As opposed to Metal Gear Rising, which has probably the most enjoyable melee combat in any game I know along with Nioh and Ninja Gaiden. I got progressively better in MGR to the point where I beat the final boss without getting hit once after getting smashed by him over an over. The learning curve in that game was amazing and the parry mechanic was fantastic and satisfying too. I was so much better at the game by the end of the first playthrough. In Bayonetta 2 (normal difficulty) I have not progressed at all. I'm in chapter 8 oder 9 and I'm doing the same thing I've been doing since chapter 1 : button mash X and A, Press ZR when the enemy attacks (timing is trivial), keep button mashing. That seems to carry me easily through the game so far. I have considered upping the difficulty but I'm not sure if that's the problem.
Just why is the combat so little fun in comparison to MGR? My punches feel like they lack impact, and button mashing seems to work just fine. Actually, I enjoy the weapons the enemies drop the most because they make me feel like my attacks carry weight. I have no incentive to get better at the game because it doesn't punish my style of playing. What's the secret? MGR is clearly the more fun game to me. I'd argue I enjoyed Nier: A's combat more too.
I bought the parry item in Bayonetta 2 which adds a MGR-like parry ability, but it feels like dodging is the better move every time.
Just why is the combat so little fun in comparison to MGR? My punches feel like they lack impact, and button mashing seems to work just fine. Actually, I enjoy the weapons the enemies drop the most because they make me feel like my attacks carry weight. I have no incentive to get better at the game because it doesn't punish my style of playing. What's the secret? MGR is clearly the more fun game to me. I'd argue I enjoyed Nier: A's combat more too.
I bought the parry item in Bayonetta 2 which adds a MGR-like parry ability, but it feels like dodging is the better move every time.