In order to avoid derailing certain other threads, I thought it may be better to create one dedicated solely to this topic, as it is relevant to the community and different people have different feelings on the subject.
What constitutes a spoiler in itself can be subjective, and different people have different sensitivities. For example, many consider spoilers to only pertain to pivotal plot developments in a story, so when talking about a recent game saying that
would count for most people, but saying
might not count for most people. But there seems to be a generally agreed upon rule that the longer a game has been out, the more acceptable it is to openly discuss what would previously have been considered a spoiler. For instance
are pretty large plot spoilers for these games, but are very common knowledge and discussed casually.
So, I suppose that brings up a few questions:
What constitutes a spoiler in itself can be subjective, and different people have different sensitivities. For example, many consider spoilers to only pertain to pivotal plot developments in a story, so when talking about a recent game saying that
All the champions are dead at the start of Breath of the Wild
Lynels from Zelda 1 are back and extremely difficult, or you can buy a house in Hateno Village
Aerith dies and the Princess is in another castle the first 7 times
So, I suppose that brings up a few questions:
- Do spoilers have an acceptable grace period, after which point, it is on the player to have experienced the game by then or risk being spoiled?
- If so, how do we define what this grace period is? Obviously, as spoilers themselves are subjective, there is no definitive answer, but it will at least get people talking about the range of opinions on the subject.