ITT opinions are trolling.SS but it's still not an actually bad game. Just underwhelming for a Zelda mainline title. The people saying OoT have to be trolling though.
This.
As I said in my post, I played OoT after most of the other games and found it to be just average compared to them. Up until BotW, 3D Zeldas just took OoT and ran in different directions. I found that that made them all feel unique while sort of rendering OoT as the jack of all trades, master of none when it comes to Zelda.SS but it's still not an actually bad game. Just underwhelming for a Zelda mainline title. The people saying OoT have to be trolling though.
For as much as SS irked me by the end, I at least finished it. Can't say the same about Twilight Princess, which while I didn't hate, I just thought it was woefully boring.
As I said in my post, I played OoT after most of the other games and found it to be just average compared to them. Up until BotW, 3D Zeldas just took OoT and ran in different directions. I found that that made them all feel unique while sort of rendering OoT as the jack of all trades, master of none when it comes to Zelda.
MM has its whole unique time system and atmosphere, TWW has a sense of adventure and exploration that is completely unrivaled in the series until BotW, TP and SS have way more filler but the clearly superior dungeons and more fleshed out stories and characters put them above OoT for me.
I get OoT's influence and all that don't get me wrong. But I'm not gonna give it a boost just because it was the first in this case. I'm purely going by which game resonated with me morewell, that you have to play them in order. Without OOT, the rest wouldn't have been refined. OOT took a 2D game and brought it into a 3D world with aiming/hookshoot and was incredible at its time. Its also had mini link and adult link. There's a lot to the game when it came out. I loved the shit out of it and its not a GOTY 10/10 game for no reason.
early 3D games won't hold up as good. They just don't.
To me, OoT has the best pacing in the series, with a great balance between overworld exploration, npc interaction, dungeon crawling, and combat. It's open ended enough to allow for exploration, but guided enough to not feel aimless for the most part. It's the most consistent game in the series, with few obvious flaws, and that, combined with a bit of nostalgia, is why it's still my favorite game.I found that that made them all feel unique while sort of rendering OoT as the jack of all trades, master of none when it comes to Zelda.
Yeah I completely get that.To me, OoT has the best pacing in the series, with a great balance between overworld exploration, npc interaction, dungeon crawling, and combat. It's open ended enough to allow for exploration, but guided enough to not feel aimless for the most part. It's the most consistent game in the series, with few obvious flaws, and that, combined with a bit of nostalgia, is why it's still my favorite game.
I love pretty much all Zelda games, from Ocarina of Time to A Link Between Worlds, The Minish Cap to Breath of the Wild, and A Link to the Past to Majora's Mask. But there's something about the latter that I just don't like replaying. When you've 100%'d Majora's Mask multiple times and know all of its secrets, the 3-day mechanic becomes a chore, and more of a nuisance than the freshness some people make the mechanic out to be. It's true that its heart lies deep down below the surface, and that the 3-day mechanic is intrinsically a part of it, but quite frankly it doesn't make replaying the game any more fun. As a result I personally like to view Majora's Mask as an (one-time) experience more than anything else, but as a game, I would rate it quite lowly.
TP doesn't 'clearly' have better dungeons though. Also I'm not sure how you can qualify TP has more fleshed out stories and characters apart from Midna. Are you sure you played through OoT?As I said in my post, I played OoT after most of the other games and found it to be just average compared to them. Up until BotW, 3D Zeldas just took OoT and ran in different directions. I found that that made them all feel unique while sort of rendering OoT as the jack of all trades, master of none when it comes to Zelda.
MM has its whole unique time system and atmosphere, TWW has a sense of adventure and exploration that is completely unrivaled in the series until BotW, TP and SS have way more filler but the clearly superior dungeons and more fleshed out stories and characters put them above OoT for me.
3d as in 3rd person view those games have a top down cameraI mean, they are literally 3D.
Now, if you mean that they are not 3D in the exact same vein as the ones listed in the poll, sure. But the are definitely 3D, as in not sprite-based.
I wouldn't say that TP's story is that much better than OoT's. Midna is a better character than anyone from OoT yes but that is all that game has going on narrative-wise.As I said in my post, I played OoT after most of the other games and found it to be just average compared to them. Up until BotW, 3D Zeldas just took OoT and ran in different directions. I found that that made them all feel unique while sort of rendering OoT as the jack of all trades, master of none when it comes to Zelda.
MM has its whole unique time system and atmosphere, TWW has a sense of adventure and exploration that is completely unrivaled in the series until BotW, TP and SS have way more filler but the clearly superior dungeons and more fleshed out stories and characters put them above OoT for me.
Haven't played SS, so toss-up between OoT and MM. *dodges flying rocks* Gonna say MM because I could never be bothered to finish it. Maybe I'll give it a fair shake the next time it gets remastered.
I'm a bit torn about WW. Like, parts of it are really, really good and I felt the complaints about the sailing were overblown (pun intended). But there's a substantial amount of copypaste in its overworld, and it was really disappointing how small and insignficant most islands were. They really missed the opportunity to complete it with the remaster (plus they totally killed the clean look of it with all that bloom).
I probably enjoyed TP more than OoT on the first playthrough, but OoT's pacing is definitely better for re-playing it, even with all that Kokiri crap at the start.
That's fair. The one thing the game has over all the others to this day though is the pacing. It's pitch perfect. Even on my 10th playthrough I'm not bored for a second. It's just from one event/dungeon/town to another. And I think the dungeon design, while not consistently stellar, has some real highlights. Especially the water temple in the 3DS version where changing to steel boots isn't a chore anymore. There's barely anything I could critizise this game for, outside one or two rather obtuse progression roadblocks.As I said in my post, I played OoT after most of the other games and found it to be just average compared to them. Up until BotW, 3D Zeldas just took OoT and ran in different directions. I found that that made them all feel unique while sort of rendering OoT as the jack of all trades, master of none when it comes to Zelda.
MM has its whole unique time system and atmosphere, TWW has a sense of adventure and exploration that is completely unrivaled in the series until BotW, TP and SS have way more filler but the clearly superior dungeons and more fleshed out stories and characters put them above OoT for me.
It's just the most well rounded of all the 3D titles. MM had too few dungeons for most tastes, WW was just unfinished (and some say too easy, but I thought it fit the mood of the game well), TP was just a worse paced OoT with some neat dungeon ideas but with the problem of the dungeon items barely being usable outside the respective dungeons and uninteresting NPCs. SS has the most filler out of all of them, and even though it had some real high points like the time stones, it had the lowest lows in the series, too. Like the sky overworld and repeated bossfights or musical notes nonsense.
I didnt vote for OoT, but I have had people say it about people voting BOTW as the worst just because it's popular.That's fair. The one thing the game has over all the others to this day though is the pacing. It's pitch perfect. Even on my 10th playthrough I'm not bored for a second. It's just from one event/dungeon/town to another. And I think the dungeon design, while not consistently stellar, has some real highlights. Especially the water temple in the 3DS version where changing to steel boots isn't a chore anymore. There's barely anything I could critizise this game for, outside one or two rather obtuse progression roadblocks.
It's just the most well rounded of all the 3D titles. MM had too few dungeons for most tastes, WW was just unfinished (and some say too easy, but I thought it fit the mood of the game well), TP was just a worse paced OoT with some neat dungeon ideas but with the problem of the dungeon items barely being usable outside the respective dungeons and uninteresting NPCs. SS has the most filler out of all of them, and even though it had some real high points like the time stones, it had the lowest lows in the series, too. Like the sky overworld and repeated bossfights or musical notes nonsense.
Even if you think the other games did some things better, I fail to see how someone could say it's the worst of all of them.
True. I can't really criticize the game for much but sometimes a game with lots of stuff I would change still can leave a profound impact with what it does right, and that's the case here for meThat's fair. The one thing the game has over all the others to this day though is the pacing. It's pitch perfect. Even on my 10th playthrough I'm not bored for a second. It's just from one event/dungeon/town to another. And I think the dungeon design, while not consistently stellar, has some real highlights. Especially the water temple in the 3DS version where changing to steel boots isn't a chore anymore. There's barely anything I could critizise this game for, outside one or two rather obtuse progression roadblocks.
It's just the most well rounded of all the 3D titles. MM had too few dungeons for most tastes, WW was just unfinished (and some say too easy, but I thought it fit the mood of the game well), TP was just a worse paced OoT with some neat dungeon ideas but with the problem of the dungeon items barely being usable outside the respective dungeons and uninteresting NPCs. SS has the most filler out of all of them, and even though it had some real high points like the time stones, it had the lowest lows in the series, too. Like the sky overworld and repeated bossfights or musical notes nonsense.
Even if you think the other games did some things better, I fail to see how someone could say it's the worst of all of them.
They are in 3D. If fixed camera means something is 2D then Mario 3D World is a 2D game.