I understand what you are saying about making the game more entertaining for the "one and done" type of players, but honestly, I think they would need a much bigger budget to get that done. In this case, all of the money went straight to the gameplay and graphics department, and it shows.As a one and done experience it's definitely pretty mediocre with the boring level design and repetitive environments. Wish they would make the actually story mode a better experience rather than design everything around "playing it 50 times to master the combat" which appeals to hardcore players a lot more.
Do you mean Devil Hunter (AKA normal mode)? Cause Nephilim isn't a difficulty mode in DMC5.
If you did mean Devil Hunter then congrats on beating the tutorial. It's entire purpose is to make people feel powerful while slowly introducing mechanics. Heck, you don;t even get Nero's full moveset until after you beat the game.
What are "Dedicated Buttons?" Like Shoot/Melee?Yeah but that's the thing... why? Why not have everything? Why not evolve the core mechanism?
Neutral + O/B = block
Stick + O/B = dodge
back + forward + O/B = port
Gunslinger + Swordmaster = enabled for the dedicated buttons
There, all styles always available. Switching styles adds absolutely fucking nothing, since it definitely feels more like "locking other things off" instead of "enabling new things"
It's weird but I'm more excited to play DMC3 SE on Switch than to replay DMC5, I don't know why but maybe it's just because I'd rather play a game with one set protagonist and Dante is my favorite character.
Yeah but that's the thing... why? Why not have everything? Why not evolve the core mechanism?
Neutral + O/B = block
Stick + O/B = dodge
back + forward + O/B = port
Gunslinger + Swordmaster = enabled for the dedicated buttons
There, all styles always available. Switching styles adds absolutely fucking nothing, since it definitely feels more like "locking other things off" instead of "enabling new things"
I'd recommend playing through Son of Sparda. I honestly had way more fun going through the game a second time on that difficulty, and I already loved the game. It does such a good job ramping up to challenge while still being extremely balanced. The first playthrough really is the tutorial.I couldn't remember the difficulty level names so I searched google, apparently for DmC.
Devil hunter thats probably it. I played the higher difficulty that it allowed at the beginning.
They're just not that great. A couple are borderline gimmick fights. The plant monster and the uh like 4 legged Mecha thing. We fight the guy in the throne a couple times and I don't love that then out of the throne he's hilariously immobile. The demon the flying laser woman Cerberus and vergil are all pretty good. But like I just beat dmcv last month. Haven't played dmciv in years. And I can feel the patterns of credo or the manticore guy or the bug scientist in my bones but barely remember the dmcv fights.Outside of the usual complaints (V, environments going to shit) I wasn't super into the boss fights. They're overall fine, as in I didn't outright dislike any of the fights. Urizen, the giant demon in the second stage, and obviously the last boss all made an impression. But damn, I only beat the game half a year ago and the others are starting to get blurry to me already. I'm looking at a list of bosses and some of these dudes I can't even tell you what they did now.
It's a cool game but I'll probably never replay it. I hope if VI happens we get more Nico though. I loved Nico.
It's because you know deep down that 3 is the best game in the series.
It surprises me that this isn't just taken as fact.
?????And what happened with the character models. Vergile looks super off as does Nero. Hell all of them look kinda awful
Devil hunter thats probably it. I played the higher difficulty that it allowed at the beginning.
It came out, it's the best action game of all time only rivaled by DMC3 and NGB.
It's pretty okay.
Nostalgia may have presented previous boss entries as better when mechanically DMC5 bosses are just as robust imo.I've bought every DMC game on launch since the first, even DMC2 and I've beaten most on DMD or at least beaten them on several of the harder difficulties (well except DMC2) and I just found much of the game outside of the combat not great. I'd even argue V wasn't that great either as I was easily able to spam his attacks for SSS rankings without even learning how to play him properly. That and I'd even say a lot of the bosses were not the highlights of the series.
I don't remember this ever happening. From what I remember, the game never shoved the MTX in your face. They were there in the main menu or something and that's it.Besides it being boring, V being a drag to play with, ugly bland world, the thing that pissed me off the most was how the game wanted me to spend real money whenever i died to buy some shitty ass crystals or whatever it was, fuck you i paid full price this is not some FTP game.
Quit halfway and never looked back.
Don't worry about him. He's wrong and just wants to be mad at the game.I don't remember this ever happening. From what I remember, the game never shoved the MTX in your face. They were there in the main menu or something and that's it.
Oh yeah there we go. Sure you can buy those with real money but like you said, the game doesn't prompt you in the death screen. You actually have to go out of your way to do it. Man I still remember how cynical people were before the game launched, swearing that the game was gonna be balanced with MTX in mind. They were 100% sure, saying they weren't gonna buy the game (as if they ever were lol). Obviously they were wrong and then were nowhere to be found afterwards.Don't worry about him. He's wrong and just wants to be mad at the game.
This is the death screen:
It only asks you if you want to spend a Gold Orb or Red Orbs (both obtainable in-game). It doesn't prompt you to buy anything with MTX.
I have to agree with the OP, 5 sucked and felt clunky as hell to play. DMC was a thousand times better and had way more interesting environments.
I just think that if the game wants you learn some deep combat system why does it allow you to beat it on the harder default difficulty without learning it? I even was getting S ranks. I memorized plenty of combos and switched weapons, while fighting, what am i Missing?
I have to agree with the OP, 5 sucked and felt clunky as hell to play. DMC was a thousand times better and had way more interesting environments.
you didnt have to lie.Besides it being boring, V being a drag to play with, ugly bland world, the thing that pissed me off the most was how the game wanted me to spend real money whenever i died to buy some shitty ass crystals or whatever it was, fuck you i paid full price this is not some FTP game.
Quit halfway and never looked back.
What a shit post. Can you not!?Bland environments repeated ad nauseam. Terrible combat flow with button mashy characters like V and no evolution of the core systems... DMC 3 was such a bliss to play with over the top cutscens that oozed ridiculous style. DMC 5 somehow tries to take itself a lot more serious and it's for the worse. Lady and Trish are forced into the story, add nothing and play no role whatsoever. Why bother including them to begin with? And boy is the character switching annoying... just merge Dante's styles into his core gameplay, and it would make for a much more interesting gameplay.
And what happened with the character models. Vergile looks super off as does Nero. Hell all of them look kinda awful. Almost as they tried to match the style of V, since he would stand out compared to the anime style of previous entries.
Apart from Devil Trigger, the music feels worse too.
Such a bummer all around... this kinda feels like a budget title.
edit: Budget compared to the other entries. Enviroments + repeated bosses back to back.
I never saw this screen so I had no idea it was like this 😏Don't worry about him. He's wrong and just wants to be mad at the game.
This is the death screen:
It only asks you if you want to spend a Gold Orb or Red Orbs (both obtainable in-game). It doesn't prompt you to buy anything with MTX.
And the game hands out Gold Orbs like candy anyway, including just for logging in to play.Don't worry about him. He's wrong and just wants to be mad at the game.
This is the death screen:
It only asks you if you want to spend a Gold Orb or Red Orbs (both obtainable in-game). It doesn't prompt you to buy anything with MTX.
This was actually planned (never officially announced tho) and even shown in one of the trailers (Dante is fighting demons in Mission 1) but for some reason it didn't pan out in the end. Dataminers have found remnants of this (which was called "Divergence") in the game files.I feel like it could use an "Arcade" mode that opens up after beating the game that lets you use any character on any level with all the cutscenes stripped out.
Yeah, I know, Bloody Palace....but I don't want it to be all rogue-like one-run style. I just want to play as Nero and get good with him going through levels. Then get good with Dante through all the levels. Then...ummm...play more as Nero. Sans cutscene loading.
For some dumb reason I thought I'd be able to pick who I play as when I replay'ed it. Was so confused when it forced me to play as V again lmaoDMC3 is definitely still the best IMO.
DMCV environments weren't great, and the forced character switching has never been something I liked. I'd prefer a game that's all Nero or all Dante, two separate campaigns, or one campaign where you can play whoever you want whenever.
DMCV is still a 9/10 though.
You can thank DmC for this. None of the mainline games did that before now.I had to drop the game early on. Granted I've never played DMC games before so maybe this is just how they are designed, but I couldn't stand that nearly every time I beat a small group of enemies a mini cutscene played. Shit grew old fast and I stopped playing. Didn't click with me.
Pretty much the result of people seeing the V in the logo and concluding that's how the title is written, only to miss the Arabic numeral in the name the same as the other sequels.