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The Last One

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,585
Playing Last of Us 2 at this moment and this filter or whatever just annoys me. RE 2 also had it but at least we could turn it off, which isn't the case with TLoU 2.

What's the purpose of this effect anyway? Do you always turn it off too when it's possible?
 
Oct 25, 2017
7,298
new jersey
it doesnt make sense in those games either because nobody is holding the camera behind you. it's some floating thing that lets you see the world/character. in Super Mario 64 the camera is held up by a character, same thing with Kane & Lynch. But in those games.. I guess its to look more gritty. For me, it just takes me out of the experience.
 

Ser_Kafka

Member
Mar 23, 2020
1,705
I'm playing Alien: Isolation atm and it has the option to adjust this filter. Not seeing much of a difference when I crank it up.
 

Neuromancer

Member
Oct 27, 2017
3,764
Baltimore
I think it looks cool. I don't think the idea is that you are literally watching a film; it's purely stylistic. But options are always good so I would support it being toggleable.
 

Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,581
It's a tool to achieve a cinematic art-style properly, same with motion blur.
 
OP
OP
The Last One

The Last One

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
10,585
Imo this effect only removes the image cleanliness. TLoU 2 still looks amazing of course.
 
Apr 19, 2018
6,830
I just posted about it in the Digital Foundry Tech Review thread. TLOU2's is something I've slowly gotten used to, but every time I turn to Photo Mode, I realize how much more more I prefer the clean, crisp image quality without it. Was there a technical reason that Naughty Dog utilized so much grain, or was it strictly an artistic choice?

How realistic would be it for them to patch an option to adjust the grain, or to turn it on and off? Just seems like with all the Accessibility options the game has to offer, this is an odd one to exclude.
 

Le Dude

Member
May 16, 2018
4,709
USA
Consoles should just have an OS level feature like NVIDIAs in game overlay thing, which lets you set filters, color/contrast, etc . . . On a game-by-game basis. You can make games look like Skyward Sword, throw in a film grain, make a black and white mode like Ghosts of Tsushima, etc . . .
 

TechnicPuppet

Member
Oct 28, 2017
10,835
It's horrible in games and horrible in films when it's faked. If your going to put it in, let me turn it off.
 

LuxCommander

The Fallen
Oct 25, 2017
1,050
Los Angeles, CA
Aesthetics. No other reason. For games that are trying to emulate the look of high-end CG, it's a must, as that aesthetic factors in the grain. Personally, I tend to prefer crisp and clean for the vast majority of games, but on occasion you run into a game that benefits from it. More often than not, it's a horror game, and it's because low-quality film stock is borderline synonymous with the genre's aesthetics.
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,793
It ads texture and grittiness to the image, it also dulls the vibrancy of colors a little. I guess they thought it suited the game's art style well.
 

Rodney McKay

Member
Oct 26, 2017
12,205
Mass Effect 1 wad the first game I noticed this as a graphical option.

And I immediately turned it off, haha.
 

BAW

Member
Oct 27, 2017
1,940
Always turn that shit off. Just like CA there's no reason to make your image quality willingly worse.
 

hydruxo

â–˛ Legend â–˛
Member
Oct 25, 2017
20,441
It's just a stylistic choice. They're going for that filmic look. Personally I like how it looks in TLOU 2 but they should have made it something you could toggle off or on in the settings.
 

infinityBCRT

Member
Nov 1, 2017
1,132
I think it's part creative choice. But I also think its partly to hide some of the low res assets and textures. There's an area very early in the game (maybe 20-30 mins in) where there's a lot of NPCs in the area, and while you're meant to just kinda hop in and out of that area very quickly, if you actually stop and look (use L2 to zoom in) you can tell those NPCs are low res/low poly and the film grain does a lot to hide it.
 
Oct 27, 2017
248
Memphis, TN
Its very helpful as a extremely immediate visual cue to remind me that I have forgotten to adjust the graphics settings in whatever game I'm playing. If I see it I realize I need to immediately go into the graphics settings and turn it off along with chromatic abberation and motion blur, and probably need to find an FOV slider and crank it up to something that doesnt give me motion sickness after 5 minutes.
 

Deleted member 420

User requested account closure
Banned
Oct 25, 2017
7,056
It looks gorgeous when done right. TLOU2 is a good example.

Games often do it wrong though. The Mass Effect trilogy has a terrible film grain effect.
 

Nbz

Member
Oct 26, 2017
469
UK
I had this same thought playing Last of Us 2. It annoys me so much and its baffling that you can't turn it off!
 

skeezx

Member
Oct 27, 2017
20,173
i don't feel strongly either way but i mostly prefer it. detracts from the overall "gamey" feel
 

Adryuu

Master of the Wind
Member
Oct 27, 2017
5,601
How realistic would be it for them to patch an option to adjust the grain, or to turn it on and off? Just seems like with all the Accessibility options the game has to offer, this is an odd one to exclude.

This is exactly what I was thinking. I wouldn't be surprised if they added an option to adjust or remove it.
I'm not against it, I played mass effect with it and some other games after it that had the option to disable it, but I understand it affects the image in a way some people may not enjoy. Ultimately as an artistic choice, it is what it is, either you eat it or leave it. I don't think it's that big of a deal not in this case I hadn't noticed it was there until I've got my hands on the game but I think it was why I thought the game looked kinda grey or washed out.

Now I'm curious to see how it looks without it on photo mode.
 

HBK

Member
Oct 30, 2017
7,986
It's the same point as bloom and motion blur and chromatic aberration and whatever else. Some people hate them (sometimes for pretty weird reasons but that's besides the point) but in the end they're just post processing effects the art director wants to add for, well, artistic reasons. Lots of games provide options to disable them because some people hate them (I'm quick to disable chromatic aberration myself) and the game director feels that while they may add atmosphere, they are not integral to the experience.
 
Oct 27, 2017
6,348
The same as chromatic aberration and lens flares: mimic films as much as possible no matter if it makes sense.

At least film grain helps against ghosting so it has a purpose.
 

JudgmentJay

Member
Nov 14, 2017
5,222
Texas
More annoying to me is the lens dirt. Like... why? If I made a game as beautiful as TLOU2 the last thing I'd want to do is force people to view it through a dirty fucking camera lens.

But yeah I turn off all postprocessing garbage like this when possible.
 

TheXbox

Prophet of Truth
Member
Oct 29, 2017
6,564
It's dumb. Possesses none of the aesthetic charm of actual film grain, just looks ridiculous laid over digital graphics. I always turn that shit off.
 

Andromeda

Member
Oct 27, 2017
4,846
It's the same point as bloom and motion blur and chromatic aberration and whatever else. Some people hate them (sometimes for pretty weird reasons but that's besides the point) but in the end they're just post processing effects the art director wants to add for, well, artistic reasons. Lots of games provide options to disable them because some people hate them (I'm quick to disable chromatic aberration myself) and the game director feels that while they may add atmosphere, they are not integral to the experience.
Apparently in TLOU2 this is the most important visual aspect of the experience for the directors as you can pretty much alter anything else using the extensive accessibility options. If you hate grain filters, it should mean TLOU2 is not for you.
 

Lost Knight

Member
Mar 17, 2019
944
West Virginia
It's for tone and atmosphere purposes. I always turn that shit off though, it looks ugly to me. More power to ya if you like it, but I don't. While we're at it, motion blur sucks ass in most games too.
 

Mathiassen

The Fallen
Oct 31, 2017
257
Film grain can help smooth out color gradation. It can be used to hide visual artifacts of temporal solutions. And, it can be a purely visual choice for a more film-like atmosphere.
 

eso76

Prophet of Truth
Member
Dec 8, 2017
8,120
Aside from everything everyone already mentioned, it sometimes simulates some amount of the micro detail that couldn't be modelled/drawn, making surfaces less smooth and improving the perceived photorealism.
 

HBK

Member
Oct 30, 2017
7,986
Apparently in TLOU2 this is the most important visual aspect of the experience for the directors as you can pretty much alter anything else using the extensive accessibility options. If you hate grain filters, it should mean TLOU2 is not for you.
Yeah, if it can't be disabled, it likely means the game directors felt it's integral to the experience (which in this specific case is hardly surprising given how hard they go for "filmic" rendering).
 

Crossing Eden

Member
Oct 26, 2017
53,389
It's one of the many many things that they did that really makes the game look closer to film.
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Someone made a comparison that it's like a game that constantly has that order 1886 style emulating the look and feel of offline renders.
 

Pargon

Member
Oct 27, 2017
12,023
RE 2 also had it but at least we could turn it off […] What's the purpose of this effect anyway? Do you always turn it off too when it's possible?
In some games it's purely an aesthetic choice, but the film noise setting in Resident Evil 2 eliminates posterization/banding in dark areas.
The lack of this option is why Resident Evil 7 and Resident Evil 3 have such poor image quality in comparison (banding everywhere).

This comparison was brightened a bit to make the differences easier to see:
film-noise-9qkh3.gif


Adding noise to the image can increase the apparent detail as well.
I don't have any examples to hand, but I was recently doing some work upscaling some old DVD content; and by denoising the image, upscaling, then adding grain on top, the appearance was significantly improved.
Denoising the image was important for removing artifacts, but gave it an ugly artificially-smoothed-over look. Adding higher resolution noise prevented it from looking like all the detail had been stripped out, and gave the impression that it could have been sourced from a slightly fuzzy Blu-ray rather than a DVD. It dramatically changed the appearance of the image.

I believe this is the same process which has been used in many Blu-ray or 4K remasters: remove the coarse film grain, and replace it with finer/higher resolution noise. The Aliens Blu-ray is one which stood out as having this "look".
They don't just denoise the image and leave it at that because it looks horribly artificial to see everything without much textural detail.
 

Mukrab

Member
Apr 19, 2020
7,512
It so the GPU only has to render half the pixels so you can make people think that your game is a graphical masterpiece.
 

Rosebud

Two Pieces
Member
Apr 16, 2018
43,601
It's one of the many many things that they did that really makes the game look closer to film.
thelastofuspartii_20231jjo.png

thelastofuspartii_202v8jxm.png

thelastofuspartii_20282kdn.png

thelastofuspartii_202yuj73.png

thelastofuspartii_2028kjx4.png



Someone made a comparison that it's like a game that constantly has that order 1886 style emulating the look and feel of offline renders.

Sometimes I think I'm not enthusiastic enough for this forum, to me it looks normal like other games.
 
Oct 27, 2017
5,618
Spain
Noise is the key for getting rid of banding. With how complex shading is, the amount of transformations the color of each pixel goes through during the rendering of a frame the mess of colorspaces games have to work with and so on banding is really prevalent, and noise takes care of the banding.