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Elden Ring or Breath of the Wild

  • Elden Ring

    Votes: 2,039 59.1%
  • Breath of the Wild

    Votes: 1,411 40.9%

  • Total voters
    3,451
  • Poll closed .

Rurouni

Member
Dec 25, 2017
1,382
Now that its been around a month since launch of the former, which open world game between these two did you felt offered a greater experience overall?

Elden-Ring-Shows-Breath-Of-The-Wild-2-Needs-More-Enemy-Variety.jpg
 

Lobster Roll

signature-less, now and forever
Member
Sep 24, 2019
34,257
They're both bona fide 10/10 experiences and my answer for which is superior could change by the minute. They're both truly spectacular titles and entries to their franchises.
 

Stairmaster_

Member
Jan 27, 2019
265
They're both shockingly similar to each other, yet even more shocking is that I love them both for entirely different reasons.
 

spman2099

Member
Oct 25, 2017
10,891
For me, the answer is very, very obvious. I feel like a lot of people voting for either option are going to feel that way. They just serve very different types of experiences.
 

SoulsHunt

Banned
Dec 3, 2019
3,622
The answer is obvious, it's Elden Ring and it's not even close.

Objectively and subjectively, I agree with this answer.
 

Aurc

Member
Oct 28, 2017
6,890
Elden Ring by far. Breath of the Wild bored me to tears. Bland combat, the same like 4 enemies on repeat, weapons that break after a few hits, etc.
 

Deleted member 36578

Dec 21, 2017
26,561
Elden Ring is the more varied game and for that I love it more. Breath of the Wild isn't even my favorite Zelda but Elden Ring is my fav From Software game.
 

NotLiquid

One Winged Slayer
Member
Oct 25, 2017
34,734
I quite like Elden Ring's legacy dungeons a whole bunch but I don't think Elden Ring is a particularly "great" open world game in the sense that I want to spend more time exploring and traversing as opposed to just getting to the destinations. Too many aspects of its world design and mechanics aren't very conducive to carry that kind of mentality. The game is at its best when you're doing the main dungeons because that's where they get the most out of the mechanics. At a certain point, the open world becomes filler.

Breath of the Wild, in spite of its less unique rewards, manages to stay far more consistent with the spoils while at the same time being way more interesting to survey, maneuver and spend time in. As far as the "open world" aspect is concerned, I think this part reigns supreme. It's a mechanical playground that's extremely well considered. If Elden Ring's open world felt like a big world select, then BOTW's open world feels like one really big level in and of itself; rather than being filler, that world is the content. It also helps that the things you do in that world don't just boil down to combat.
 

Diogo Arez

One Winged Slayer
Member
Oct 20, 2020
17,600
I don't like Breath of the Wild at all, so Elden Ring by far, even though some things there also disappointed me
 

DarkChronic

Member
Oct 27, 2017
5,031
Elden Ring is awesome but it's definitely Breath of the Wild. It was nice finding things in that game that wasn't just…another boss fight. Having towns/villages really helps break things up a bit from constant combat.
 

Common Knowledge

One Winged Slayer
Member
Oct 25, 2017
6,227
I can't pick because the stuff one falls short in is what the other excels at. They just need to merge with each other.
 

Grunty

Member
Oct 28, 2017
7,318
Gruntilda’s Lair
They both set the example of what an Open-World game should be. Zelda is my favorite franchise of all-time and it has an upper hand just for that reason, but even then, I have to give it to Elden Ring. The primary reason is because of how much variety the game offers. While enemies and such may not have much to do with the design of the world itself, they do add to each of the different segments in the world by keeping it fresh and exciting. That's what BoTW was missing the most and I hope it gets rectified in the sequel.
 
Oct 25, 2017
5,589
Tired: "Leave politics out of our gaming discussion".

Wired: Just going ahead and making The Thread.

Bully for you I guess.

Oh well. At least now it's happened. Glad we can settle it, right?

Right?
 

Uzupedro

Banned
May 16, 2020
12,234
Rio de Janeiro
To me both are trying things differently enough to be real hard to compare, for example ER has more variety but actually engaging with the open world is done better in BOTW, but the drawbacks of each game are ''intended'' if this makes sense.

Fwiw I think I had a better experience with BOTW but ER is still phenomenal on its own.
 

Theguyface

Member
May 30, 2020
283
Elden Ring and I'm not even out of Limgrave. I finished BOTW but I also find it very overrated. Big empty world with good gameplay.
 
Oct 25, 2017
7,294
new jersey
BotW gets props for fun to explore, but after playing Elden Ring there's no contest. Even the smallest things in the game like infinite stamina in the open world makes the experience x100 better than BotW's.
 

Foffy

Member
Oct 25, 2017
16,372
Breath of the Wild was great because it took Zelda's too restrictive training wheels that seemed to get lodged harder and harder from game to game away. That openness, pardon the pun, was a breath of fresh air. The issue though, is that in that space, there's not a lot of memorable things to do or see. There's landmarks, but most of them are the "climb up here" sort of thing. Shrines are scattershot and all over the place, repeating light concepts over and over again.

Elden Ring, by contrast, offers an open world with a more handcrafted design. Areas that are empty at a distance likely have something interesting there with a unique drop or a boss that will drop from the sky. Dungeons are littered all over the place and while they too repeat concepts, there's far more variety in what they do and what they represent. They even try to justify the repeats with lore context, something Breath of the Wild never even tried. The main dungeons are a flex to dungeon design in other games.

The correct answer is Elden Ring, for it avoids a lot of the pitfalls of open world games where they feel open, yet barren. Lots of room but little to do in a memorable way. Elden Ring really tries to avoid that same problem, and I'm genuinely surprised that it succeeds at it more times than not. A new standard for what open world games need to incorporate in terms of spicing up the game map.
 

Bright-Light

Member
Oct 29, 2017
291
BOTW after a while the joy and mystery of exploring got a little boring (although I guess that depends on what you discover and when). Whereas Elden ring is constantly just taking My breath away. So for me Elden ring is the better open world game.

However that does not make BOTW bad in any way.
 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
92,361
here
i went off exploring in a hole in the ground (instead of exploring a whole new continent i just got access to) and by the end of exploring i rode in like 50 coffins and killed a big boss and now i have a +9 magic flail that looks like the universe

elden ring
 

NediarPT88

Member
Oct 29, 2017
15,065
I haven't played BOTW, but I gotta say that Elden Ring lost the "wow" factor the more I played the game and started noticing the same patterns being used everywhere.

When I was starting the game I actually thought "this game has the best exploration ever" but after a few areas it became too predictable. Enemy reusing is also off the charts.

Maybe I'm playing it wrong and shouldn't explore every corner of the map, but I gotta say that it does often feel quantity over quality so I hope From goes back to their usual style for their next games, or instead increases their budget so they can fill their open world with better content. They definitely can after ER sales.
 

lvl 99 Pixel

Member
Oct 25, 2017
44,607
ER is the one I spent 150 hours on without realizing.

It kept throwing wild new experiences at me and stayed challenging, meaning exploration had more purpose. BOTW did neither.
Also Torrent >>>>> horses in BOTW.
 
Last edited:

Sparks

Senior Games Artist
Verified
Dec 10, 2018
2,875
Los Angeles
Not a HUGE BOTW fan and I do like Elden Ring a lot and do like its world... but gave it to BOTW, because there is actually stuff in the world that isn't trying to murder you 100% of the time. So it's a bit more rewarding exploring in a sense.

But yea, the RDR2 option wasnt there, I tried to find it.
 

Tuck

Member
Oct 25, 2017
3,576
I think Zeldas overworld was more fun to explore because of the climbing.

But Elden ring does a much better job of integrating it's points of interest into the world itself. Feels more natural than the shrines in Zelda. It also has a much, much better horse. And better rewards for exploring thanks to the level progression system and insane number of weapons (that don't break!)

Both have some amazing views.
 

brinstar

User requested ban
Banned
Oct 25, 2017
10,257
It's hard for me to choose but I think from an "open world" perspective I have to go with Zelda just because I like being in the world of that game more, whereas with Elden Ring the open world is just something I have to cross to get to stuff. I can't climb, I can't glide, I can't make bridges and campfires and rafts. There's no towns of funny folk to discover, etc. The horse is dope but a lot of it is just going from Dark Souls encounter to Dark Souls encounter.

That said the combat, dungeons and enemy variety is way better in Elden Ring so I figure it's gonna super win here just for that lol
 

MegaSackman

Member
Oct 27, 2017
17,671
Argentina
While Elden Ring reuses a lot of stuff, I always felt that something new and unique was around the corner, even if sometimes it wasn't.

BOTW has a phenomenal crafted world but it made me feel that no matter where I go, I'll always find a Shrine or Korok seed as a reward... even if you can actually find something unique exploring.

So yeah, I vastly prefer Elden Ring's approach.
 

BlueManifest

One Winged Slayer
Member
Oct 25, 2017
15,301
Botw has more to learn from elden ring than elden ring does from botw that's all I'll say