for sure. Cloud is simply the defacto hero design. Everything about his pose, colors, etc. It's so good and was clearly the mold for future JRPGs or videogames in general.
Exactly. The overall silhouette of the buster sword with Cloud's slim body and overall simple clothes...
I didn’t truly appreciate FFXII until Baltheir’s background was revealed. There were so many hints but they were of the sort you’d normally take for granted in a video game. Like, why does Baltheir speak the way that he does? Why does he look so distinct? Oh, it’s because he’s supposed to be the swarthy and cool guy of the party. And then it’s like, no, it’s because of who he was. Where he was from. The life he lived. The culture that he was born into. The position that he once held. He’s not the only person who looks or speaks the way that he does, and the people who do are people like him who are living the life he once lived. And that’s when I realized that that same level of care went into every single character in the game, and I was floored. Masterful localization, one of the best there ever was, and Baltheir was the key that made me realize it
Honestly it's pretty striking how much better female Pokémon player-characters seem to be designed compared to their male counterparts, I think the only generations that were equal for me were Red/Blue/Green (counting the Fire and Leaf remakes) and Black and White and Black and White 2.
Hell yeah, I came here for this and Bloodborne's Hunter. (Oh and FF's Vincent)