There was a time when Steam was the only launcher available for PC gaming and those times were both dark and light with a range of reason from a huge variety of titles to choose from to launch days of big titles causing Steam to blow up and be non-functional. My title doesn't excuse past Steam or even present Steam, as there are still issues to do with more the design discoverability aspect of Steam, but my question is more on the non-Steam competitors.
Why is it then that we have competitive publishers who are mainly seeking higher profits from their titles (a fair enough reason albeit one filled with its own controversial topic) creating these bastardised launchers that are so significantly worse than the competition they so hate and demonise for stealing all the profit? Again, Steam isn't a saint and has learnt a heck of a lot in its many years on the market, but that is your golden standard competition yet services like Uplay, Origin, Epic and GoG all suffer when it comes to usability and performance. Why do they run like a treacle treadmill? Why do I feel like I'm fighting the system just to play a game?
This especially comes to light with Epic Games Store, who so vehemently fights against the monopoly yet offers such poor usability in their client that it makes me less interested in wanting to invest in the ecosystem. Do the clients actually run well and maybe I am just a unique case of everything is broken? I run a Ryzen 1700 coupled with a 1070 and 16GB DDR4 3000Mhz so I'd say my system can most definitely handle some measly clients but maybe I'm wrong there?
TLDR; Why are non-Steam clients so badly optimised against the big, bad monopoly boogieman?
Why is it then that we have competitive publishers who are mainly seeking higher profits from their titles (a fair enough reason albeit one filled with its own controversial topic) creating these bastardised launchers that are so significantly worse than the competition they so hate and demonise for stealing all the profit? Again, Steam isn't a saint and has learnt a heck of a lot in its many years on the market, but that is your golden standard competition yet services like Uplay, Origin, Epic and GoG all suffer when it comes to usability and performance. Why do they run like a treacle treadmill? Why do I feel like I'm fighting the system just to play a game?
This especially comes to light with Epic Games Store, who so vehemently fights against the monopoly yet offers such poor usability in their client that it makes me less interested in wanting to invest in the ecosystem. Do the clients actually run well and maybe I am just a unique case of everything is broken? I run a Ryzen 1700 coupled with a 1070 and 16GB DDR4 3000Mhz so I'd say my system can most definitely handle some measly clients but maybe I'm wrong there?
TLDR; Why are non-Steam clients so badly optimised against the big, bad monopoly boogieman?