PGR 4, the racing game that was born and quickly forgotten. Many people aren't aware of what this game brought to the table for the racing game genre. Bizarre Creations punched above their weight, and I feel like now is the perfect time for people to realize what this game brought to the table.
Variable weather conditions (rain, storms, snow, ice, heavy fog)
Night Racing
Detailed Interiors
Arguably the most in-depth sound recreation in a racing game
High quality city-scapes and textures
Beautiful natural lighting
Various cars and challenges
Quebec, Canada
The game was built using high quality textures and high polygon models, but in 2007, the developers were not able to push the Xbox 360 to the limits that were found later on in the console's lifespan. Though, it is worth saying that the game was, and in many ways, still a benchmark for games. The game is crippled by low resolution.
I'm going to show you images directly from the Bizarre Creations Flickr, which are uploaded in beautiful high-resolution quality.
These cities were made using real world texture sourcing from the cities that were presented in the game which gave the cities a felling of authenticity.
Shanghai, China
That's just a little bit of what there is to showcase. If this game were to receive XB1X treatment, we're in for a pretty amazing sight.
gifs:
I hope this thread doesn't look like a request thread, though it kind of is. I'm just making people aware of this game.
Variable weather conditions (rain, storms, snow, ice, heavy fog)
Night Racing
Detailed Interiors
Arguably the most in-depth sound recreation in a racing game
High quality city-scapes and textures
Beautiful natural lighting
Various cars and challenges
Quebec, Canada
The game was built using high quality textures and high polygon models, but in 2007, the developers were not able to push the Xbox 360 to the limits that were found later on in the console's lifespan. Though, it is worth saying that the game was, and in many ways, still a benchmark for games. The game is crippled by low resolution.
I'm going to show you images directly from the Bizarre Creations Flickr, which are uploaded in beautiful high-resolution quality.
These cities were made using real world texture sourcing from the cities that were presented in the game which gave the cities a felling of authenticity.
Shanghai, China
That's just a little bit of what there is to showcase. If this game were to receive XB1X treatment, we're in for a pretty amazing sight.
gifs:
I hope this thread doesn't look like a request thread, though it kind of is. I'm just making people aware of this game.