Was thinking about this last night whilst playing Odyssey.
Both Breath of the Wild and Super Mario Odyssey expand and redefine the traditions of their respective series within a larger, more open and freeform framework of exploration.
Would you want Pikmin 4 to adopt a Breath of the Wild approach to an open world, with treasures scattered across one large sprawling world, with Pikmin types acquirable in any order and bosses/caves (please bring them back) tacklable in any order? The idea of this makes me giddy with excitement.
Or would you rather the only thing shared between Odyssey and Pikmin 4 was a 'minature garden' approach to world scope which has defined the series' environments up until now?
Steal all my Pik Pik carrots if this has been discussed at length before.
Both Breath of the Wild and Super Mario Odyssey expand and redefine the traditions of their respective series within a larger, more open and freeform framework of exploration.
Would you want Pikmin 4 to adopt a Breath of the Wild approach to an open world, with treasures scattered across one large sprawling world, with Pikmin types acquirable in any order and bosses/caves (please bring them back) tacklable in any order? The idea of this makes me giddy with excitement.
Or would you rather the only thing shared between Odyssey and Pikmin 4 was a 'minature garden' approach to world scope which has defined the series' environments up until now?
Steal all my Pik Pik carrots if this has been discussed at length before.