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Worst 3D Zelda game?

  • Ocarina of Time

    Votes: 82 3.2%
  • Majora's Mask

    Votes: 160 6.2%
  • Wind Waker

    Votes: 205 8.0%
  • Twilight Princess

    Votes: 427 16.7%
  • Skyward Sword

    Votes: 1,260 49.1%
  • Breath of the Wild

    Votes: 219 8.5%
  • Can't decide

    Votes: 211 8.2%

  • Total voters
    2,564

Dunban_Fyuria

Member
Oct 27, 2017
476
Assuming the DS Zelda games don't count, it's definitely Wind Waker for me. Some of the worst/boring dungeons in the series and it has the second worst pacing in the series. It really gets away with a lot of bad stuff just because it has charm (which it has a lot of and is one of the reasons why I don't mind replaying it) but almost all the other Zelda games are just more enjoyable to actually play through.
 
Oct 25, 2017
11,434
Skyward Sword, the only one I couldn't complete.
For me, from best to worst: Majora's, Breath of the Wild, Ocarina, Wind Waker, Twilight Princess and Skyward Sword.

I should add that I'm not a huge fan of 'what the worst ... game' threads though. Why celebrate negativity instead of a what's the best game in a series?
But that's the internet for you I guess.
 

mario_O

Member
Nov 15, 2017
2,755
There's something about Zelda games that once I start playing I can't stop. They hook me like no other. That didn't happen with BoTW. I lhad to force myself to finish the game, and it took me months. I didn't enjoy it. So for me without I doubt: BoTW.
 

weekev

Is this a test?
Member
Oct 25, 2017
6,213
i like them all too much to vote for any of them and they all have their different qualities that i love. Ocarina is probably still my favourite just due to the nostalgic omg wow factor when it first came out.
 

fourfourfun

Member
Oct 27, 2017
7,678
England
I missed the Wii games, so I'm having to plump for Majora's Mask. I LOVED OoT, but I found being dumped into a busy confusing locale completely at odds with what I wanted from a Zelda game. I put it down. Actually, I did have about 30 minutes with Twilight Princess. Again, I got frustrated with being hemmed in and put it down. OoT was a stone cold fave and I really enjoyed Wind Waker.

Generally, I want the villages etc. to be light, just let me experience the world. It is why the re-visioning of BOTW has been a revelation. Intro -> 5 minutes -> go play. We've put in 1,000 hours on it as a family. The impact is that I would probably struggle to go back to the old form of Zelda now.
 

C_Ali88

Banned
Oct 27, 2017
310
Jeez damn near 1000 votes for SS.

Makes me laugh at the guy who pat himself on the back because BOTW was "3rd" on the list. 30 votes from WW and 60 from MM in an era poll. Yet, he knew it would age badly.... lol

Compared to nearly 1000 for SS. Lol

Edit:

178 votes for BotW dam

Were you the 178th?
 

Principate

Member
Oct 31, 2017
11,186
Kinda hard to choose. Ocarina has aged like milk and has too many bad things that I hate, but I respect its place in history at least. Twilight Princess is somehow worse than it and also manages to be boring as hell.

But in the end, I gave it to Skyward Sword for being a bad game with bad controls, bad backtracking, and a useless restrictive stamina meter.
Never before has a more wrong opinion been uttered. Congratulations.
 

Khanimus

Avenger
Oct 25, 2017
40,157
Greater Vancouver
Real toss-up between Twilight Princess or Skyward Sword, but I am gonna say TP is worse.

So many of Skyward Sword's problems stem from Twilight Princess, but it also atleast brought some interesting design to the table through environmental design, visual design, and gameplay design that was unique for the series and also lays the groundwork for Breath of the Wild. Twilight Princess wants to operate on a major scale, but there really is not alot to fill it, but also, it's just really dull and uninspired. In so many ways, it has just no character. It's not charming, it's "dark" in that it plays creepy music, but there's nothing meaningfully dark about the text of that game. You can tell in so many ways it wants to be Ocarina again, and it comes off as desperate at times. Like it's not that there aren't good ideas, and the WiiU version improves some things, but there's also so much lost potential. Skyward Sword has some frustrating shit, but it also impressed me more when it showed its more creative and ambitious ideas.
 

C_Ali88

Banned
Oct 27, 2017
310
Skyward Sword is trash.

Utterly and almost absolutely... Save for a FEW things.

Real toss-up between Twilight Princess or Skyward Sword, but I am gonna say TP is worse.

So many of Skyward Sword's problems stem from Twilight Princess, but it also atleast brought some interesting design to the table through environmental design, visual design, and gameplay design that was unique for the series and also lays the groundwork for Breath of the Wild. Twilight Princess wants to operate on a major scale, but there really is not alot to fill it, but also, it's just really dull and uninspired. In so many ways, it has just no character. It's not charming, it's "dark" in that it plays creepy music, but there's nothing meaningfully dark about the text of that game. You can tell in so many ways it wants to be Ocarina again, and it comes off as desperate at times. Like it's not that there aren't good ideas, and the WiiU version improves some things, but there's also so much lost potential. Skyward Sword has some frustrating shit, but it also impressed me more when it showed its more creative and ambitious ideas.

No toss up, it's SS.
 

LastCupOfBullets

Alt account
Banned
Aug 7, 2018
575
Easy, OoT is by far the worst, and most boring, title on your list. Thankfully, it was saved by the incredible Majora's Mask in the end.
 

C_Ali88

Banned
Oct 27, 2017
310
Easy, OoT is by far the worst, and most boring, title on your list. Thankfully, it was saved by the incredible Majora's Mask in the end.

No disrespect implied, but how many Zeldas have you played?

You say this having played SS?

Hated being hemmed into a weird world with odd salesmen and citizens, with a falling moon and 3 day reset gimmick. Felt grueling and strenuous to me but even so I enjoyed it leagues more than SS.
 

nanskee

Prophet of Truth
Member
Oct 31, 2017
5,069
Whenever this question has come up, I've always been very consistent in saying that my pick here is Ocarina by a mile. It's excellent, revolutionary in its own time, and (like Super Mario 64) deserves all the credit in the world for getting so much right on the first try, but absolutely everything it does has been surpassed by one 3D sequel or another, just not always at the same time. It's the SMB1 of the 3D series but without the instant, ageless simplicity and elegance of SMB1. I enjoyed every 3D Zelda that has come since more than OoT, and would rather replay any 3D Zelda other than OoT.

(Though Twilight Princess has the steepest drop from the first playthrough to the second simply because of how long it takes to get going. The first time through TP, I liked that it was such a long march to earn the green tunic and the first dungeon; the second time, I couldn't stand it, and the game didn't hit its stride until at least Lakebed.)

Skyward Sword is best in class at 3D dungeon design, and I will never tire of singing the praises of the whole stretch from Lanayru Mining Facility to Sandship (not only the three dungeons but everything in between) as one of the highest continuous summits of any Nintendo game. It may have been the end of the road for a lot of its own ideas, but it doesn't deserve to be maligned by players who didn't care to understand it. (The first Ghirahim fight is there to slap you around for a reason: you either learn some humility and play ball with the game's requirement for finesse, or you don't. Only one of those options gets you to the incredible fight with Koloktos.) Absolutely loved SS for what it was, the finest and most fully developed expression of what you could build specifically for the Wii.
I feel like skyward sword is the best puzzle game in the franchise. If you love Zelda puzzles, this is your game. Even the enemy design were puzzles. Brilliant game

The areas outside of the dungeon; reaching the dungeon, is arguable better than some of the actual dungeons in game like windwaker and BotW.

Unfortunately there is a lot of extra bs in the game that could be taken out
 

Einherjer

Attempted to circumvent ban with alt account
Banned
Oct 27, 2017
2,924
Germany
The reason Breath of the Wild has a relatively high number of votes is because it is the only game in the 3D series representing its particular style of open world gameplay and there is a section of the fanbase which just dislikes open world games period. To them, unguided adventure, agency and freedom don't belong anywhere near Zelda. These people generally didn't grow up with the original NES game and love the series most when it's linear, full of storytelling and has a quirky companion character to accompany them.

I'm 41 years old and played the NES Zelda's at release and i really hate it when ppl try to spin criticism like that.
BotW is nothing like LoZ. The dungeons in LoZ are still some of the best in the series, and the Divine Beasts are just disgraces to an otherwise good game. The item system in LoZ started it all and while it wasn't dependent on it for the most part, it made the game unique and always had you thinking and utilizing resources accordingly. The weapon system in BotW, while is not inherently flawed, it creates a fake sense of difficulty. Many people say the game is difficult, but the majority of that cones from the weapons you have available to you. By the end of my third play through of the game, I had a full screen of incredible weapons. I was NEVER going to be in a situation that I felt defenseless or actually in any danger. Even Calamity Ganon isn't a threat in any way.

LoZ had a world full of secrets and hidden details. There are still many that you have no idea how people ever found it. Burning some random bush in a random screen opens a stairway to get an item, like why would you ever try that, right? BotW has an enormous world full of secrets too....but it doesn't. The world is so massive that it feels empty. Sure it looks pretty and all, but looking at the same environment for 150-300+ hours makes that magic go away. Sure, I get the argument that the world is empty and the civilization is mostly gone and Hyrule is dying and all of that, but there's better ways to convey that. The world is too big. And yeah it has a lot of shrines and a lot of Korok seeds (............enough said), but is it really exciting to see the 80th shrine or finding the 200th Korok seed? It's all the same and you never really feel like you see anything unique after you leave the plateau.
 

Kelanflyter

Banned
Nov 9, 2017
1,730
France
Majora's Mask because of the time limit.
I don't understand the Skyward Sword hate.
The game has some of the best dungeons of the IP
 

EarthPainting

Member
Oct 26, 2017
3,875
Town adjacent to Silent Hill
The low point of the Zelda franchise to me was the streak of Majora's Mask, Wind Waker, and Twilight Princess. All three feel rushed and less polished than the other games in the franchise. I still enjoyed two of them, a reasonable amount, but just a lot less than other entries in the series.

Majora's Mask also features my least-liked dungeons in the series, and is very heavy on the recycling. While I also respect what it set out to do and accomplished, a lot of it necessitated things I find inherently unfun. Now games don't have to be "fun", sometimes a deliberate use of that has its worth, but when putting the Zelda games next to each other, I can't help but keep it in mind.

Wind Waker is also rushed, but in a different way than Majora's Mask. Wind Waker feels like they didn't intend to push it on to the shelves yet, but were forced to. I'm guessing the performance of the Gamecube forced their hand. Most of what's there is great, but it has several dips in the game that wrecks any sense of pacing. It also starts with the stealth section, which is the bit that makes me not want to touch the game again.

Twilight Princess, which probably gets my pick for my least liked one, feels rushed in yet another way. This one feels like they were making one game that just never really came together, and they ultimately stitched together with "classic" Zelda staples at the eleventh hour. Seeing as how pretty much nothing of the game's unveiling ended up in the final game, and how the Twilight stuff doesn't go anywhere, I'm guessing it was one of those development hell projects that was just pushed out the door. This is most evident with how it treated its main villain too. Just as you're about to square off with Zant, the undermines him by turning him into a bouncing screaming clown, just so he won't step on the toes of Ganondorf. Ganon was foreshadowed a bit earlier in the game, but essentially had nothing to do with rest of the plot until then. Felt like he was there to check some boxes. This game has no sense of flow at all, from its unbelievably lengthy opening, the constant busywork quests as the wolf, to its back to back dungeons. The dungeons themselves are great actually, some of the best in the series, but I was getting absolutely sick of the game by the time I arrived at the city in the sky, and somehow the game still kept going for hours after that. It also features some of the absolutely ugliest character designs I've ever seen in any game. I can easily see a good game in this, which makes it all the more disappointing to me that it's not. I do give it props for leaning in heavily on the pointer controls of the Wii though. I ended up enjoying that version of the game a bit more.
 

Cyn

Member
Oct 31, 2017
237
Skyward Sword is the only one I haven't played. I haven't heard great things, but my vote goes for Majora's Mask *shocked PIkachu face*

I just couldn't ever get in to it and hated the time management/limitation.
 

Lynd

Member
Oct 29, 2017
2,438
Skyward Sword became a chore, boring skyworld and everything constantly interrupts you to tell you something, then you retread areas.
 

steejee

Member
Oct 28, 2017
8,604
Skyward Sword, but it's still a solid game, just flawed. A bit more polish would have pushed it up. It's really just the overlong intro section and interruptions that bring it down. I really enjoyed the combat engine, visuals, and level design.
 

Clown_im_OP

Member
Oct 28, 2017
1,458
I was very lukewarm on Toilet Princess, but Skyward Sword can suck my ass. Holy shit I was so disappointed :(
 

Boclfon479

Member
Oct 25, 2017
2,827
I choose Twilight Princess because that's the only one I haven't beaten, even though it's sort of my fault.

I tend to forget to save a lot and I was in snowpeak ruins and ran out of bombs. While looking for more I died and I guess I reset the game and it sent me back to right after the dungeon before, and I didn't want to redo everything I did so I gave up on it.
 

MisterSnrub

Member
Mar 10, 2018
5,901
Someplace Far Away
If I could lump the two DS Zeldas; Spirit Tracks and Phantom Hourglass, together into a single entry and put it on that list, it would get my vote hands down. As it stands, Skyward Sword is the emissary for bothersome control mechanics ruining a game that had potential (even though I still kind of liked SS)
 

Protome

Member
Oct 27, 2017
15,677
I tried so hard to like Wind Waker because art style is so good but man the sailing is so dull, the dungeon designs suck and it's just overall really middling.
 
Oct 26, 2017
1,466
Twilight Princess for me. I actually love that game and finished it twice but the game doesn't even really start until 30 hours in. Too slow of a beginning.

I loved Skyward Sword and loved the motion controls at the time. Unfortunately it makes me not interested in replaying it since I can't just chill in bed and play. I still enjoyed it more than TP though.
 

Coinspinner

Member
Nov 6, 2017
2,152
For me it was close call between TP and SS.

Skyward Sword has controls that are very interesting, but would sometimes be frustrating and could even physically tire me. It's the only one where the controls are even a thing I would think about, the rest on that list have that nailed so well.

Skyloft is a neat town, but the frequent trips back to it are distracting and get tiresome.

The large parts of the game are reused more than once. I actually liked the Silent Realm, it recontectualized the areas and got me to strategize a path through them. Much better than bug hunting in TP. But some of the other reuses were really annoying. It's kind of neat to swim through the forest, but not if I'm just collecting tadpoles.
 

SuperYlvis

Banned
Oct 27, 2017
1,661
I genuinely believe all Zelda games are 9+/10 games, I love them all! My least favorite though is probably Majora's Mask.
 

Mugman

One Winged Slayer
Member
Oct 27, 2017
1,368
Disappointed but not surprised that Skyward Sword is leading the poll. I totally get it and in a lot of ways I agree, but for all of its problems I really did love the dungeons and puzzles. And I always look back on sailing in the desert with the ocean being created in front of you because of the time stone as one of my all-time favorite Zelda moments

I voted for Twilight Princess. It's not a bad game, and I even loved it when it first came out. But playing the Wii U remaster a few years ago really showed me just how much I didn't like about the game, and I don't think I'll ever have the urge to replay it again
 

Hampig

Member
Oct 25, 2017
1,703
Knew it was going to be SS going into this thread, which is a shame because it's a great game. TP is the low-point for console Zeldas in my opinion. The wolf stuff isn't fun and the world just felt so small. I do love some of the designs in the game, but I love designs from every Zelda game.
 

Viale

▲ Legend ▲
Member
Oct 25, 2017
11,614
SS has problems for sure, but it'd definitely not be my least favorite personally. Game has a lot of charm, and I have a lot of positive memories from it. It also has some of the best set pieces for penultimate+final bosses in the series.

BotW is very much my least favorite: meh story, meh dungeons, bad ganon, bosses aren't that distinct, and the most distinct boss, the final boss, is by far the most disappointing final boss in the series I can think of off hand. World is too big and while there are some interesting things to find, I found it mostly empty with just random rock puzzles for korok seeds and mostly uninteresting shrines that I quickly stopped caring about once I got enough hearts for the master sword.

BotW does have my favorite designs for Zelda and Link though, and Sidon is pretty cool, so there's that.
 

Arion

Member
Oct 26, 2017
1,807
Not only is Skyward Sword the worst Zelda game, it's just a bad game period. All the other Zelda games are at the very least decent.
 

Miamiwesker

Member
Oct 25, 2017
4,665
Miami
I genuinely believe all Zelda games are 9+/10 games, I love them all! My least favorite though is probably Majora's Mask.

MM is my favorite but I agree that all zeldas are 9/10. I don't get anyone who says any of these games are "bad games", there is no such thing as a bad 3D Zelda game. They are so so so so much more ambitious, unique to almost any action adventure games out there. This is the highest quality series for a reason.
 

fepeinado

Circumventing a ban with an alt account
Banned
Feb 5, 2019
536
Despite enjoying them all it's clearly Twilight Princess for me.

Even though it has some of my favourite dungeons.

Didn't like the colour palette, the general aesthetic, the meandering pace or Wolf Link.
Would still give it a 9/10 lol
I agree with you. Playing as Wolf Link and the pace just dragged the whole thing.
The second worst would be Skyward Sword, though, mostly because of wii motion controls and inferior design.
(just to make sure, I still think they are good games and better than 95% of everything being released....)
 

C_Ali88

Banned
Oct 27, 2017
310
For all the gripes about hand holding, at least it actually had puzzles to hold your hand through (if you weren't fast enough). TWW and TP were more subtle by never asking you to think about what you were doing in the first place.

Alright, I never stated they were any better or worse in that regard. What was subjectively worse were the characters (Groose and/or FI), controls and to a large extent, for me, the bird. The way link held the sword also irritated me.

What was objectively worse: The slow pacing for most of the beginning and other periods interspersed throughout the game, unstoppable cutscenes, slow dialogue menus, FI's constant interruption and badgering, the inevitable and too frequent readjusting of motion plus, fighting sealed demise over and over and over again (Which is why it boggles my mind people actually complain of the Beasts. The audacity! At least they were different even with their similarities, bosses and all. Meandering feather monster with puss gout toes was the SAME every time. Down to the circular path he slowwwwly meanders up)

... Also how terrible Fi's Interruptions about items broke my immersion, Lastly the camera controls leave much to be desired.

I could go on with the objective failures of SS but it hand holds to the MAXIMUM with FI's iron grip on skyloft and Hylia related knowledge. They casualized Zelda to the point the only challenge was getting the motion plus to register your swings correctly... lol. WW has cute half-dungeons and only about 5 of them and TP I hate the twilight portions. Forcing the wolf area of attack mechanic wasn't very fun by the 100th time (exaggerating, it dulled much quicker.)
 
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