1. Phantom Thief

    Phantom Thief
    Member OP

    I think that the games are being emulated on here, porting them wholesale would be prohibitively expensive. Might be totally wrong though.
     
  2. johan

    johan
    Member

    Most straightforward way to make a rewind feature is by leveraging the save state feature. Just record a state every x ticks, and load those states when rewinding. Lower x yields smoother rewind, but requires more memory. I bet that's how the NES and SNES classics do it.

    If the PS Classic emulator is PCSX, than you'd expect it to have save state functionality. Implementing rewind should be trivial, unless the PS Classic comes with the bare minimum amount of memory to run the underlying operating system and the game.
     
  3. KalBalboa

    KalBalboa
    Member

    Everything I'm seeing online says that a PSX emulator with a rewind function would be a taxing proposition. Memory demands and the amount of background processes necessary apparently spike once you hit N64 and PS1 for this sort of thing. Considering how long people have been emulating PS1 games (I'm talking nearly twenty years here), and the fact nobody seems to have put one out there with a rewind feature, I'm assuming it's a pain in the neck for whatever reason.

    My initial point still stands, as I was responding to this:

    I'm getting the impression it was actually pretty hard.
     
  4. Fafalada

    Fafalada
    Member

    ~4MB save-state doesn't exactly make things trivial, these boxes are obviously cost-constrained, so memory won't be in abundance.
     
  5. Wamb0wneD

    Wamb0wneD
    Member

    Right, Ratched and Clank is such a new IP. Medievil as well. Crash and SotC remakes are so new I can't even. Playstation Classic doesn't exist in your world I guess. Notsalgia company lol. And I'll take the gameplay/artstyle/tone - changes between every Zelda title over 4.5 Uncharted games that have barely anything going for them but graphics, same IP or not. I love what Sony does most of the time, but to pretend they aren't going for nostalgia in the midst of their Playstation Classic is utterly ridiculous. Some serious console warrior vibes with this one.
     
  6. Ex-Actarus

    Ex-Actarus
    Member

    It’s possible. But what I mean was it possible to propose more “extra” features ? It would have been nice. I hope they will do it for the PS2 Classic.
     
  7. KalBalboa

    KalBalboa
    Member

    I'm actually super interested in this topic now: which Capcom Legacy Collections had the rewind feature for PlayStation games?

    Where has it been done before?
     
  8. johan

    johan
    Member

    I suppose I should've been clearer about the cost of hardware involved in implementing this feature. I was mostly thinking from a software dev angle. In that case, implementing the feature should be fairly easy.

    But yes with 4MB per save state, you'll run into memory limitations pretty quick. Also creating and writing the save state will cost some cycles, and if the CPU is not fast enough to do that concurrently with playing the game, then you can't do rewind.
     
  9. Phantom Thief

    Phantom Thief
    Member OP

    Just looked it up, it was Mega Man Legacy Collection. That said, that one also has no PlayStation games so disregard lol.
     
  10. KalBalboa

    KalBalboa
    Member

    Yeah, exactly, haha. My point still stands!
     
  11. Equanimity

    Equanimity
    Member

    Care to share the fact based definition of video games remastering?

    Wait, what? You consider last gen games remastered on PC because they're able to play them in 4K?

    TNC is not a remake. Shadow of the Collosus and Resident Evil are good examples of a remake.
     
  12. RedSwirl

    RedSwirl
    Member

    Console gaming in general doesn't care about its history most of the time.
     
  13. Fafalada

    Fafalada
    Member

    Well yes, that perspective makes it relatively simple - within reason.
    I mean are we ok with rewind with say... 1-second granularity or are people demanding it per-frame (which starts to go prohibitively expensive even on high-end hw).
     
  14. Zem

    Zem
    Member

    Kind of funny that MS is so far ahead in this aspect even though they have far less nostalgia and back catalogue for obvious reasons.
     
  15. RedDevil

    RedDevil
    Member

    Certain posts on the MediEvil thread, Crash's Trilogy after its release and even on this one also makes me think that PSfans don't care that much about that either. And like others mentioned a lot of reliance on third parties makes things difficult for Sony to approach.
     
  16. JuicyPlayer

    JuicyPlayer
    Member

    Not putting Ape Escape on the classic was a stupid mistake.
     
  17. Papacheeks

    Papacheeks
    Member

    They are using the models that are in the original cutscenes. Do you not understand how video games work? The character models used in a rendered cutscene aka movie file are more detailed than the ones in game. Still same assets within the confines of the game, they just used the ones that were in the rendered cutscenes since they were way more detailed. It's still not a remake, they are still using assets from within the original source of the game. Same thing was done with Last of Us remaster.

    Not surprising when looking at the backbone of their company is OS/SOFTWARE so getting older games running on their current system is something they are well equipped to do.

    But the reason they doubled down on it early on in the gen instead of having it a main feature at launch was because of where their position was, and wanting to retain player base.
     
  18. Toriko

    Toriko
    Member

    The difference between SOTC on Ps3 and SOTC on PS4
     
  19. Pretty much all the above.
     
  20. Adam802

    Adam802
    Member

    Bc they're arrogant once again
     
  21. Feffe

    Feffe
    Member

    Interesting, didn't know about that. So Canoe is a de-facto fork of Higan, right? Shouldn't they release the source code?
     
  22. UshiromiyaEva

    UshiromiyaEva
    Member

    It doesn't own a huge part of its legacy. Look at the top 10 or so selling Playstation 1 games for example.

    Gran Turismo entries heavily rely on licensed content. the Crash Trilogy, MGS1, multiple Final Fantasy games, Tekken, and Tomb Raider were all or are now currently third party properties. What's left of the PS1's legacy titles that they still own range from relatively obscure (Vib-Ribbon, Medievil in the US, etc.) or no longer holding the same level of relevance that they did back in their time (Parappa, Twisted Metal).

    The Playstation Classic product really shows that while they were able to reach out to secure the rights to a handful of their best sellers, the glaring absence of entire franchises that made their mark on the lifetime on the system are too big not to notice. While I would say the SNES Classic provides a really quick indication of the best of the best for the SNES with some omissions, the PS1 Classic is nothing close
     
  23. TheSyldat

    TheSyldat
    Member

    It started as a fork but then diverged fairly profoundly , but the same team also work on the BSD version of Higan cores so their findings do get contributed upstream to Higan some few months after .
    NERD guys are therefore in the clear given they recontribute their findings upstream to Higan .
     
  24. zsidane

    zsidane
    Member

    I blame it on corporate culture
     
  25. ShinNL

    ShinNL
    Member

    I think this is unfair proposition. I completely agree with the statement "why would anyone play this".

    Nintendo consoles started in the 8-bit era, whereas Playstation in the 32-bit era. Sprites aged much better over time than low quality unfiltered 3D. It was impressive for the time, but it looks like ass today.

    For example, Ocarina of Time 3D, which is a remaster, still looks very dated. Imagine if it's released in it's original form with it's original framerate. Why would anyone play that? Even with nostalgia it's very hard to swallow.
     
  26. Huh. Yeah, that's about right. The examples in the OP also show how Sony shouldn't try and play Nintendo's game. They're just no good at it.

    Drawing new exclusives out of their first party devs, on the other hand- they should keep going after that.
     
  27. People are usually able to go back to games they loved, no matter how old they are. After all, people still love NES games and I'd personally argue they've aged no better than than N64/PS games, at least for me, with how much better the various genres from that generation have been done since then. Tons of folk would be able to to back to classics like FF7 and OoT, no problem
     
  28. Fisty

    Fisty
    Member

    Thank you, great example so we can hopefully move past this lol

    Shadow of the Collossus PS4 is a remake, Shadow of the Collossus PS3 is a remaster, and if Sony released SotC as a PS2 classic on PS4 it would be "enhanced" emulation because it is the original PS2 game at a higher res and more stable framerate.
     
  29. BradGrenz

    BradGrenz
    Member

    It's amazing how quickly the cartoonishly ignorant caricature of the PS Classic has taken hold on the board today.

    A rewind feature for PS1 would be tremendously more complicated and resource intensive than on an 8 bit or 16 bit system. Its absence is totally understandable given the target price point.
     
  30. Mona

    Mona
    Member

    bring this back Sony or i riot



    best sound in gaming
     
  31. Castile

    Castile
    Member

    It is bad, and I can now imagine a PS2 classic lineup with more than half these tittles missing. Only one I can excuse is DMC, which should be replace by DMC3.
    [​IMG]
     
  32. DanteLinkX

    DanteLinkX
    Member

    Loool that user name posting this cracked me up good.
     
  33. Dyle

    Dyle
    Member

    It comes down to the fact that they only reference their past in relatively rare occasions and when they do they are referencing one specific thing, rather than a large group of things. Nintendo is constantly bringing old things up, not just to rely on the old things for those who were there but to introduce them to new players. I think Sony forgets that they have to re-introduce these ips and ideas steadily, seeding them in the minds of their consumers new and old if they want their legacy to really drive new business. You can't just say "Hey look, it's Vibri! Remember her?" once, you have to do it all the time or that mixture of collective memory and uninformed curiosity lies dormant. You have to put in the work to make legacy content matter and they don't seem to understand what work they need to do to make it matter to their consumer base.

    It's like if Nintendo were to remake Startropics in a style very closely tied to the original. It wouldn't work beyond very hardcore fans because Nintendo hasn't talked about Startropics in decades and the idea of wanting to return to that game or celebrate what made it interesting for some hasn't been seeded in consumers' minds. They do a lot of great stuff with certain legacy brands but the rest fall flat because of this lack of re-exposure.
     
  34. Aokiji

    Aokiji
    Member

    let me stop you right there
     
  35. Aokiji

    Aokiji
    Member

    lmfao