All, literally all.
I want people to stop giving a shit to general consensus and just try games for their own sake.
And to all those who say that game is a 7/10, I say to them, "This was the best 7/10 game I've ever played!" It's a smart way to keep a 7/10 score from being automatically a bad thing.
Remember Me. The combat really clicked for me after a while. I had a lot of fun
But at the end of the day, games cost money, potentially a lot even if you go for loads of the sales. You can also make a good trailer for a bad game, so overall realistically we have to be selective.All, literally all.
I want people to stop giving a shit to general consensus and just try games for their own sake.
This is one of those games everyone seems to remember reviewing worse than it actually did. It's over an 80 on all platforms, just like Darksiders.Kingdoms of Amalur! One of the only games I have completely played through twice.
Super excited to see what THQ Nordic does with the IP
Metroid Other M is shit, but it's a fascinating piece of shit that I don't regret playing. Where did it all go wrong? From it's shit unskippable, melodramatic cutscenes, overly linear levels and the stupid hybrid combat where you're expected to waggle the remote and clumsily change into a stilted first-person view. It truly felt like the Phantom Menace of the series and people will still be analysing in years to come.Metroid: Other M
Yes, overall it's not an optimal direction for the series and fucked up in some areas, but I think the game is mindless fun and it shows that, if elaborated on, a Samus that approaches combat in a vicious, fast-paced, flashy way could make for a great 3D Metroid game.
I wish I had enough time and money to do that.All, literally all.
I want people to stop giving a shit to general consensus and just try games for their own sake.
Probably a tie between Remember Me and Thief (reboot). Got a lot of fun out of both in spite of their obvious flaws.
Darksiders 1 is criminally underrated, overshadowed by it's shitty brother, Darksiders 2.
While that is good in spirit, scores do serve a purpose to give the masses a general idea of how well a game fares.
But at the end of the day, games cost money, potentially a lot even if you go for loads of the sales. You can also make a good trailer for a bad game, so overall realistically we have to be selective.
I've never people cape so hard for a game before.