If they have their own storefront, keep all the profits, even keep the dirty online charges. why won't they do it? Do they really believe everyone will flock to pc? notice.... I said they can still keep their online network prices.
Because their storefront on the console allows them to get a cut of third-party sales. They don't get that on PC.
Also, I'm assuming you're talking about Sony and Nintendo, because Microsoft is already doing that.
They do if they own the storefront. See EA.Because their storefront on the console allows them to get a cut of third-party sales. They don't get that on PC.
What does this comment even mean?Do they want Russian hackers? Because that's how you get Russian hackers.
? Releasing games everywhere would further improve competition, not the opposite.I thought competition was good? So competition was good but we also want all games on single platform. Which is it?
EA doesnt have a console they need to try and sell.
Would you buy a 586$ pc to play ff7? Chances are no.
PC has competition, though. Mainly AMD/Intel/Nvidia. Also you can cheer for Team Linux who are taking on the Microsoft Monolith. PC and consoles are very different. Consoles are all about HARDWARE. PC is all about the abstraction of hardware. The Xbox is moving very rapidly away from the hardware-oriented model, which reflects how MS thinks about consoles.I thought competition was good? So competition was good but we also want all games on single platform. Which is it?
Because then why would you ever play anything that isn't a PC?
Oh, lol. Sorry, I'm not in on the joke =(
A console is just an applied PC, really. It'd be quite feasible to simply develop and sell a "PC console", the ultimate realization of the Steam Machine, one might say.
That isn't really true. There's a demographic divide that'll probably never be bridged. People will play the console version of a game because they want to play on consoles. It's very rooted in stuff like mouse and keyboard controls and the like, too. (Although MS seem to be aiming to bridge that in some ways.)
I rather spend $600 then to spend $400 + $300 + $500 to have access to all games.
this is a myth.Aren't games coded and developed on computers anyway? It's weird that they can't even release a PC version when it's all there to begin with.
I'd be fine with that too: let any software be available on ANY hardware capable of running it.
You need to spend money to port a game to PS4 or any console, reallyI'd be fine with that too: let any software be available on ANY hardware capable of running it.
Maximize your potential amount of users and let customers decide what device is more convenient for their needs.
It's always a bit weird to me how people act like platform exclusivity should be the "natural order of things" and it couldn't be any other way.
When you think about it, the gaming industry is the only part of the entertainment business where producers of content DELIBERATELY cut out the largest possible portion of their potential user base to serve a specific sub-group of it.
The idea of a movie studio producing something that you could watch only on a certain brand of television or a music label releasing albums that could be listened only on certain radios/stereos is so ludicrous for us, we would mock into oblivion anyone who tried.
But then it's about games and suddenly, just because we are used to it as the norm, the reaction becomes "But OF COURSE Sony/Nintendo/Whatever are going to aim their software just at a specific, selected portion of user base on platform X. It wouldn't make sense otherwise!".
What's a myth about it? Games are developed using engine tools on PC/Mac, then tested on a console development kit. Many engines used for modern games are cross-platform, but that doesn't mean making it run on all platforms is trivial (save for Unity). Proprietary engines can be made specifically for certain hardware, but the tools used for that development are still ran on a PC.