- Oct 28, 2017
I have no idea what the goal of this game is, but your mention of The Division dark zone (without the rest of the game) was kind of the feeling I was getting.
Tarkov currently doesn't have end game.
Tarkov isn't that popular. This is first time ever it has blown up in any meaningful way to public eye. It's very niche game for a reason.
Developers long term goal is to turn map basically into how STALKER structured its world. To get certain areas you would need to cross through others and when you want back to safety then you would need to go back.
The end goal sounds great, but it's not for me at the moment.Developers long term goal is to turn map basically into how STALKER structured its world. To get certain areas you would need to cross through others and when you want back to safety then you would need to go back.
They are still in process of making all individual maps / regions. They also will be revisiting old ones as they are overhauling lightning tech.
Aside from the server performance due to exploding popularity, tarkov seems way more polished than any of the 100hrs I put into pubg in late 2018 and early 2019
You are supposed to follow quest stories etc. for story, what of it they have put in place.
Bled out? Starved to death? Suppressed shot? Damage from broken leg(s) took out your core vitals if you sprinted?
The quests absolutely tell a story, and the plan is to introduce a more traditional story progression that teaches players the ropes. Currently there are quest options that effect your reputation for other traders, but eventually the plan is that the choices you make will dictate what traders are even available to you, so there's definitely story elements that will eventually force you to pay attention to the various factions and traders, just not a lot of it at the moment.
It tells you after the raid what killed you, you likely died to a player, or starved/dehydrated/bled out, all three of which can kill you suddenly and unexpectedly if you don't watch your vitals. You can also die to gunshots that you never hear fired, speed of sound and all.
I think I died to barbed wire. Shit's practically invisible when it's in a bush. Why is there barbed wire in a bush?It tells you after the raid what killed you, you likely died to a player, or starved/dehydrated/bled out, all three of which can kill you suddenly and unexpectedly if you don't watch your vitals. You can also die to gunshots that you never hear fired, speed of sound and all.
Bushes are noisey as hell in general, I wouldn't touch one unless you want someone to know where you are, or if you are looking for something to hide in.
The level designers are pretty sadistic when it comes to barbed wire placement, so you really have to be careful.
Barbed wire used to do zero damage basically, and was just annoying. Now it and fires will royally fuck you up if you stay in it too long.
Your main character, PMC, is persistent character. You level up baseline level and individual skills and perks by gaining XP. XP is gained by looting, exploring, killing, healing, eating, running, throwing....
oh, crazyYour main character, PMC, is persistent character. You level up baseline level and individual skills and perks by gaining XP. XP is gained by looting, exploring, killing, healing, eating, running, throwing....
It's "match" based currently as each map is separate instance from each other without anything connecting them together. Developers intent to connect them into single large zone like STALKER did its overall world. Idea being that if you want to go somewhere you have to travel through zones and then back when you want back into base.
Funny that I mentioned Hunt as it's a relatively more casual used version of this, but it's still very hard to play especially due to the guns. But the actual game is more straightforward. If a Fortnite ver comes out then Hunt will be the middle ground like Apex/Blackout.The game has one of the best gameplay loops I've seen in a good long while. Think survival MMO. It's tough but very rewarding. I'm really glad to see it trending so high these days. My hope is that a developer/publisher out there does their own AAA version of their own. If this were PUBG, we need a fortnite version of this so to speak. As good as the game is, it can be a bit too hardcore at times. Not to mention, it's not the most optomized game in the world.
Audio is fucky like in most games. There is no proper space, distance and elevation simulation.I don't understand the audio in this game. Just fucking around in offline mode, standing in one of the buildings at dorms on Customs looting a dude, and suddenly I've got a Scav standing right in my face shooting me. Didn't make a single sound as he approached me. Doesn't make any sense.
OK so it took me 8 solo runs/raids with my PMC/Main character to finally achieve an extraction on Customs...this game is fucking brutal. I was a bit unlucky and kept running into 2-3 heavily-geared, higher-level players that would just destroy me or Extraction Point campers...but you get that I guess.
I got the jump on a duo and took them both out from distance with a Mosin with 3.5x scope in a few shots each, it's such a strong weapon even against strong armour with a few well-placed shots. Both players were 10+ levels above me and had way better gear, it felt so good to steal all their loot and dogtags and extract...it begins.
At least one quest requires them.
Quick reload literally throws mag away so you need to pick it up after from the ground!Top Tarky protips:
- Middle click to identify items
- Delete key to drop any equipped item when looting, either on you or any dead player.
- Shift-click to loot into inventory, shift-right click to equip
- Double R to drop mag for a quicker reload.
- Shift-r (I think) to check mag.
Yeah, pretty much pop a map open on the second monitor if you can.Biggest tip I can give: learn the maps, extractions and chokepoints. Use sound with comtacs, learn the hot spots and don't be afraid to loose gear. Also, if you kill someone...don't go running to loot most of the times...when there's one there's two, when there's two there's three, when there's three there's four, when there's four there's five, when there's five there's a scav...
They've just put this out on their Twitter on the topic:Whenever this game comes up, Its always a good idea to let people know that the devs are not going to put female characters in the game because they think women "Are not allowed to be in a war", since "Women cant handle the stress of real combat."
"Did you consider having female characters playable?
We considered that, but we came to the conclusion that women are not allowed to be in the war.
But these days, women are in the military...
I can agree with you and we discussed it for a very long time, but we came to the conclusion that women can't handle that amount of stress. There's only place for hardened men in this place"