It`s unfortunately all too common for party members to be one-note in RPGs, or for characters to fall out of relevance after their particular story arc is over.
I was going to say Final Fantasy VII, as each party member gets a story arc and regular input in cutscenes (even the optional characters!) but Tales of the Abyss does it a bit better, I think.
The cast in this game gets a lot of flak for being unlikable, unreasonable, and deeply flawed, but purely on the merits of each of them being relative to the main story and having a role and purpose to fulfill, I think this game did it best. Every party member has a past that ties in with the main plot, every party member has a personal story arc that isn`t a one-and-done scenario like most other RPGs, every character remains relevant throughout the game, every character gets meaningful dialogue on a regular basis, and the cast is relatively small by comparison to other games in the genre or even in the Tales series, leaving the party feeling tight and cohesive. This is including - maybe even ESPECIALLY including - the temporary spoiler character who leads the party for a short while.
Each character also has a personal villain in the story that likewise remains relevant for almost the entirety of the game.
I don`t hate this cast like others do, but they`re not my favorite group of characters, either. Even within the Tales series, I prefer others - Yuri and Flynn`s foils to each other in Vesperia, Lloyd and Genis` friendship, Stan`s shonen hero dumbass self conflicting with the brooding Leon in Destiny - but as for making good, consistent, meaningful use of the ENTIRE extended cast, even including NPCs like Van and Ion, I think Abyss had it down.
Lost Odyssey did a great job of this, too.
What do you think?
I was going to say Final Fantasy VII, as each party member gets a story arc and regular input in cutscenes (even the optional characters!) but Tales of the Abyss does it a bit better, I think.
The cast in this game gets a lot of flak for being unlikable, unreasonable, and deeply flawed, but purely on the merits of each of them being relative to the main story and having a role and purpose to fulfill, I think this game did it best. Every party member has a past that ties in with the main plot, every party member has a personal story arc that isn`t a one-and-done scenario like most other RPGs, every character remains relevant throughout the game, every character gets meaningful dialogue on a regular basis, and the cast is relatively small by comparison to other games in the genre or even in the Tales series, leaving the party feeling tight and cohesive. This is including - maybe even ESPECIALLY including - the temporary spoiler character who leads the party for a short while.
Each character also has a personal villain in the story that likewise remains relevant for almost the entirety of the game.
I don`t hate this cast like others do, but they`re not my favorite group of characters, either. Even within the Tales series, I prefer others - Yuri and Flynn`s foils to each other in Vesperia, Lloyd and Genis` friendship, Stan`s shonen hero dumbass self conflicting with the brooding Leon in Destiny - but as for making good, consistent, meaningful use of the ENTIRE extended cast, even including NPCs like Van and Ion, I think Abyss had it down.
Lost Odyssey did a great job of this, too.
What do you think?