Everything always is.
I'd take a guess that file size could temporarily at the very least go down with redundancy being no longer needed. But games will definitely get bigger and bigger so yeah that eventual my SSD is full now what? question will matter.I want to see how this is going to work with multiple games? It's safe to assume the SSD will be 500GB, if it's 1TB then the console is going to be expensive. However that 500GB or even 1TB is going to go really fast, hell 4-6 AAA games and the drive is full.
So what's going to happen then? If you use a external drive it's going to be a lot slower even if it's a external SSD due to the fact it will be external via USB.
I doubt there will not be an expansion slot, M.2's are so tiny I can't see why it wouldn't.Seriously, if Sony and MS just put one or two SSD bays in the console itself, that would be aces. Even if they have to dictate which type, that is still better than not having an expansion option.
I doubt there will not be an expansion slot, M.2's are so tiny I can't see why it wouldn't.
It's a raid card.I never had one of these sorts of cards in my PC before. The three drives in my PC right now are plugged directly into the three M.2 slots on my motherboard.
How does this sort of card work. I'm assuming it's full 16x PCIe bandwidth because I can't see the benefit of the speed being split four ways at 4x bandwidth. Are these treated as four individual drives, or is this strictly for RAID purposes?
This and marketing. Its gonna be a game changer for sure, but its obviously gonna be really exaggerated too.Because consoles are the baseline for multiplatform titles therefore it's console limitations that dictate game design.
Because consoles are the baseline for multiplatform titles therefore it's console limitations that dictate game design.
Isn't the Scarlett supposed to be similarly designed?Wouldn't be surprised if some multiplat games still target lower speed hard drives.
Probably worth its own thread.
Rich seems to think like what I said earlier. This SSD is going to be on the board itself and wouldn't be replaceable. It wouldn't be a specific standard he says.
Edit: There is a thread. https://www.resetera.com/threads/di...troller-ui-ssd-news-reaction-analysis.146244/
My thinking is more about PC's having a vast amount of variety in hard drive support. I'm sure some devs aren't going to abandon HDD users. I could be wrong tho.
It will just become another PC Requirement bullet point down the line.My thinking is more about PC's having a vast amount of variety in hard drive support. I'm sure some devs aren't going to abandon HDD users. I could be wrong tho.
This thread has taught me that it didn't make a difference because SSDs, being absent from the console baseline, didn't factor into game design. But now that they will, everything will be magical. And with so many armchair experts here, I literally don't need to wait till next year, release, and some Digital Foundry benchmarks demonstrating this seachange.I really want to know in what world the switch from an HDD to an SSD in a PC didn't make a difference
I think you mean the M2s? Those can be changed I think? I'm saying this will be soldered on and might not be a shape or form that can just be replaced.Isn't that fairly standard (being mounted direct)? I know my friend's laptop does that.
I mean folks were saying real time Ray tracing is not important and its just a new gimmick for PC people. Apparently next gen consoles liked that gimmick enough to incorporate into their new hardwareThis thread has taught me that it didn't make a difference because SSDs, being absent from the console baseline, didn't factor into game design. But now that they will, everything will be magical. And with so many armchair experts here, I literally don't need to wait till next year, release, and some Digital Foundry benchmarks demonstrating this seachange.
I'm sold already!
Oh makes sense now why you don't think ssd was a game changer for PC which is of course wrong.Yeah this I don't really get this when people say loading times in console games are bad. They are WAY better than what they used to be on previous gen systems (especially ps1 era) sometimes you still get a longer load screen than normal especially fast travelling but generally speaking games have improved vastly with loading even with normal HDD due to faster processors and throughout.
Somewhat off topic but I'm not sure where else to ask. Does anybody know what the minimum hard drive size is for the PS4 Pro? I ask because I got an external SSD (which I love) and would like to install an internal one as well, but don't want to spend a lot of money since I don't need a lot of storage.
I mean folks were saying real time Ray tracing is not important and its just a new gimmick for PC people. Apparently next gen consoles liked that gimmick enough to incorporate into their new hardware
The reality is , that this forum is console centric, so anything thats related to PC tech are not as important until consoles make big news about having same tech too. Consoles and consoles games are needed because of lower barrier and it popularizes same tech to extent that you dont need 1k gpu to run it anymore down the line . But to pretend like RTX is insignificant like some people did , its clearly showingI mean, one can look at it as a stupid fight betweeen PC and console users or one can look at the reality.
And that is, these technologies are significant, and when developers can fully prioritize them through a high enough baseline, they will actually become standard and far more creatively used in game design.
I mean, one can look at it as a stupid fight betweeen PC and console users or one can look at the reality.
And that is, these technologies are significant, and when developers can fully prioritize them through a high enough baseline, they will actually become standard and far more creatively used in game design.
It's not about whether this forum is console centric at all, it's about what this means for the industry. Like it or not, the vast majority of AAA games are made for consoles first. That means this will have a huge impact on games for consoles and PCs alike, and this is a HUGE step up from the current gen.The reality is , that this forum is console centric, so anything thats related to PC tech are not as important until consoles make big news about having same tech too. Consoles and consoles games are needed because of lower barrier and it popularizes same tech to extent that you dont need 1k gpu to run it anymore down the line . But to pretend like RTX is insignificant like some people did , its clearly showing
I dont disagree thats its important and i know that consoles and console games dictate most of the tech when it comes to AAA.It's not about whether this forum is console centric at all, it's about what this means for the industry. Like it or not, the vast majority of AAA games are made for consoles first. That means this will have a huge impact on games for consoles and PCs alike, and this is a HUGE step up from the current gen.
The reality is , that this forum is console centric, so anything thats related to PC tech are not as important until consoles make big news about having same tech too.
I meant like what's the smallest hard drive size you can install? Does the OS support 120 gb hard drives or does it need to be larger?
Big doubts on main ssd being replaceable this time around although it could happen I guess. More likely there'll be side storage or external storage support.I'm just hoping it'll be user replaceable as I don't want a smaller size drive.
Either way It#ll be great not to be bottlenecked by the storage
Big doubts on main ssd being replaceable this time around although it could happen I guess. More likely there'll be side storage or external storage support.
The problem with this is M.2 drives range in speed based on whether it's SATA, NVME, number of chips, etc so trying to educate the masses which drives work and which don't might be too problematic.SSD's have the potential to fall in price so significantly over the course of 5+ year generation that I would be surprised if the new consoles shipped without the ability for users to easily swap M.2's.
It should be a bit easy putting something like this in the manual.The problem with this is M.2 drives range in speed based on whether it's SATA, NVME, number of chips, etc so trying to educate the masses which drives work and which don't might be too problematic.
But that doesn't factor in the number of chips on a NVME drive nor if it's PCI 3.0 or 4.0.It should be a bit easy putting something like this in the manual.
Changing a HDD would be the same when picking between IDE and SATA a while ago. The manual could say only get a "M Key" m.2 drive with a visual representation, and the length to pick. Though they could allow the maximum to the shortest length.
It should be a bit easy putting something like this in the manual.
Changing a HDD would be the same when picking between IDE and SATA a while ago. The manual could say only get a "M Key" m.2 drive with a visual representation, and the length to pick. Though they could allow the maximum to the shortest length.
But that doesn't factor in the number of chips on a NVME drive nor if it's PCI 3.0 or 4.0.
Thread should have been ended after this. This is the answer.
Nothing is designed around the super high end PC spec because the audience with that hardware is the size of an acorn.