Yeah, this thread doesn't seem to be made to actually understand why some people think loot boxes are ok, but rather to ridicule any who do. I certainly don't like them, but I can also understand that some people don't think it's that big of a deal.
Mostly I came into this threat to expand on my thoughts that I've been having that the gambling comparison is absolutely garbage. The people who are making it I don't think realize how much actual gambling addiction destroys lives.
I live in a state with a lot of casinos, and also a poorer state where gambling addiction is far more common. I have personally seen on multiple occasions how much gambling addiction can absolutely ruin peoples lives. To give one example, my best friend's father died in a car crash when he was younger. The amount paid out in life insurance (around $250,000) was given to his mother for safekeeping until he became 18. She then proceeds in the course of less than a year to gamble away every cent of that money at the casinos. That's only one example. I've known people to do some absolutely horrid things to support their gambling addiction.
That's why the gambling comparison is pretty bad. It's not only in poor taste that diminishes problems actual gambling addicts have, it also diminishes the potential harm loot boxes have by causing everyone to argue whether they are or are not gambling. I think we can all agree that some particular implementations of loot boxes are bad without trying to be dramatic about it.
A more fair comparison, I think, is that loot boxes "simulate gambling". They certainly aren't as harmful as actual gambling, but they can reinforce negative behavior in people that is more likely to lead them to actually gamble. In that respect, loot boxes are similar to family entertainment centers ala Chuck-E Cheeses or Dave & Busters, as well as (yes) collectible card games. Obviously, neither are gambling, but they both simulate that feeling when engaging in those activities.