Most of Dreamcasts' best games were ported shortly after it was discontinued, should we not count those too if we're not counting the Wii U ports and PC ports on Xbox?
What exactly are the Dreamcast or WiiU exclusives? Most of their games were ported to other consoles
I assumed exclusives during the consoles lifespans.
Sonic Adventure would fall under that criteria, despite being available on GC, 360, PS3 & PC at a later date.
Which doesn't change the fact that Dreamcast died in two years.
This statement, specially the bolded part, sounds incredibly fanboyish. I mean Sega has made hundreds of games in its history, and I shouldn't have to list those that are historical turning points of videogames as a medium...
At no point should you be talking about games being able to "sell a system" and then bring up a bunch of Wii U titles. That system sold roughly in line with the Dreamcast despite having double the time to do so, lol. If anything it makes a good counterpoint to the argument that exclusive games sell consoles, and it could be convincingly argued that the Switch is actually selling those games (much like the Wii before it).
Also, choosing to highlight a game like Chu Chu Rocket rather than the likes of Shenmue, Phantasy Star Online or Soul Calibur makes your post looks pretty disingenuous. That'd be like me going "nobody buys a console for Game & Wario!".
Shenmue, Soul Calibur and Code Veronica were fantastic but there were more and more experimental, short and weird games or arcade titles (Space Channel - Crazy Taxy - JSR and many others) that were great from a creative point of view but can't really do anything to help a video games system. at that time video games scope was increasing rapidly with the Playstation and games like Ocarina of Time from Nintendo, and Sega couldn't really catch up, at least this is how I felt about them when they did exit the race.
Really??? games like Tropical Freeze, Zelda BotW, Mario 3D World are some of the best designed titles in the industry, with very tight mechanics and great level design. Sega did never reach this level of game design, nor Capcom or SE for the matter. this is what I honestly think. you will be mistaken if you thought I'm saying this because it is Sega.
There was no panzer dragoon on the dreamcast. But skies of arcadia is an incredible one.
Effin' right!
This simply isn't true. It's been said too many times and it's just plain wrong.This is funny because pretty much every Dreamcast exclusive has been ported as well.
It was either grudge against Sega or a certain Nintendo "fanboyism". Now you are confirming it's the latter.
Of course Nintendo is a great developer, arguably the best in industry. I adore BOTW and Mario 3D World too. But Sega, Capcom and plenty other developers have matched them quite often. Sonic 3 & Knuckles, Virtua Fighter series, Street Fighter, Doom, etc. are some of the summits of game design that absolutely sit in the same table as Nintendo efforts mechanics-wise (and level design too when the genre allows).
And if you broaden a bit the concept of videogames as a medium and ponder more things, like art, music or narrative, there are quite a bunch of companies that are historically more daring and interesting than Nintendo (and Sega is one of them).
Crazy Taxi had wide appeal and sold systems. It was number 6 in lifetime Dreamcast sales via the NPD. It outsold Soul Calibur, Shenmue, & Code Veronica.
Xbox original...I guess that's not on the poll though.There was no panzer dragoon on the dreamcast. But skies of arcadia is an incredible one.
Powerstone was incredible, I don't think that even exists as a franchise anymore.I mean Dreamcast has Techromancer, Project Justice and Cannon Spike which have never been ported
I don't like the game of throwing accusations and not interested in it. if you want to keep making this personal, don't waste my time. of course, they did exceed them at times, but arguably when Nintendo is at their very best, they deliver the best games from Japan, and I don't think this is a "fanboy" opinion in any way.
Still, they did need something more powerful than that. something like GTA or MK that can be truly a cultural phenomenon, otherwise how you are going to make your system mainstream. unfortunately they didn't have that.
BOTW is not Wii U exclusiveReally Dreamcast? Zelda BoTW alone makes it up for Dreamcast entire game collection.
I said very clearly that Dreamcast was a good system but games were not very attractive to general audience. being able to attract people is also what makes some games truly special. Wii U is different, Wii U was a bad system and no game could've ever solved that.
on the other hand, the best Dreamcast exclusives, most of them were actually not very appealing, even when they get ported and released on other, better selling systems they didn't sell very well. this was a problem for Sega as a whole, I think even today they struggle with branding, marketing, and making their titles more successful.
Shenmue, Soul Calibur and Code Veronica were fantastic but there were more and more experimental, short and weird games or arcade titles (Space Channel - Crazy Taxy - JSR and many others) that were great from a creative point of view but can't really do anything to help a video games system. at that time video games scope was increasing rapidly with the Playstation and games like Ocarina of Time from Nintendo, and Sega couldn't really catch up, at least this is how I felt about them when they did exit the race.
It's not. It launched on Switch day and date. It was never a Wii U exclusive, not even for a second.
A console Generation does not share the same concept or timeline as a lifespan of a system. This is especially true when a system announces its discontinuation less than 1 1/2 Years after WW launch, and the generation some people presume it belongs to continues for another decade. Despite being closer in performance to the PS2, the Dreamcast shared more time on the market competing against the PS1.
Games that were ported later is not the same as a game literally not being exclusive at launch.Many XBox games are also available on XBox One. Many DC games were ported to PS2/GC/XB. Many WiiU games were ported to Switch. Are they not exclusives too?
This whole discussion doesn't make any sense unless the OP specify exactly what an exclusive is.
Which doesn't change the fact that Dreamcast died in two years.
Games that were ported later is not the same as a game literally not being exclusive at launch.
PSOne launched in 1995, DC in 99, and PS2 in 2000 (Americas). Time wise is very clear what gen it belongs to.
The fact it didn't survive through that generation is just a factor of its ultimate failure.
Similarly, WiiU also failed and was terminated prematurely within its generation. Nonetheless, we still consider it as same gen as PS4/One instead of calling it something from the PS3/360 gen.
Is it clear though?
The Dreamcast spent 5 to 6 months competing against the PS2, but over a year on the market competing with the PS1, and N64. It wasn't even on the market by the time Gamecube and Xbox released.
It's Direct competition was the PS1 & N64, so why would it be ranked along with consoles it didn't even share a market with?
The Saturns major market competitors were the other machines on the market from 1994 - its cancellation in 2000 name ly the PS1 and N64 . It also was in the market at the same time as the Gen/SNES and later Dreamcast, but that timing was minor compared to time spent on the market with the PS1 & N64 .360 and PS3 were still on the marked when WiiU was around. You have a flawed gen definition criteria just to help your narrative of putting DC as same gen as PSOne/N64. In what gent do you put Sega Saturn?