The ultimate point is that if a first party company pay for the entirety of a game's existence, it's a first party game full stop. Doesn't matter if it's made by a developer that just opened up their doors yesterday, it doesn't matter if it's a developer that's owned by a first party but not in the same building as the rest of the internal devs, it doesn't matter if it's an IP that the first party doesn't own and it sure as hell doesn't matter if it's not a AAA game. People wanting to argue otherwise are not interested in arguing in good faith, plain and simple.
of course, you're 100% right. i'm just saying the double standards don't end there, and the same people who look at something like arms as a failure would look at another exclusive on their favorite system as a big success, when it might have sold around the same numbers, most of it at discounted prices.
If it didn't hook people why would they make another one?
because they want to hook people again with a new entry in an IP that debuted at 2+ million copies, doesn't take a rocket scientist to figure it out.
so because it got updated then it means that it is successful now?
no it's successful because it sold well, period.
it would make sense to make it a dlc then, but I doubt they will.
not if it's a game on a new platform, and you can never make as much money with dlc as you can with a new game
if the biggest fighting game is on the switch, then it means that the platform is good place to put fighting games like mk11.
but that doesn't mean every fighting game on the platform should look at smash for how much it can/should do. 98% of games out there on any platform and any genre will never do as well as smash.
ranked takes ages to find players.
so? people are still playing other modes.