2019 is being an awesome game for fans of games in that genre that is impossible to name without someone complaining about the chosen term in the replies (to keep everyone equally unsatisfied we´ll call it Character Hack&Stylish Action, CH&SA for short): We´ve seen the return of the king with DMCV and a very surprising new entry in the genre with the recent Astral Chain. Both have their up and downs, with DMCV delivering the maximum expression of the DMC combat system but showing a bit its´ lack of ideas specially in regards to level design. Astral Chain is incredibly refreshing and original, not only in the combat department, but it´s also a bit too unfocused and rough with some weird design decissions like the camera implementation, abundance of non-combat related sequences or the polarizing ranking system. With their rights and wrongs, each game shows a different direction to take the genre: The quest for a perfected formula by iteration in DMCV (with some non-compromising novelty with V), or the bold exploration of new paths in AC (where even stuff that worked in previous titles is abandoned to try new things...that some times aren´t completely up to the task). Please note that I´m trying to praise and piss on both titles equally as this thread isn´t about establishing the best CH&SA (besides, everyone knows it´s Legend of Korra).
Bayonetta 3 is coming but we still don´t have any information about it, so I thought it would be nice to have a thread where Era could say what they wish will be in the game. Do you want some "minor" changes to the basic formula like DMCV and Bayo2 itself, or do you want something more crazy like AC or the fantastic TW101? Note that this can apply to combat and to the rest of the game, for example you may want a new combat system but in a more traditional layout of arenas joined by corridors like DMC, or a traditional combat in maze-like levels with enemies used along the level to create unique challenges like in Mega Man or, yes, Souls games.
Personally, I want something that takes the basics of the Bayonetta 1 combat system (no combo-breaking enemies, no Umbran Climax) but goes absolutely crazy with the weapons, giving them many special additional effects like those in AC and TW101. Make weapons really different to use, incorporate the enemy design into them so combat has a bit of a puzzle component but with enough freedom (TW101 and AC already do this): Every weapon should be indisputably better in a specific situation, but all weapons should be able to deal with all kind of enemies. Give us more available weapons at any time than just 2 sets of hand/feet. Regarding the levels, use the environment to make encounters different, drop in a Bloody Palace mode with standard arenas and make the level layouts interesting and inviting to explore, but cut down the bullshit and standar P* secret encounters that only trigger when you return to a previous point in the level.
Royal release the thread into Paradiso if it´s not stylish enough.
Bayonetta 3 is coming but we still don´t have any information about it, so I thought it would be nice to have a thread where Era could say what they wish will be in the game. Do you want some "minor" changes to the basic formula like DMCV and Bayo2 itself, or do you want something more crazy like AC or the fantastic TW101? Note that this can apply to combat and to the rest of the game, for example you may want a new combat system but in a more traditional layout of arenas joined by corridors like DMC, or a traditional combat in maze-like levels with enemies used along the level to create unique challenges like in Mega Man or, yes, Souls games.
Personally, I want something that takes the basics of the Bayonetta 1 combat system (no combo-breaking enemies, no Umbran Climax) but goes absolutely crazy with the weapons, giving them many special additional effects like those in AC and TW101. Make weapons really different to use, incorporate the enemy design into them so combat has a bit of a puzzle component but with enough freedom (TW101 and AC already do this): Every weapon should be indisputably better in a specific situation, but all weapons should be able to deal with all kind of enemies. Give us more available weapons at any time than just 2 sets of hand/feet. Regarding the levels, use the environment to make encounters different, drop in a Bloody Palace mode with standard arenas and make the level layouts interesting and inviting to explore, but cut down the bullshit and standar P* secret encounters that only trigger when you return to a previous point in the level.
Royal release the thread into Paradiso if it´s not stylish enough.