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What's up with the 2018 indie bombs from indie darling devs?

Oct 25, 2017
177
#1
Below is a little more obvious because it didn't review particularly well.

The ones that really confuse me are Pit People and Full Metal Furies.

The next big game from The Behemoth and Cellar Door Games (made Rogue Legacy) and these went nearly unnoticed? The crazy part is they didn't even get bad reviews. They just barely got reviewed.

What's wrong with these games, and/or why did everyone ignore them?

Have you HEARD the Full Metal Furies soundtrack? It's insane. And this not even on YouTube! I can't even post links here.

I have some friends who have been working on an indie game for years, and I'm terrified about how saturated the market is. Really worry about the release.
 

superNESjoe

Developer at Limited Run Games
Verified
Oct 26, 2017
607
#2
Over saturation and a particularly massive AAA year.

Pit People is great but the way it was released made me not event notice it til months later.
 
Oct 28, 2017
1,959
#4
Was Battleblock Theater a lot more popular? Pit People is great and I guess it's not really a flop... It's just not "mainstream indie" like Gungeon or Inside.
 
Oct 28, 2017
9,988
#9
Pit People is far from being a flop.

The game is great by the way. Era and most reviewers ignore it because it got no PS4 or switch version, but its doing more than fine.
 
OP
OP
FolderBrad
Oct 25, 2017
177
#10
This almost happened to Hollow Knight. It actually took a few months before people really started talking about.

CrossCode is also the secret Hollow Knight of 2018, but I guess that's a different topic. This are proven devs.
 
Nov 1, 2017
996
#11
La-Mulana 2 was robbed. Not sure if it counts for the topic but I thought Nigoro proved themselves with the first game and I assumed this was a game the indie crowd was looking forward to.
 
Dec 4, 2017
1,232
#13
This almost happened to Hollow Knight. It actually took a few months before people really started talking about.

CrossCode is also the secret Hollow Knight of 2018, but I guess that's a different topic. This are proven devs.
Was this before Hollow Knight came to all the platforms?
 
OP
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FolderBrad
Oct 25, 2017
177
#15
A LOT of those reviews and ratings for Pit People were from early access. It's the launch that seemed like it went by without a peep.

But the game is good! And it reviewed well. Strange.
 
Oct 28, 2017
7,285
#18
Below is a little more obvious because it didn't review particularly well.

The ones that really confuse me are Pit People and Full Metal Furies.

The next big game from The Behemoth and Cellar Door Games (made Rogue Legacy) and these went nearly unnoticed? The crazy part is they didn't even get bad reviews. They just barely got reviewed.

What's wrong with these games, and/or why did everyone ignore them?

Have you HEARD the Full Metal Furies soundtrack? It's insane. And this not even on YouTube! I can't even post links here.

I have some friends who have been working on an indie game for years, and I'm terrified about how saturated the market is. Really worry about the release.
The name of FMF. That’s why it failed. The name.
 
Oct 27, 2017
3,648
USA
#20
Y’all slept on guacamelee 2. That didn’t get nearly the attention the first game got but it was even better
I have it but haven't played it yet, which is the case for a lot of games, especially indies since there are so many more of those vs. big releases... so I've done my part by buying them, but not in terms of being able to promote them after playing, sadly.
 
Oct 26, 2017
1,633
#23
The bad memes turn a lot of people off tbh
That's just a vocal minority. The first game sold well across several releases and platforms, and reviewed well. Most people don't care about silly memes.

The real problem with Guac 2 is that it looks largely the same as the first game. It just doesn't seem particularly "exciting". I'm sure it will sell steadily over the next few years.

I picked up Full Metal Furies in the recent eshop sale, but haven't played yet. Going to co-op with my wife.

First I've heard of Pit People honestly. I'll check it out.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
1,462
#25
I imagine Pit People didn't get noticed as much because 1) it was an early access title so purchased spread out between EA release & official release and 2) it was in a completely different genre than all of their past games. SteamSpy pegs it at 200k-500k sales and as far as I know it hasn't had any bargain-basement sales so it doesn't look like it bombed even if it isn't a mega-blockbuster like Castle Crashers.

Full Metal Furies is a bad name (which wouldn't be much better if Furies was changed for something else). From what I've read of the game, it sounds super niche - it's a brawler focused on multiplayer (fair enough) but it also has a heavy emphasis on puzzles which is a super weird combination. Hearing that enemies have colored barriers that can only be broken with specific characters isn't a selling point but for some reason they advertise it like it is on the store page. Also, from what I've read, the online multiplayer was broken at launch.
 
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werezompire

Zeboyd Games
Verified
Oct 26, 2017
1,462
#28
The real problem with Guac 2 is that it looks largely the same as the first game. It just doesn't seem particularly "exciting". I'm sure it will sell steadily over the next few years.
I imagine this is why most indie direct sequels don't sell. The first game sells on a combination of quality & uniqueness but without that uniqueness, the sequel doesn't sell even if it's of higher quality. Like with me, I thought Guacamelee 1 was a pretty good game but I didn't love it. 6 years later, there are so many indie metroidvanias out there that "Guacamelee but somewhat better" isn't enough of a selling point to convince me to play the game, much less buy it, when instead I could be playing Hollow Knight or one of the many dozens of high quality games in the genre that aren't sequels to a game I've already played.
 
Oct 28, 2017
2,760
#29
Hm i never even heard of people pit people or full metal furies tbh

Maybe poor word of mouth?? The later has a bad name ..also the former isn't on the switch, which I kinda gravitate towards when playing indie games currently ..
 
Oct 27, 2017
306
#31
Releasing for other platforms has obviously done a lot for Hollow Knight, but it was in no way a flop before that. Even when it was just on Steam, it was doing very well—extremely well for a first release from a tiny, basically unknown team.

Hard to find graphs of ownership over time, but check the date on this tweet.


 
Nov 2, 2017
369
#34
Considering I've not heard of any of these games except below, I don't know what to tell you. I even know of the devs and their past games.
I think it's a matter of lack of marketing or marketing in a really poor way.
 
Jan 10, 2018
77
#35
Y’all slept on guacamelee 2. That didn’t get nearly the attention the first game got but it was even better
I didn't buy it because its not on my prefered console. The game is releasing 6 months after the oldest versions were released on a different console. I didn't approved this when the Xbox 360 version of the first game was launched 1 year and 3 months after the PS3 version and I don't aprove it now so it is a no-buy.
 
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FolderBrad
Oct 25, 2017
177
#38
Can't act like hype didn't exist for Hollow Knight BEFORE the Switch release. Because it did. It just happened months after initial release. "Waiting for Switch" was almost a meme.

This was more about just how well known and loved the dev's previous releases were. And seemingly how little that mattered.
 
Oct 25, 2017
1,404
#39
Y’all slept on guacamelee 2. That didn’t get nearly the attention the first game got but it was even better
they didnt turn off the shit dated memes that plagued the first game and carried into the 2nd, i remember a big thread about that on Gaf that im sure turned people off.
 
Oct 25, 2017
9,807
Brazil
#42
Full Metal Furies is a bad name (which wouldn't be much better if Furies was changed for something else). From what I've read of the game, it sounds super niche - it's a brawler focused on multiplayer (fair enough) but it also has a heavy emphasis on puzzles which is a super weird combination. Hearing that enemies have colored barriers that can only be broken with specific characters isn't a selling point but for some reason they advertise it like it is on the store page. Also, from what I've read, the online multiplayer was broken at launch.
The barrier thing is that it forces the coop, since it gives people in your team a goal : to break my barrier so people can beat this enemy up.
It is like a coop conversation starter =P

Also the puzzles are pratically unecessary if you don't want since you can just take a look at the steam forums and copy the passwords they gave you so you can access the endgame stuff.

And the name is not the best.

BUT what this game made as it's biggest sin is that it launched basically as a Xbox One exclusive. A old school cute beat em up with a full roster of awesome women. Microsoft barely mentioned the existence of that game to the world =P
Meanwhile Nintendo was making people think Celeste was a console exclusive for the switch.

That is a game that I am ANXIOUS to hear how much it sold on the switch with the late port
 
Oct 27, 2017
482
#43
I bought all of those games so I did my part, but really it had to have came down to lack of aggressive marketing. It's still a blindspot for many indie devs, right or wrong resting on previous success is a luxury reserved for certain devs and you can't take that success for granted.

La-Mulana 2 was robbed. Not sure if it counts for the topic but I thought Nigoro proved themselves with the first game and I assumed this was a game the indie crowd was looking forward to.
Well it certainly made my GOTY list for what its worth, hopefully it'll have great longtail sales.
 
Oct 27, 2017
1,246
#45
For me, I think it's just a saturation thing. I play a lot of games in a year's time, most of which are smaller indie titles, but even then, I only have so much time/budget to dedicate to things. As it stands, my backlog rolling into 2018 is already pretty massive, and I'm really only playing on Xbox anymore (with the occasional Switch exclusive). Couldn't imagine if I were trying to juggle multiple platforms and their respective exclusives on top of that. There's lots of things I see trailers/coverage for and think "I'll definitely get to that when I have some time", and it never happens. Hell, I buy a fair number of games and do that exact same thing (though I've tried to get better about this in recent years).
 
Oct 25, 2017
7,390
Georgia
#46
User Banned (1 week): Personal attack. Long history of aggressive behaviour and hostility to other members.
Let's face it, calling your game Full Metal Furies is just asking for trouble.
Anytime you put "furies" in your game title, you're playing with fire.
Is there any merit to these posts lmfao or is it just shitposting

I swear you roaches are more afraid of how furries are seen as than like, actual people who are into it. It's just fearmongering fuck off already
 
Oct 27, 2017
7,318
#47
Is there any merit to these posts lmfao or is it just shitposting
Ask the guy who changed the name of his CRPG "No Truce with The Furies" to Disco Elysium because it was impossible to talk about the game without furry jokes cropping up.
 
Apr 3, 2018
474
#48
I got Full Metal Furies. It's an incredible game. It really is excellent. But I really do think most people misread the title as "Furries" and just walk the other way. The discussion of this was rampant since release and they can't change the title because the story is based on some greek mythology based around the Furies. It's just what they're called.
 
Oct 25, 2017
8,610
#49
Releasing for other platforms has obviously done a lot for Hollow Knight, but it was in no way a flop before that. Even when it was just on Steam, it was doing very well—extremely well for a first release from a tiny, basically unknown team.

Hard to find graphs of ownership over time, but check the date on this tweet.


Hollow Knight is a perfect example of utterly garbage mainstream gaming media is at reviewing any Indies not on consoles. Hollow Knight blew up on word of mouth and sales long way before the Switch port announcement, but most places only started covering and reviewing the game after that
 
OP
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FolderBrad
Oct 25, 2017
177
#50
Saying the name is bad doesnt explain why so many people here WHO KNOW it's not actually "Furries" didn't buy the game. Or even show much interest in it.

What's the reasoning behind why YOU didn't play it? Maybe that explains why a rando would pass it over. Maybe. Maaaybe. But it certainly doesn't explain why you all ignored it. That's like saying "LOL THE WII IS A BAD NAME" and then not buying it FOR that reason. I'm confused. People who read can't use this as an excuse.