Hey, Lulu was tight. My favorite thing about her was that, despite wearing the least maneuverable outfit, she had the naturally highest evasion stat. She dodged attacks ALL THE TIME for me, it was awesome.
Has probably my favorite OST ever, nice simple turned based battle system, sphere grid was fun, awesome summonings, cool story. Fantastic game imo. A bit bloated with cut scenes and the linear nature is a bit of a bummer, but otherwise don’t agree with all the hate. My second favorite FF after V.
I thought it was great, although I haven't played it since it was first released. Back then I would have injected anything named Final Fantasy directly into my veins. "God-like", however, is some serious hyperbole. The games gradually got worse after IX, after the merger Of Square & Enix.
Final Fantasy X is my favorite in the series, and one of my favorite turn-based RPG's of all time. Played it back when it launched, and have picked up the HD remaster on multiple platforms. Some of the dialogue is delivered awfully, but for such an old title I'd say it holds up well for me.
I'm pretty sure outside of VII, X is the most popular Final Fantasy game as well.
It stopped my day one purchases of the series. I played it for a bit upon release, and that was that. The voice acting wasn't good, and it felt like they were shifting back into elements of 8 and 9 that I didn't care for, but powered through (to a point, I never finished 9).
I quite like FFX, but it’s nowhere near “godlike” imo.
Horrendous minigames (and I even like Blitzball) that are required to obtain the best weapons, overly restrictive linearity with a lack of compelling side content, questionable character designs, clunky dialogue/delivery due to lip sync, poor gear progression, most combat encounters are essentially shape-matching puzzles, etc.
The character designs are the worst in the franchise. The voice acting is terrible and only highlights how bad the writing/dumb the plot is. And the level design is so incredibly linear that it's just not fun to explore.
Always hated this game and I think it marks the downfall of the franchise.
I liked it but didn't love it - and relatedly, didn't actually get around to playing it to completion until comparatively recently, although I definitely played it a few years after it first appeared. It felt like they'd had to cut out a number of things I like about FF to accomodate the increased production values, in particular I really really didn't like the structure of the world; for all the criticism of FF13's 'corridor' design, FFX felt like the first uncomfortable steps in that direction.
As a puzzle fan, I did quite like the Al Bhed cypher stuff, and I was genuinely intrigued that they'd managed to make a substitution cypher that remained pronounceable. How well does that work in Japanese? However, also as a puzzle fan, me being interested in the cypher led to me cracking it fairly early on, and then painstakingly pausing and translating each message as it appeared, which ended up being somewhat tedious. It'd perhaps be quite nice if, along with the NG+ cypher transfer, there was the ability to input your substitution alphabet after you've figured out the gaps and have things changed for you automatically; I knew Al Bhed long before Tidus did, at that point the game should really step in and take out that layer of hassle.
I've mentioned elsewhere - quite recently actually - but just to reiterate, the battle system is great, but it really shouldn't directly reward swapping every character into a fight, optimal play should never be tedious.
I think the parts already mentioned were the meme-like moments at the time, those were always made fun of. Despite that, I think FFX is still an amazing game, and I hope Square at some point go back to that battle system in a mainline game, it was clear and gave you the time to plan your moves carefully so it wasn't chaotic BS (Unless you had a random ambush by a Malboro).
I think certain genres trying to go full-scale open world is coming at a cost, and could stand to scale-down or have some more linearity so the developers can concentrate on making the good stuff :)
It really wasnt. I wanted to like the game but it sucked. The battle music and final boss music was bad and really jarring. The character design was absolutely awful. The voice acting and dialogue was bad, the main story was hot garbage. The special attacks were extremely underwhelming, and the quests felt really repetitive.
The game was a good technological achievement but it was not a classic. Especially coming off the heels of final fantasy 9. Final fantasy xii was its superior in every possible way. I hated the game back then and time has not been kind to it.
I wish I loved this game as much as people do. I just can't get over the character designs, and that one mechanic that requires that you tag a party member in for a hit for them to get any kind of EXP from the fight. Made grinding super tedious to keep on having to rotate in every party member every single fight just for a pittance.
I loved it and played through it three times back in the day.. I never replay games to be honest so this is a pretty big deal to me. Probably spent at least 100 hours playing blitzball games (haha). The laughing scene is really bad during the game and especially bad in isolation.. just sort of an unfortunate misstep that is easy to poke fun at.
FFX has the distinction of being really good, while also being indicative of the issues the series would come to face later. It's linear and it goes all in on some weird world building, but it's not literal pipe areas and unexplained lore like FFXIII.
It also has, bar none, the best ending of the series. Altogether, I think it's a great game on its own.
HA HA HA :/
Dude I just said they have famous dads, they literally have a lot in common, but they chose to ""laugh"" awkwardly to relieve tension. They were in a major city, they could have gone shopping/chatting. Fake laughing is a laaame way to break the ice, regardless of nerves (and just translate the scene to a real life setting where you crush is now thinking youre a weirdo)
I'm replaying this game and I am really shocked at how rushed the entire Macalania Temple to Bevelle arc is. Like, they get to the Bikanel desert by teleporting and then every place after that is a short little line until the Calm Lands. I didn't remember that part being like that at all.
I say that as someone who thinks the events at Home and Bevelle as some of the most rewarding narrative moments in the game.