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HypedBeast

Member
Oct 29, 2017
2,058
As a life long Pokemon fan, its always baffled me by the lack of iteration on certain mechanics and features from game to game. Of course there are statistical that have stayed such as Natures as introduced in Gen 3 and the Physical/Special split introduced in Gen 4, but in terms of features, GameFreak absolutely hates actually polishing and iterating on quality of life features that make the games more enjoyable to go through.

I dont want to change Pokemon from a turn based game to an open world action game, however what I do want is for GameFreak to iterate on the formula in more interesting ways than they have been.

Some QOL features from the prior games

Teachy TV from Fire Red/Leaf Green
hqdefault.jpg


Why isnt this in every game?
The Teachy TV was a key item introduced in the Red and Blue remakes for the GBA that allows you to watch the Poké Dude Show, a TV show hosted by the Poké Dude that teaches you how to play the game though a series of video tutorials. The show instructs you on on six key gameplay elements:
  • How to battle
  • What a status condition is
  • What type matchups are
  • How to catch Pokémon
  • What TMs are
  • How to register an item
I actually really liked this feature as a kid and it kind of kept the pace of the game pretty breezy at the beginning instead of handholding you through the beginning with to much dialogue.

With the talk of tutorials actually that bring me to my next feature...

The Help system from Fire Red/Leaf Green and Black & White 2
help1.png


Again, why was this taken out of Gen 7? This was an awesome feature, especially if you hadnt played the game in a couple of months and had forgottern some stuff.
https://bulbapedia.bulbagarden.net/wiki/Help_System
It answers any question you could possibly have about the game, from menu navigation, to what individual stats like Natures and Sp.Atk meant. It even had a type match up list, like this should be essential for any Pokemon game, as a kid this was my first Pokemon game so I learned most of what I know through both Teachy TV and the Help System.

VS Seeker from Fire Red and Leaf Green
Vs_Seeker_demonstration_FRLG.png

The ability to refight trainer..... why would you remove this? It wouldn't even take time implement this.

Player Search System from X and Y
300px-PSS_screen.png

This was an excellent feature and made trading with friends and randoms you logged in way easier. But for some reason in Sun and Moon its teplaced by the god awful Festival Plaza that is just completely obtrusive to use and navigate. What was wrong with just a functional menu? I remember me and friends just not wanting to trade because of just how many hoops you had to go through to do so.


Difficulty Options from Black and White
assistmode.png

More player choice, more replayabillity, Regardless of if you personally used them or not, the inclusion of difficulty options is only ever a positive thing.
It makes the games more accessible to a wider audience, as there are more choices on how hard you want the game to be. And for those who want a challenge, its there for them.

Battle Frontier from Ruby, Sapphire, and Emerald
300px-Battle_Frontier_E.png

The Battle Frontier add hours of replayability, and post-game content is something that ORAS (All the 3DS games really) was lacking in.

HGSS features all of the "essential" features from Crystal. I really don't understand why Gamefreak felt it was acceptable to leave out features from the 2005 remake of Ruby and Sapphire in their 2014 remake of Ruby and Sapphire.

In-game National Dex from Ruby, Sapphire, and Emerald
This features removal is absolutely one of the most inexcusable on this whole list. It's been a staple feature of the series since Ruby and Sapphire. (RBY don't count being the first games, Johto had the "new Pokedex" which had all the pokemons, but in a different order.) You shouldn't have to go into a separate app (PokeBank) to view something as basic as your monster encyclopedia. Its just so backwards,
QKjpyiNg.jpg


Dex-Nav from Omega Ruby and Alpha Sapphire
dexnavnational.jpg


This is easily one of the more confusing and frankly infuriating removals. Sun and Moon literally have accurate top down bottom screen views of 95% of its ingame areas, so the Dex Nav would have looked more natural than it ever did in Hoenn. And it's not like the idea of a machine that searches for Pokemon inherently belongs in Hoenn or anything, it could have easily been implemented into the Rotom dex.

Horde Battle, Triple Battles, and Rotation Battles from X and Y
multihorde.jpg

Understandably the 3DS couldnt take it, but they should definitely be in Sword and Shield and other sequels, they're fun and really shake up thinks,. I also feel they should be a bit more common than just single battles.


Some QOL features and improvements I would like to see in later games
A few of these changes may be in Sword and Shield, so who knows


Difficulty and Performance

  • 60 fps.A stable framerate of at least 30 at the bare minimum.
  • Tutorial mode toggle on/off.
  • More polished and quicker to get in and out of menus. Things such as leveling up one by one (really bad when you are leveling up low level pokemons), having to go through dialogue every time for stuff like Pokemon Centers and Hyper Training, just little things that could just be sped up.
Aesthetics and Story

  • A more emotive MC. I always hated how the MC in Sun and Moon always has the same blank smile on his face. It really takes you completely out of the story experience. And honestly more emotive characters in general.
  • Lower Stakes, more personal story. Rather than emphasizing one big save-the-world plotline, I would love it if the games focused on smaller side stories fleshing out the world, relationships between people and Pokemon, etc. I'd rather help a struggling town rebuild itself or help a little kid find her Rockruff than yet another evil team want to destroy the world story.
  • Pokemon to not have the same pixelated cries from the GBA and DS games. probably not going to happen,but Ill say it anyway. I dont want them to say their names, but just more high quality roars, growls, and howls.
  • Better NPC dialogue. Everyone seems to just give you advice on how to use in game controls. I don't feel obligated to talk to anyone when I enter a town because they have nothing interesting to say or something funny to hear. NPCS who give you hints on what to do next is fine, but NPCS who tell you what a super potion does when your up to the fourth gym... definitely could use some changes.
Exploration

  • A seamless world with little to no loading screens. It doesn't have to be open world, just let me enter a battle, or a building without going through a loading screen.
  • Bigger Cities and Villages. Just more stuff to do in each town or city you visit would be great. More NPC's and Pokemon doing mundane things in the environment. Mini games, fun kind of gimmicky battles you can do in each town, etc. One of the things I really disliked about Sun and Moon, is that every city seemed like the same Pokemon Center/Masala Restaurant/Clothing Shop hub in every city, with a different layout.HeaHea City is like, a driveway connected to a single city street. Make them really like real, believable locations.
  • Subroutes or at least more expansive and explorable routes
  • More detailed side quests to do and more subquest in general. Kind of like the Ultra Beast subplot in Sun and Moon, but more of those sprinkled through out the game. Like maybe you could join a bumbling evil team (ala Team Skull) or help Interpol and join Officer Jenny hunt down evil doers. Maybe a subplot where pokemon are dissapearing from the Pokemon Center and PC's and the Nurse Joys may have something to do with it.
  • A bigger post game.
Some Gameplay changes that would be cool
  • Wandering trainers with randomized teams for some routes. For example, say at Route 2, every day the route has different trainers with new teams wandering around, maybe with unique trainers appearing to add to the excitement. Id also just like the NPC trainers to have the same advantages I do. For example, I get to switch Pokemon when I faint theirs would be cool if the NPC got to do the same. Also letting trainers use held items and being able to heal/revive their pokemon would be awesome (though this wouldnt be for every trainer encounter and it would be limited to a few).

  • Battles where both participants have the same number of pokemon. eg. You face a trainer who's got 2 pokemon, you have to choose 2 of yours to fight.
  • Abillity to tackle gyms in a non -linear fashion.
  • Abillity to play as a gym leader, being able to look after the place and recruit your own trainers there. Maybe some online interactiveity where other trainers can fight through your gym to get to you.
  • Maybe during Horde Battles battles, you can have the option throw multiple pokeballs at multiple pokemon (though the chance of you catching them drops the more pokeballs you throw).
  • Some form of online or local co-op for double battles during the main game or post game. Maybe have some extra hard dungeons where you can double battle wild pokes and trainers with a friend, explore areas together side by side, that kind of thing.
  • I would love to choose your lead as soon as a trainer battle starts, if a wild pokemon, be able to choose once you know the pokemon.
  • An increase in move slots from 4 to 6 (controversial I know). Or if you do keep the 4 moves limit, allow the pokemon to choose from their full move pool of moves learned at that point instead of forgetting them. Ive never liked that mechanic and it dosent even make sense (knowledge dosent get forced out by more knowledge).
I love this franchise to death, but It would really be my dream to see a mainline Pokemon game polish up its formula to reach new heights. What are some ideas you would think that could improve the overall experience.
 

Grapezard

Member
Nov 16, 2017
7,788
The VS Seeker was the perfect way to grind, then they got rid of it. Audino farming was a solid way to grind, then they got rid of it.
 

Revolsin

Usage of alt-account.
Banned
Oct 27, 2017
4,373
I'm guessing this is somewhat of a continuation of my topic

I'd personally be pretty happy with open areas(just more open, something like Hyrule Field from OOT instead of fences everywhere), following/riding pokemon(not just select mons, but how it was done in Let's Go with all mons), wild encounters on the overworld, skipping cutscenes, and difficulty setting.

Oh yeah, and a Turbo Mode. By GOD do these games need a turbo mode for so much shit. Lord knows the inane EV grinding and IV crap needs to be a dozen times faster. Stuff like the one from Trails of where it hyperspeeds the game but not the music, and you can adjust the speed.

That's are the kind of innovations RPGs have made in the past years, Pokemon needs to hurry and keep up.

I'm 99% certain we're getting none of these in S&S, btw.
 
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TronLight

Member
Jun 17, 2018
2,457
The fact that they removed some things that were just great (Vs Seeker, Challenge mode, Battle Frontier) for no apparent reason just pisses me off SO much. Battle Frontier doubles the hours spent in Emerald.

The teachy Tv too, I completely forgot about it, but if it explained the various type strenghts/weaknesses, altered statuses and what stats do, it should be in every game. Right now I can't think of another game with a gameplay that's really deep but you aren't taught ANYTHING about it other than Pokemon. Finishing the Battle Frontier is basically impossible without knowing about how stats buffs and bebuffs work, what type is weak against what, and yet you weren't told about any of that.
 
Oct 25, 2017
8,617
The starter Pokémon following you from yellow and Let's Go.
Would probably be easier to implement 3 Pokémon and their 3 evolutions vs 800.

Having them evolve and change would add a lot to the adventure
 

Atheerios

Member
Oct 27, 2017
7,099
I expected QoL features but you just described everything you want to see in the games lol

Actual QoL features I want:
  1. Possibility to use PC at any place except gyms / dungeons
  2. Possibility to rename Pokémon anywhere
  3. IVs and EVs visible from the start or very early
  4. Always online functionality, so that other players can challenge you to battle while you play the campaign
  5. No region lock for Mystery Gift
  6. Skip tutorials
  7. Skip cutscenes and dialogue
We will never have the National Dex in-game ever again.

Also Pokémon don't have the same "pixelated cries" from GBA and DS. They remade every single cry for XY.
 

Linde

Banned
Sep 2, 2018
3,983
Vs seeker
Secret bases a la emerald
Pokenav with PSS
Memory thing when you start up game from FRLG (optional)
Day/night cycle
Battle frontier a la emerald
Pokemon contests a la RSE
A proper casino with slot machines
Phone calls from Mom and other characters
Apricorn balls without having to get apricorns
 
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HypedBeast

HypedBeast

Member
Oct 29, 2017
2,058
I expected QoL features but you just described everything you want to see in the games lol

Actual QoL features I want:
  1. Possibility to use PC at any place except gyms / dungeons
  2. Possibility to rename Pokémon anywhere
  3. IVs and EVs visible from the start or very early
  4. Always online functionality, so that other players can challenge you to battle while you play the campaign
  5. No region lock for Mystery Gift
  6. Skip tutorials
  7. Skip cutscenes and dialogue
We will never have the National Dex in-game ever again.

Also Pokémon don't have the same "pixelated cries" from GBA and DS. They remade every single cry for XY.
Well I said QOL and Innovations, plus we have a lot of same points.

As for the bolded, I thought about a Portable PC, before, and it sounds cool, but it may make the game to easy if you can just switch out your team if they are mostly fainted or low health, since you will have acess to damn near 800 other pokemon potentially at any time. But I certainly wouldnt mind it, that would be pretty cool.
 

Deleted member 54216

User requested account closure
Banned
Feb 26, 2019
927
I expected QoL features but you just described everything you want to see in the games lol

Actual QoL features I want:
  1. Possibility to use PC at any place except gyms / dungeons
  2. Possibility to rename Pokémon anywhere
  3. IVs and EVs visible from the start or very early
  4. Always online functionality, so that other players can challenge you to battle while you play the campaign
  5. No region lock for Mystery Gift
  6. Skip tutorials
  7. Skip cutscenes and dialogue
We will never have the National Dex in-game ever again.

Also Pokémon don't have the same "pixelated cries" from GBA and DS. They remade every single cry for XY.
Is that a fact or what? It would be dumb if they get rid of the National Pokedex in gen 8 and it would not make sense and i don't think about something like that because its a mainstay of the series
 

DPT120

Member
Oct 27, 2017
12,531
The PSS from X/Y. It made it so much easier to train Pokemon to level 100. They should also bring back the horde method of EV training.
 

Metallia

Member
May 31, 2018
476
True scale.

I want Celesteela, Wailord, Wishiwashi and so on to look as intimidating and ridiculous as they're meant to. Seeing Totem Wishiwashi the first time actually hurt my soul.
 

Revolsin

Usage of alt-account.
Banned
Oct 27, 2017
4,373
Well I said QOL and Innovations, plus we have a lot of same points.

As for the bolded, I thought about a Portable PC, before, and it sounds cool, but it may make the game to easy if you can just switch out your team if they are mostly fainted or low health, since you will have acess to damn near 800 other pokemon potentially at any time. But I certainly wouldnt mind it, that would be pretty cool.

The portable PC is already a thing in Let's Go btw.

Reception I've heard is 'Yeah it makes it easier, but god it's so much more fun to be able to use all the mons you want'
 

Nightbird

Avenger
Oct 27, 2017
3,780
Germany
It's the removal of those things that makes it always feel like the Series is progressing sideways.

It's always "Here's a bunch of new cool things, but we also removed most of your favorite things from the previous game, so enjoy!"

Having all those features around would help a lot not only with the replayability of the games, but also in making each playtrough feel distinct and unique with all the things you can do.

Nowadays there isn't much to the games when you're not into competetive. Especially since the story is hit or miss.

Just give me all those features back and let me play the game my way Game Freak.

And bring the PWT back you cowards! 😤
 

Kirbivore

One Winged Slayer
Member
Oct 25, 2017
4,928
The portable PC is already a thing in Let's Go btw.

Reception I've heard is 'Yeah it makes it easier, but god it's so much more fun to be able to use all the mons you want'

I mean the issue is that I doubt it will get carried on from Let's Go, since it was more in line with PGOs storage.

How about Wild Pokemon dropping items upon defeat, rather than being forced to use Thief/Covet or Capture.
 

Stormkyleis

Member
Oct 25, 2017
571
Italy
I think I want your game.

Personally... is it crazy to expect the games to feel more like the anime?

What I mean is that cities should be structured like actual places, Pokémon should live in more places than just tall grass, water and caves, they should interact with the environment, with the trainers, and with each other, it should feel more like a personal adventure and less like chasing NPCs throughout the whole game.
 

Atheerios

Member
Oct 27, 2017
7,099
Is that a fact or what? It would be dumb if they get rid of the National Pokedex in gen 8 and it would not make sense and i don't think about something like that because its a mainstay of the series
Is what I think is going to happen based on seeing how Game Freak works for decades now.

There are too many Pokémon. Most of them aren't even available in-game, not even trading between the two versions. Most people will never complete it. Game Freak doesn't want to make players, specially kids, to feel disappointed because there's an aspect of the game they most likely will never complete, that's why they hide the National Dex on a separate app for dedicated fans.
 

eosos

Banned
Dec 21, 2017
603
Agree with the entire OP and it makes me sad that Gamefreak won't implement any of it
 

ERAsaur

Member
Oct 25, 2017
750
VS Seeker probably got removed because it could be abused to completely break the economy. Most famous was rebattling the Gentleman/Socialite on the route south of Hearthome to build up max money in under an hour before you even had 5 badges. If they ever bring it back it probably won't be until the postgame.

Battle Frontier... it's really not hard to read between the lines what happened there. It's several facilities that take a lot of time and resources to make for a very small portion of the playerbase and simply throwing more people at it won't get it done. I think if they were to make a side game like Stadium but with Battle Frontier-like battle modes that supported the entire generation with updates as it went along, that would probably satisfy people. Or they'd just claim typical Game Freak was trying to nickel and dime them for cut content, either or.

Easy and Hard mode should absolutely return without the restrictions, you could even tie the Help on R/L feature to Easy mode.
 

Ushojax

Member
Oct 30, 2017
5,930
DexNav and the national Pokédex need to return. These should be standard features but Game Freak continues to remove popular features arbitrarily.

Seasons would also be cool but I don't think they're ever coming back.
 

Orbit

Banned
Nov 21, 2018
1,328
i haven't played any of the series in a loooonnngggg time (not past gameboy advance era). But in terms of something i would like to see, is an actually interesting world to explore; like hidden dungeons, hidden quests, and stuff like that.
 

singo

Member
Nov 5, 2017
283
Being able to click X to leave almost any menu was a great feature, and I can't understand why it suddenly disappeared.

Bring it back, Game Freak.
 

tangeu

Member
Oct 27, 2017
2,235
Because I have a terrible memory and don't like having to have a guide while I play it would be nice if once you discover a weakness or strength it is noted somehow in the interface.
 

chobel

Attempting to circumvent ban with an alt-account
Banned
Oct 25, 2017
1,493
I expect nothing, Gamefreak knows they have apologetic userbase so they won't bother.
 

PSqueak

Member
Oct 25, 2017
12,464
The feature in FR/LG that showed you the most recent stuff you did after booting up.

Helps remember what were you doing if you go several days without playing.

Because I have a terrible memory and don't like having to have a guide while I play it would be nice if once you discover a weakness or strength it is noted somehow in the interface.

Sun/Moon kind of already do this, it's not like you can check a data base of it everywhere, but if you have found a weakness, battle menu will remember it and highlight super effective moves if available to your pokemon in a fight.
 
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HypedBeast

HypedBeast

Member
Oct 29, 2017
2,058
Because I have a terrible memory and don't like having to have a guide while I play it would be nice if once you discover a weakness or strength it is noted somehow in the interface.
They do just that in Sun and Moon
200px-Pok%C3%A9mon_battle_Moves_SM.png

But knowing GameFreak, the shit is going to be gone in Sword and Shield to make it feel more "unique."
 

Orion

The Fallen
Oct 25, 2017
6,786
Being able to re-battle trainers would definitely be welcome. It was neat being able to go back and fight old trainers and to see that their pokemon had leveled up or evolved. It's hard to imagine that they'd be concerned with people abusing it and breaking the game, since it's not like difficulty has ever been a priority. I was especially annoyed with Let's Go not having this since trainer battles are literally the only time your pokemon get to do any actual fighting. I could've sworn I heard some people saying that you could before the game came out.
 

Syril

Member
Oct 26, 2017
5,895
Did rotation battles ever happen again in any form? I had them like twice in White 2 and thought they were pretty cool.
 

Wishy-Washy

Member
Nov 26, 2017
272
I understand why the National Dex is gone. Its because the National Dex exists mostly to catalogue Pokemon you can't get in the game and only through trading through generations, this trading is done through the Pokemon Bank now, so it makes sense that they would include the National Dex only in Bank, plus the already mentioned fact that it stops people who can't fill the National Dex from feeling as if they are missing out. Still stupid that Gen VII had certain Pokemon capturable in those games not included in the Reigonal Dex for some daft reason though.
 

nicolasacmf

Avenger
Oct 27, 2017
1,515
Battle Frontier, Secret Bases, explorable underwater all done like Emerald did 'em. Explorable underground like DPPlt, but more fleshed out. National Dex.
 
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OP
HypedBeast

HypedBeast

Member
Oct 29, 2017
2,058
I thought of some more improvements I think should be added

The Super Effective/Not Very Effective, Weather Damage, Ability activation text, Entry Hazard damage text, etc don't all need to be conveyed through the main dialogue box one after another and each require a button press to be advanced through. Most RPG's show damage and numbers like this through a quick graphic/text popping up on screen and disappearing on its own. (Examples of games that do this include the Xenoblade series and the SMT/Persona franchise).
1sGYJVl.gif

maxresdefault.jpg


A backlog should be added that can be brought up with a single button press that details every single thing that has happened so far for (Pokemon Showdown has a feature like this)
 

PBalfredo

One Winged Slayer
Member
Oct 26, 2017
4,496
The number one thing I want from the next pokemon game is asynchronous trading between users. Sort of like GTS if it was between friends and not just pokemon craigslist postings all demanding legendaries for weedles. It's great to arrange trades on message boards and such, but it's a pain to for both parties to both be online at the same time to initiate the trade. I would love it if I could just say to the game "I am putting up Pokemon X to trade to Friend Y, expecting pokemon Z in return" and then close my Switch and not have to worry about it. My friend agrees to the trade at their convenience and next time I open my Switch I see the trade has been made. No waiting by my 3DS waiting for someone in another time zone to log in, hoping to catch the moment they initiate the trade, easy peasy.
 

ASaiyan

Member
Oct 25, 2017
7,228
If they don't bring the National Dex back for Sword & Shield I'm for real gonna scream, lol.

How am I supposed to catch 'em all if I have to keep closing the game and going to the Bank just to see which ones I've already got?!
 

HadesHotgun

Member
Oct 25, 2017
871
Dexnav was amazing and I want it back more than any other missing feature.

Latios and Latias airship mode.

Secret Bases.
Follower Pokemon.
 

Niosai

One Winged Slayer
Member
Oct 28, 2017
4,925
A custom gym builder where you can build puzzles and put in any trainer you've encountered in the game as obstacles for other players around the world to overcome once you've shared it online. Then they finally reach an AI version of you (the gym leader) and your team, and beating you gives them a custom gym badge that you make.

That is my Pokemon pipe dream feature, but also a feature that I would absolutely love and probably mess with a lot. Especially if they made it possible for you to buy/unlock components and styles in the vein of secret bases from R/S/E.