- Oct 27, 2017
Skyward Sword "wins" for me just for the honor of boring me to death and prompting me to just abandon it and go play something else before I was even allowed to go to the first dungeon. BOOOOORIIIIIIINGGGGGGGGG.
Depends on the person. I found even with motion plus the 1 to 1 sword control to be inaccurate.Is Skyward Sword’s control that horrid? I’m playing Twilight Princess now, and TP’s motion control is so much fun for me. I like bow control, sword control, spin attack control, I just like every motion control. Of course it sometimes says ‘point the wiimote to the screen’ message, because I’m playing the game in my room, so the distance between wiimote and sensor bar is a little close. But I don’t mind about that interrupt. Is there a possibility for the likes of me to hate SS’s control?
Hey, thanks for humouring my assertion! Pacing and dungeons are my general gripes with 3D Zeldas, and when I fully played through OoT I found it to be a slog. A big reason why Majora's Mask is my current favourite (and I anticipate I'll be infatuated with BotW) is that it only has four dungeons, and sticks more to world exploration.I can see where you are coming from and I don't really disagree. My mindset is little different. OOT is much better than TP. Haven't played TP in years tho so my explanations might not be that great.
In a sense TP is a bigger, more 'epic' OOT. Bigger overworld, bigger dugeons, more content, etc. The problem with that is in making everything bigger you run the risk of ruining pacing.
TP to me had some truly awful pacing. Right from the start you have what amounts to an almost 2 hour tutorial, compared to OOT where you have small area where you learn the basics and a small dungeon that expands upon that.
OOT had perfectly paced dungeons, outside of the water temple. Nothing ever felt too long. TP dungeons were bigger but almost always felt long in the tooth, almost to the point of feeling convoluted. I felt no sense of accomplishment in solving a puzzle or beating a boss, rather I was just glad it was finally over with.
None of the minigames in the villages/overworld in TP ever captured my attention quite like the ones in OOT.
Now some of this could just be nolstalgia on my part, and numerous aspects of OOT have not aged well...but I find it difficult to see TP having pacing as well developed.
No. It's mostly a case of whether you gel with it or not. I personally found them perfectly fine and only very occasionally were they annoying.
I suppose I haven't played SS myself; only seen bits of it. But I recall TP having issues; everything was closed off with ravines. Items had limited use outside of dungeons and basically acted as keys for upgrades, not much to really do or outside the main quest. Compare to OoT where you can run around Hyrule Field. Sure, you can't go to the desert (or the lake?) early, but there's still stuff to see and do - as an example.
As was I 4 Zelda games ago.. Not anymore.Beneficial in what sense? Financially? Yeah.
Because I was exactly into the dungeons, items and boss fights. Tight and good linear game design with puzzle challenges and doses of creative action is what made me like Zelda and this is my favorite run of sequels in any franchise ever probably.
Not saying everyone needs to like it the same, but it's a preference and the games were all very well made, that's why even the series has such a great reputation.
I don't care about overworld or immersion, so honestly BOTW alienated me as a fan. It focused on things I don't care in expense of the aspects I like.
No, it controls very well.
Right?? Lol hero of courage reborn locked in struggle with triforce of power holder. Help/save/cooperate with Zelda.... Rinse and repeat.No. It's mostly a case of whether you gel with it or not. I personally found them perfectly fine and only very occasionally were they annoying.
Also I gotta be honest I don't really get why people are complaining about BotW's story. Like ok it doesn't have a linear "cinematic" story like the previous Zeldas but the stories were mostly nothing special. Majora's Mask is the only one that stands out to me as any kind of substantial narrative experience because of the themes and the gameplay reinforcing one another and the cool atmosphere. And I guess Link's Awakening is good for its time.
Other than that I would be hard-pressed to say any of them should be played for the story. If anything it being minimized in BotW is a good thing.
Does the original game give you direction on how to play it? Where to go? No, granted most people would NOT like Zelda 1 for that specific reason. A lot of people do not like thinking for themselves in video games. They want direction and guides.
Frankly, you are; or, at best, you're using a phrase that's going to be taken that way.Does the original game give you direction on how to play it? Where to go? No, granted most people would NOT like Zelda 1 for that specific reason. A lot of people do not like thinking for themselves in video games. They want direction and guides.
Try to stay in context.
If I wanted to call people dumb I would have.
I do not get these complaints, as if some people read them once and kept repeating them until they believed it to be true. “Compare to OoT where you can run around hyrule field”, guess what you can run around hyrule field in TP too! Guess what it’s WAY bigger in OoT. And it has multiple mounts, jousting, horse combat, a gigantic desert to explore, a huge lake to explore, a huge snow peak to explore. It has more exploration than OoT.I suppose I haven't played SS myself; only seen bits of it. But I recall TP having issues; everything was closed off with ravines. Items had limited use outside of dungeons and basically acted as keys for upgrades, not much to really do or outside the main quest. Compare to OoT where you can run around Hyrule Field. Sure, you can't go to the desert (or the lake?) early, but there's still stuff to see and do - as an example.
I don’t need to understand their tastes. I was and am a fan of the Zelda series. To make the argument that BOTW was “boring” because it wasn’t linear is an asinine argument.Frankly, you are; or, at best, you're using a phrase that's going to be taken that way.
You also don't appear to be making any sort of effort to understand other people's taste in games, and instead are making very reductive statements towards people who disagree with you. Is it true people who lack creativity and can't think for themselves wouldn't like BotW? Probably, but not necessarily. Is it true that there are reasons that people who are creative and can think for themselves would dislike BotW - or, at the very least, not like it compared to the other titles? Absolutely.
Take OoT's Water Temple; it's one of my favorite dungeons in the series. If I couldn't think for myself, I wouldn't like that dungeon. You're asked to figure out where to go and how to get there quite frequently, and doing so is a fun navigational challenge - that sometimes requires creativity. The same goes for most of OoT's adult dungeons, MM's dungeons, half of SS's dungeons, and while TWW and TP aren't as good in that regard, they still make an effort beyond what BotW does for that specific form of gameplay. BotW scratched the same sort of itch traditional 3D Zelda dungeons do for me exactly one time, with one particular puzzle setup in Vah Naboris. I could definitely see people who prefer those challenges beyond all else not appreciate BotW as much as the others.
What is this take lol? There are various reasons people dont like botw that cant be distilled to just "they are morons", come on now
@bold Yes, yes I do. In fact, SS is my favorite game ever, while BotW is the most disappointing thing I've ever played, so freaking boring...Yet, a subset of fans honestly and truly believe SS was better than BOTW? That TP was better than BOTW? That Windwaker and it’s child dungeons were better than BOTW?
Edit: You’ve said SS was top tier... Yeah ummm no. Crap game, couldn’t play it myself due to horrible controls and that bird, but I did allow my friend to play it on my Wii (sounds dirty) and by the end we both agreed how forgettable a Zelda game SS is. From the music to the motion controls and overworld traversal, to the characterizations of Groose and others.
SS was a poor mans Zelda game, regardless of what era polls do or don’t say....
Preferring a handful of long dungeons filled with puzzles, to 120 repetitive 5-minute challenge shrines, is not a lack of creativity.I guess you hate BOTW if you like to be told what and how to do things and lack individual creativity.
You know the whole Zelda formula by heart by now, do you feel more comfortable with that? What else can be done to it? Comfortability is not an excuse to keep making the same game with new shades of veneer.
Botw is only boring if you can’t think for yourself.... Take that however you wish.
Many a Zelda game since OOT have been slogs at times for me just due to familiarity.
Oh a water dungeon!!
A requisite forest!!
Yeah it’s been beat to death. Let it die!