Bloom gave the shooting a different rhythm that rewarded mastering that rhythm over spamming RT.
okay 1, that's what fire rate IS.
2, no it really didn't. Because it was better to fire as fast as possible in case you did get lucky. It was never worth it to shoot slower and then hope that the other guy who fires really fast doesn't get lucky. The only way to get a kill by firing slowly reliable against anyone who wasn't trash was to get a good drop on them. That is not how to encourage good gun fights.
Bloom "penalized" "spamming" (aka firing at the fire rate of the gun like in a normal game) by making the final hit random. All that does is produce randomness. I never came across anyone who didn't fire at max fire rate and nor did people I knew who played Reach for hours. That's how they conveyed it to me as well.
In what way does having an increased margin of error also increase the likelihood?
....because going towards the person decreases the margine of error, and the benefit of spamming overweighs the negative of randomness the closer you get and thus the less the randomness matters??
..???
This isn't hard???
You just..threw out that part of that person's post. Are you daft?
Last edited: