- Mar 14, 2019
I remember not being able to figure out who they were trying to appeal to with the cable TV integration.
The 'always online' requirement was in service of the DRM for control of the secondary market - something that would on its own have caused a ruckus, irrespective of how 'online' people already were or not. The DRM aspect with regard to used games was the real core of the backlash.What's darkly amusing is that everyone also remembers the 'always online' focus from this and subsequently praised Sony.
It was a smart move sure, but this gen saw the real push of pretty much mandatory, regular and huge patches - not to mention some physical discs just being a gateway to a download.
Sure you can in theory use your PS4 offline whenever you want, but in practice if you want Day 1 patches et al, you're pretty fucked. It was such an unforced error by MS to push this when I imagine a high percentage of their (and Sony's) user base are always online by choice anyway
Absolutely. Fully appreciate this and the difference, and it was one of the things that persuaded me to go from 360 > PS4The 'always online' requirement was in service of the DRM for control of the secondary market - something that would on its own have caused a ruckus, irrespective of how 'online' people already were or not. The DRM aspect with regard to used games was the real core of the backlash.
Geoff "so that's your message, stick with the 360?"For some reason, rhe moment where Don Mattrick introduced Xbox One left a print in my mind.Perhaps because for some reason, it seems tha the way the console was shown, It was less about video games than aboutsomething else, like sports and TV.
I felt in some way, the first times of Xbox One introduction felt comedical in some sort of bizarre way, because it felt like the strategy topromote Xbox was self damaging and out of touch in some sort of bizarre way.
For several months I believed the console would explode while flying, until many things were changed. Nowdays Xbox One isn't doing too bad, but I remember, the introduction felt so weird.
Totally forgot about Adam Orth sinking his own career with stupid tweets.
People are even more able to accommodate being 'always online' now than then - but even now, I think, you have to have a good reason for it to be mandatory. There was no reason for it to be mandatory then other than the DRM and their plans to leverage that wrt the secondary market. Today I think you'd have the same question - why - and if the only answer for why it's a necessity, rather than an option for optional benefits or features, is something like DRM, you'd have the same blowback today, easily.Absolutely. Fully appreciate this and the difference, and it was one of the things that persuaded me to go from 360 > PS4
Its just in theory, the 'always online' user base isn't too far off these days. They just waved a red flag at a bull wording wise and went about it way too aggressively
Thank you for reminding me of this golden video, it's been years since I last saw it. I actually lost it at "We didn't want Call of Duty to be just another Call of Duty game, so we've made a game about men who shoot guns who are emotionally attached to each other on a professional level."
6 years and people still saying this fake shit
Tell you what, if you don't like the thread, you don't have to reply.
The Giant Bomb gaslighting machine sure was powerful back then.
I know the poster you're replying to is dead wrong, but what does Giant Bomb have to do with this? Real question, I don't know lol