A while ago, I made a thread asking people what ways they'd like to see fighting games improve now that rollback netcode and crossplay are becoming more common. As someone who plays fighting games pretty casually but likes reading and watching stuff about them, this is something I'm pretty curious about these days. And I wanted to know what kinds of features people saw in the SF6 Beta that they'd like to see become more common in the genre.
Some things that stood out personally are:
Some things that stood out personally are:
- Online Stage Selection: You can pick an individual stage to play on, you can randomize from the whole stage list or you can select specific stages for the game to randomly pick from (ex: you can select every stage except the training grid). The stage you end up on based on this selection isn't determined by what your opponent chooses and you can be fighting someone who's playing with a completely different background from you. This is really cool.
- Matchmaking: The game has big public lobbies and you can fight other people in there but when you matchmake, it seems to put you in a pool with people who aren't in your lobby. This is nice too and I wish GG Strive's "Quick Match" worked like this. This feature helps SF6 feel like it has the best of both worlds in regards to matchmaking and social lobbies.
- Per-character Ranking: When you pick a new character and play Ranked, you get a Ranking specific to that character. If you reach Gold with Ken and then you pick Juri, you're not in Gold with Juri. I like this cause it makes me more open to play Ranked with new characters and more likely to get close matches based on my skill with each character.