Golden Axe Warrior for Master System. One of my favorite games along Phantasy Star.
Bucky O'Hare for NES. One of the most pleasant surprises in the console's library. I played it for the first time at a friend's house almost five years back and it immediately became one of my favorite NES games. It's a licensed title, based on the old cartoon, so the only way to play would be to procure a used cartridge.
My weirdest recommendation, however, is a portable game: Donkey Kong '94, or simply Donkey Kong:
This is a fantastic game. It starts off pretending to be a conversion of the original arcade game, but after you finish the first set of levels the game flips upside-down and becomes a totally new thing.
The whole "acrobatic Mario" theme that got popularized in Super Mario 64 actually started with this game. Seriously, it's outstanding.
EDIT: Now that I think about it, this game probably ties with Super Mario Odyssey somewhat (haven't played it yet). The very first world after the arcade one is titled "Big City", and definitely alludes to what New Donk City is - besides having Pauline and all.
Yeah, Wonder Boy III is a must, and even "common" Master System games are overlooked today.
Kenseiden
Another World/Out of this World (Amiga and a ton of ports)
Another World: 20th Anniversary Edition is available on most modern systems.
Exactly what I came in here to post. It blows my mind that Demon's Crest isn't talked about the same way people talk abut Mega Man, Castlevania, etc. It's an absolutely incredible game and does things that very few of its contemporaries were doing.Demon's Crest is my favorite SNES game and nobody ever talks about it. The atmosphere and world-building are incredible, especially for the time. It's a Metroidvania-style platformer with intricately designed areas, which are all connected by a big Mode-7 world map. The action is as tight as you would expect from a Capcom game.
Sonic 2 (Sega Master System)
It plays nothing like Sonic 2 on Genesis, it's its own adventure entirely. There are some flaws, but overall, it's a fun, vibrant game with a kickass soundtrack.
Seconded on The Goonies (Famicom). It's just so easy to pick up and play.Sweet Home on the Famicom (fan translation patch available) - it's basically Resident Evil on the NES.
I'm also really fond of The Goonies on the Famicom, which is more of a puzzle room level design. Almost like Vampire Killer (Castlevania) on the MSX...but actually good.
Check out Willow for the NES.
It's a "Zelda clone", but a damn good one. However, unlike Zelda, Willow has RPG elements like leveling up. You can find and use quite the variety of spells, swords, shields,etc. Gameplay style and movement is similar to A Link to the Past. You can move in all directions unlike the original Zelda, and the character swings his sword around instead of the simple stabbing that Link did in the original.
Graphics are SUPERB for the era and platform, and the music is very catchy.
It is (VERY) loosely based on the movie by the same name. And I mean LOOSELY.
It has a pretty big world to explore, several caverns, towns and optional treasure chests to obtain upgrades.
If you like Action-RPG's and you love the Zelda style, I'm sure you will end loving this game as much as I do.
This game gave me nightmares as a kid. The music, the way the grass shook when you got into battle, the weird proportions of all the NPCs when compared to the main character, etc. Fucking terrified me, especially that goddamn scorpion thing near the beginning and the horrifying caves.
It's bad on Game Gear, and the games you listed lead me to believe that you're talking about the Game Gear version. If so, I agree with you. But in the game's defense, many of the Game Gear problems are not present in the Master System version, such as the notorious Underground Zone Act 3. The Master System has a slightly higher resolution than the Game Gear, which makes controlling Sonic a lot easier.This game is awful, and the only worse Sonic games during those days were Drift 1, Labyrinth and Sonic Blast.
This is true. Being able to actually see more of the obstacles makes the SMS version much better. The GG version gives it a bad rep.It's bad on Game Gear, and the games you listed lead me to believe that you're talking about the Game Gear version. If so, I agree with you. But in the game's defense, many of the Game Gear problems are not present in the Master System version, such as the notorious Underground Zone Act 3. The Master System has a slightly higher resolution than the Game Gear, which makes controlling Sonic a lot easier.
Yes, thank you. I've spent so many hours on this, both doubles and singles. Doubles are the most fun. One thing this game did well was when you were playing doubles and you switched sides, the AI would also appropriately switch sides. Playing the newer tennis games on the GB/GBA, this was sorely missing.