Bland environments repeated ad nauseam. Terrible combat flow with button mashy characters like V and no evolution of the core systems
I can see people hating V, but I had fun when I learned him more, even in DMD. He is no Dante or Nero, but some of his finisher moves are pretty bad ass and in the hacked together coop I like to play him sometimes, doing parries with his cane is fun because it is high risk/high reward. Also the fact it is harder for you to heal on DMD with V. Also there were good changes made to the combat system, not complete evolutions, but small details I liked. Obviously removal of reversals, intertia, etc, did suck, and one button proper shredder from DSD did suck, but I'm glad they gave you access to aerial rave without swordmaster, and cool summoned swords shit. Also all Dante's weapons in DMC5 are great and have a lot of depth to them, and feel unique, not to mention the ability to customize your loadout so people don't have to use all weapons if they want. Just wish we had more weapons. Nero with Devil breakers is great (though should have been on the fly switching), and the additional red queen moves plus air taunt are great. Also bringer knuckle is a great fun new mechanic. Me thinks you need to dig into the combat system further, I don't want to go back after this. Though DMC3 with style switching will be great.
And what happened with the character models. Vergile looks super off as does Nero. Hell all of them look kinda awful. Almost as they tried to match the style of V, since he would stand out compared to the anime style of previous entries.
Can't agree with this, the redesigns and models are the best they have looked. I was scared about redesigns, because I felt DMC4 Dante was too overtop with belts, and DMC4 Nero just sort of looked like Dante. Now Nero has his own separate look and the breakers look sick. Only person that looks sort of off to me is Trish.
Apart from Devil Trigger, the music feels worse too.
Can't agree with this, DMC5 has some great ambient tracks. Subhuman is ok to me, but the fact that DMC5 has more sections where ambient tracks play even in combat sections is much better than DMC3 and DMC4 blasting the battle tracks almost everytime you see an enemy.
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Such a bummer all around... this kinda feels like a budget title.
This is quite hyperbolic, game looks and plays great, and had to blend 3 unique characters into combat for all enemies in the game (and most bosses for bloody palace).
I think my main gripes with DMC5 are:
- No DLC!! I want to play as Vergil so bad.
- No alternate costumes outside of color swaps. DMC3 had a great costume list, what the hell. Even if you don't want to scan something in, give us the coatless versions.
- Only new additional mode was Void (which is great). Wish we could have like something new, say boss rush mode, or Divergence (play missions as any character), proper Coop mode, bp coop, etc.
- Nero on the fly breaker switching, though I'm fine with him for most part.
- Waste of half baked coop. Still think it was cool they did this, but I want more at this point. And the fact that PC modders were able to add Coop to most levels by modding makes me sad. In fact I bought PC version to experience this and its great fun. I know time restrictions probably lead to this so I'm not blaming Capcom too much and I hope to see it in the SE.
- Bland levels towards end. I'm fine with tree levels for most part, but Last Nero and Dante tree levels could have been better. Especially Dante's.