I've been echoing that I want switch to have a library of it's own, but with some standard overlap (sports and the like). I personally don't expect every third party game to come out for the Switch. But at the same time, i don't expect every one to come out for any platform. I'm hoping that the third party devs find a niche to tap into where they can expand their franchises, by making variations/ spin-offs that are made specifically for the switch and maximizing the system's strengths. In the old country I made mention of Kingdom Hearts as an example. The handheld versions of the games were every bit as important to the story and as high as quality it could be given the hard ware they all released on. Dead Space extraction was also really good, and it fit into the story beautifully.
Looking at how people have no problem double dipping, or buying double packs of games (pokemon/fire emblem/yokaiwatch). I feel like they could make a real killing. why not have a Red Dead for switch that may tell a story that ties in 2 a dlc arc in 2, but built for the system based on it's specs? the thing about it being less powerful generally means it has a lower dev cost to make. SO why not go that route. Not only will it get people to buy multiple system, but they can sale multiple games.
I believe if devs have the switch in mind for a game they are making for the consoles/pc at jump, they create a scalable workflow where they can reuse many assets to make a spin off of the game, keeps dev costs down for the switch version.
I know it's wishful thinking, but i think that would be win win for everyone.
Looking at how people have no problem double dipping, or buying double packs of games (pokemon/fire emblem/yokaiwatch). I feel like they could make a real killing. why not have a Red Dead for switch that may tell a story that ties in 2 a dlc arc in 2, but built for the system based on it's specs? the thing about it being less powerful generally means it has a lower dev cost to make. SO why not go that route. Not only will it get people to buy multiple system, but they can sale multiple games.
I believe if devs have the switch in mind for a game they are making for the consoles/pc at jump, they create a scalable workflow where they can reuse many assets to make a spin off of the game, keeps dev costs down for the switch version.
I know it's wishful thinking, but i think that would be win win for everyone.