Beneficial in what sense? Financially? Yeah.Ummm art style, setting, periphery characters are literally the only things they could change to give you a different game.... The characters besides Link, Zelda and Ganon are peripheral and within the scope of the game have always just been a necessity to keep the game moving. I care not for any of these characters because I know they won't reappear next game. That kills having other characters at all for me.
Botw didn't need it's host of semi important characters to be a focus the game in itself provided the joy of progression.
Also nothing you mentioned makes the formula any less apparently stale or the same (samey)... They are and playing one since OOT you've pretty much played them all in structure, progression, interaction and worst of all expectation.
You expect these staples from a Zelda game and at this point it isn't beneficial to the series.
Personally? No.
Because I was exactly into the dungeons, items and boss fights. Tight and good linear game design with puzzle challenges and doses of creative action is what made me like Zelda and this is my favorite run of sequels in any franchise ever probably.
Not saying everyone needs to like it the same, but it's a preference and the games were all very well made, that's why even the series has such a great reputation.
I don't care about overworld or immersion, so honestly BOTW alienated me as a fan. It focused on things I don't care in expense of the aspects I like.
No, it controls very well.Is Skyward Sword's control that horrid? I'm playing Twilight Princess now, and TP's motion control is so much fun for me. I like bow control, sword control, spin attack control, I just like every motion control. Of course it sometimes says 'point the wiimote to the screen' message, because I'm playing the game in my room, so the distance between wiimote and sensor bar is a little close. But I don't mind about that interrupt. Is there a possibility for the likes of me to hate SS's control?