung). Games have access to 6 channels, which allows more two more lanes than the SSD supports.
As such the PS5 SSD can hit 5.5GB/sec when processing uncompressed data. That's the rate in which raw, readily available assets can be loaded into the RAM->CPU->GPU pipeline for processing.
The Xbox Series X likewise uses a similar method, but MS built a while new DirectX storage API to accelerate and streamline data streaming.
Its part of the new Velocity Architecture that binds hardware and software.
With DirectStorage and the 1TB SSD, the XSX can push 2.4GB/sec decompressed data streams. It's slower, but the optimized software stack might be much more tightened than Sony's.
MS is also enabling custom installation of games on a system level. Devs can choose whether or not they support it.
This analogy makes no sense because SSJ2 Gohan is superior in every way.