Why would I pay $60 for a game that's coming to a service I already subscribe to? Isn't that the definition of devaluation?
There's a list of games I'd like to play but they're perfect "stocking filler" for game pass so I'm waiting for that. They might not appear, but I'd rather wait than buy the games, even at a discount. If game pass didn't exist I'd probably had bought these games by now.
Also just because something is successful (Spotify/netflix) doesn't mean it hasn't devalued the content. Fast food is extremely successful but I'd also say it's devalued quality ingredients.
Probably important to note for a lot of people that being able to sell a game gives rights to the consumer whereas moving games to subscription services takes rights away from the consumer
Seems legit.Subscription services have not devalued content in any other industry.
Not sure if we can compare gaming to any other industry because of in app purchases. You can give a game away for free and still make a shit load of money. Look at Fortnite.
I don't mean literally taking away rights. Rights might not even be the right word, maybe control, power or options are better words. If a game goes to a subscription model instead of being individually sold physically, someone now can't sell the game.What rights are taken away? You never owned the game to begin with.
Well I don't rail against subscription services. I don't like them but for example I don't think I've posted about Stadia once. I would guess a lot of people dislike subscription services for reasons other than devaluing games, and the argument that they devalue games is another negative on a pile of negatives to them. Resale might devalue games too, but if they do people might overlook it because they see it as fundamentally, as a whole, offering control to consumers.Subscription services don't take away retail sales, so this argument makes no sense.
Based on your premise, you should be railing against digital game downloads, not subscription services.
The food analogy doesn't really work. Quality ingredients are still expensive and people acknowledge that. It is just that the vast majority of people are willing to settle for something less due to economic constraints.
The food analogy was more along the lines of seeing a $1 cheese burger from maccas and assuming it cost less than $1 to make, which is false when you think about all the agriculture requirements, trucking the meat to the restaurant and paying the person to make it for you etc. for all we know the cheeseburger is a loss leader, but this thought devalues the cheeseburger and this is where the bar is set for people to compare. Now compare this to a $8 cheeseburger from some scrappy hipster joint. The ingredients are probably made at the same place, and I wouldn't say the hipster burger is 8 times better, but because of it's price it's perceived to be of better quality and value.
So of course when I see 100 games for $15.95 per month or one game for $60, I inherently place more value on the $60 game.
Whether that devalues the 100 games I don't know, but I certainly never planned on buying the outer worlds after they announced it for gamepass, even though if I had I could've been playing on my ps4 pro, but instead chose to play on my Xbox one s for cheaper.
Probably important to note for a lot of people that being able to sell a game gives rights to the consumer whereas moving games to subscription services takes rights away from the consumer
Because Publishers don't set the price of used games, meaning they aren't placing a lower value on them out of the gate.
Because it's your right to sell your own property.
And because selling games used doesn't necessarily devalue them. See Nintendo's used games.
We know the effects of subscription services, Netflix and Spotify have been around for 10+ years.
How? People still go to concerts and pay money for those. Vinyl sales experience record highs every year.
There is no devaluation. The people who still value music enough to pay for it pay for it. Those who find streaming services are enough would never have consumed music at the scale they do in the absence of those streaming services. The subscription services expanded the market.
Free to play games have started to affect the console/PC space as well with major publishers citing Fortnite as a factor in weak sales of their $60 products. We've got a version of League of Legends on the way to console, and Destiny has gone free to play. It's only going to become a bigger part of the market.
The $1 a month for Gamepass is a temporary deal targeted at new users. It's a standard user acquisition move that most companies use.
These deals won't be there forever, no more than anyone expects Apple TV + to be free forever to subscribers.
What ?!?!But that's not a) the market price, which you said before is what we are talking about, and b) the thing that actually matters to anyone.
Why should a consumer be concerned if something is devalued? We don't owe the medium anything imo
Concern trolling mainly. One just needs to look how much extra visibility TV shows got since the arrival of Netflix and other services, how much more music people consume since Spotify and such are a thing. Services like Game Pass will drastically increase the visibility and playerbase for games, and while day 1 sales may be hurt from it (not a given, we know of games that are actually selling more thanks to the Pass), in-game spending, merchandising, sequel interest, social relevance, etc. will drastically increase, making the game more future-proof. My gaming habits are already mutating since Game Pass arrived, and I'm playing more due to it.
Cart before the horse on this one. Decs didn't start aggressively cutting price based on a feeling. They did it because 95% of games make their money in the initial month or so of release, and have for at least two decades.That strategy devalues games faster than anything simply because it shows us that publishers don't trust their games to maintain sales.