The problem with Federation Force is that they took it in a direction nobody wanted. They can go in crazy new directions, just don't go chibi, nobody wants chibi when there isn't something to balance it.
FPS with rolling as a major feature for getting around would be a start for an MP mode. SP can be similar, it just needs better way points, clearer objectives, and voice acting (LoZ got VA, so can metroid).
Prime 2, actually. The federation logs.
well if Nintendo takes steps to widen the appeal, you wont ever be coming back
This is Other M.They should look towards Prey for inspiration for Metroid Prime.
They should create a 3D Metroid that's more in spirit with the 2D games e.g. 3rd person, fast-paced action with nimble platforming. Super Cloudbuilt is exactly the game to look towards to pull off that kind of platforming.
This is Other M.
i honestly hope they expand upon this style some day
well if Nintendo takes steps to widen the appeal, you wont ever be coming back
Nintendo please listen to this person. Don't try for mass appeal by making a crap game.Just make a great game. The mainstream didn't care about Iron Man until 2008 because the first movie was freaking amazing. I have no doubt that Nintendo will completely knock it out of the park.
Just make a great game. The mainstream didn't care about Iron Man until 2008 because the first movie was freaking amazing. I have no doubt that Nintendo will completely knock it out of the park.
So you stopped at Super Metroid?
Eh idk. I think Lara Croft could be the most popular female character. I think if you ask the average person who Samus is they'd have no idea.By the time the Prime 4 releases, the Switch may be in 30+ million hands that are equally familiar and new to Nintendo franchises. They've had biggest female protagonist in gaming for forever and now would be the perfect time for Nintendo to make her stand out.
Those games sell terribly other than Uncharted, wtf.
Wolfenstein 2 is one of the best cinematic shooty bang bang games you could make and sold like shit.
I don't think there needs to be any drastic changes. Just market the shit out of it like MS does with Halo.
1. Hire good writers/cinematographers.
Most players need good writing to stay invested . Not insulting the series biggest audience like Other M did would be a good start
2. Make it a T Rated shooter
There arent that many family friendly shooters out there despite Shooters being gaming's dominant genre. Also the current leading T rated shooters availiable (Overwatch, Denstiny, Halo) all do huge numbers
3. Play other 3D metroidvania games and see what they did well, and what they did poorly.
Batman Arkham Asylum, TR2013, Prince of Persia Warrior Within, Mirrors Edge Catalyst, Dark Souls. These are all good starting points
4. Remove some of the sense of isolation
This will be controversial amoung core players, but player companions exist in most popular games for a reason. Wandering a mysterious scifi world alone like in MP1 sucks. Having companions IE Cortana, Ghost ect or a character that talks to themselves helps
5. Simplify the maze.
Average players dont want to constantly feel lost/isolated. They just want to progress through the game/story. Let most of the harder challenges be optional branches of the maze rather then requirements.
6. Completely reinvent the genre.
Regression as progression is currently extremely popular IE PUBG. Starting Metroid as a Pseudo open world game and having players create the maze as they progress and lose abilities would be a completely new fresh take on the series.
It would also be hugely appealing for speed runners as creating the maze gives it practically endless possibilities for routeing.
This is more like, why bother making a Metroid game? These ideas change so much of what Metroid is while trying to chase the mainstream that it would likely not catch either. And you don't really need to cater or make appeals to speedrunners, and you'll even find that there are some in that community that don't want to be catered to in ways many suggest. And Metroid games get speed ran a lot already anyway, because they are good games and the people playing them love them.
Removing some of the sense of isolation is not something I would personally want either. Accurate to call it controversial, because no one wants some person or computer talking while in the dead silence of space and a dangerous planet. One of the things that makes Metroid is the isolation, the fearful feeling of being alone on an uninhabitable planet surrounded by deadly creatures. Metroid has always evoked a kind of deadly curiosity and horroresque feeling to its atmosphere. They instead could work on that more. Fusion was intense with fear for me and not knowing when SA-X would appear as you were now the hunted, rather than the hunter. Much of Metroid was inspired by Alien and they can still take more from that.
What Nintendo should really do is embrace Metroid's niche status and work to grow it from there. Even if it means scaling back in some areas, just so long as Metroid can stick around. I understand the need for growth and the need to change some things up, but change too much and too fast and it just winds up hurting all sides. I think a more consistent release schedule of Metroid could do wonders and that is something where Metroid has had its most issues. Metroid will skip generations and we'll get a new entry later, or a short burst of new entries, then hiatus for some time again. That should be the first big change they should work to fix.
However, I am not opposed to changes to Metroid, and they could try out those changes and ideas in spinoffs and side games. I just can only hope that the community will actually accept those spinoff games. Because if they can't and continually reject spinoffs and side games, then they will also be holding Metroid back from growing. Because spinoffs and side games can do a good deal in expanding a community and expanding mindshare about a series. Not to mention side games can also act as side stories and bring even more depth to Metroid's universe.
They should create a 3D Metroid that's more in spirit with the 2D games e.g. 3rd person, fast-paced action with nimble platforming
Die hard Zelda fans have been calling for open world for years. The first game was open world. Zelda is an adventure game set in a fantasy land. Open world is perfect for zelda. Metroid got a multiplayer game. It's called federation force. It was a horrible flop. That's not what Metroid needs imo. Open world wouldn't feel good either.Not a chance. Monster Hunter became big when it was played on multiplayer locally on Japan then word of mouth spread and it became big as it is now. Remove it now and you sell a ton less.
Creating a great game doesn't cuts it for Metroid to gain wide appeal. Some suggestions already made on this thread would indeed increase it's appeal like Multiplayer, less isolation, bigger focus on story and characters although die hard Metroid fans hate them.
Then again die hard Zelda fans were against open world then BOTW became the fastest selling game on the series...
It should include EVERY Metroid game.How about releasing a Metroid All Stars on Switch, including Metroid, Zero Mission, Super Metroid, Fusion, Metroid 2, and Samus Returns?
Should play well on Switch.