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wedl

Member
Oct 26, 2017
598
re: an upper limit to sales, it's weird how you see franchises like DoA try to clean up their brand and be more palatable to a wider world more increasingly critical of oversexualization yet still feel the need to cater to the weirdo fans who need 100% accurate nipple and boob physics
like, the people who play these games competitively don't even like this, stop
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
There's a difference, cmon now. Porn is porn, there's no reason why porn should be censored. And yes I can say something is attractive while also criticizing it. This maid character is clearly attractive, but her design is dumb as fuck! Serena and Jade on DQXI are attractive too but not playing even in the same ballpark as these FEH designs, please!

No, it wasn't to criticize you or appoint some hypocrisy. haha It's just because you said this and reminded me of those two comments that you made before.
 

Pixieking

Member
Oct 25, 2017
5,956
re: an upper limit to sales, it's weird how you see franchises like DoA try to clean up their brand and be more palatable to a wider world more increasingly critical of oversexualization yet still feel the need to cater to the weirdo fans who need 100% accurate nipple and boob physics

I wonder if this is more a political calculation than a design or sales one. GG, Comicsgate, anything Star Wars and that Riot situation recently have all proved that some fans (for the most part boys/men) are not afraid to cause an horrendous scene and a lot of harm in order to keep what they see as "theirs", whilst trying to "own the libs". In the case of DoA, I expect that if the dev/publisher did remove hyper-sexualisation and nipple/boob physics, that it would start a counter-movement that would only harm the developers and anyone who dared to say "change is good". Lots of whiny fanboys complaining that "this isn't the DoA we know and love, so get woke and go broke" whilst threatening to dox people and get others fired.
 

Deleted member 32561

User requested account closure
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Nov 11, 2017
3,831
Hrm... ..um... Can we talk about the term titninja for a moment? I'm sure the way its used here isn't meant in the following way-- but the way I see it applied, it almost always seems to imply "there is no value in this character beyond their sexualization" when, with the characters I see it used for, that's generally not true. And I generally, in fact, don't even see it in discussion adjacent to feminism (in spite of that one hbomberguy video which is great btw), but more in weird ass, gross "best waifu" debates and the like I come across. Like "ugh this titninja again, why couldn't it have been [the sexualized minor-appearing character] instead?" or something similarly gross.

Like, Kagero is a really interesting character, easily one of the best in FE as a whole. And while, say, Taki isn't deep, her backstory and personality are rather cool, and I- and many others I think- wouldn't balk at desexualizing her design. These aren't characters without merit. I admit I can't blame some people for assuming the worst because of the designs, and I feel like the fault is partially on the devs for undermining their characters with unnecessary sexualization. Like, there's no reason Kagero's outfit should have a lower cut top than her male counterparts when the outfit is otherwise the same, for instance.

It's just, still, discomforting. Idk. Feel free to tell me I'm just being stupid or too fragile, and I admit maybe I am. The term just makes me feel rather on edge given the sexist way I see it used- far more often than I see it used in any critique of sexualized designs.
 

AztecComplex

Banned
Oct 25, 2017
10,371
No, it wasn't to criticize you or appoint some hypocrisy. haha It's just because you said this and reminded me of those two comments that you made before.
Good to know. You can have sexy attractive women on your games without going bonkers dumb. FE has long since jumped the shark on that regard.

And yes. Japan should uncensored their porn but I don't want to derail this thread because that warrants it's own topic.
 

Platy

Member
Oct 25, 2017
27,703
Brazil
Hrm... ..um... Can we talk about the term titninja for a moment? I'm sure the way its used here isn't meant in the following way-- but the way I see it applied, it almost always seems to imply "there is no value in this character beyond their sexualization" when, with the characters I see it used for, that's generally not true.

titninja is a word used only to talk about the general design of a character.
"there is no value on this character's design"
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Gotta love the gold line on her semi skirt that points directly to her vagina.

This is a winning Otaku Bingo Card card: huge tits, leggy, zettai ryouiki, maid outfit, blushing for no reason, high heels. This is so unoriginal.
I hadn't noticed the gold line but yes, 'arrow pointing to the crotch' is one that really should be on the bingo cards!
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Hrm... ..um... Can we talk about the term titninja for a moment? I'm sure the way its used here isn't meant in the following way-- but the way I see it applied, it almost always seems to imply "there is no value in this character beyond their sexualization" when, with the characters I see it used for, that's generally not true. And I generally, in fact, don't even see it in discussion adjacent to feminism (in spite of that one hbomberguy video which is great btw), but more in weird ass, gross "best waifu" debates and the like I come across. Like "ugh this titninja again, why couldn't it have been [the sexualized minor-appearing character] instead?" or something similarly gross.

Like, Kagero is a really interesting character, easily one of the best in FE as a whole. And while, say, Taki isn't deep, her backstory and personality are rather cool, and I- and many others I think- wouldn't balk at desexualizing her design. These aren't characters without merit. I admit I can't blame some people for assuming the worst because of the designs, and I feel like the fault is partially on the devs for undermining their characters with unnecessary sexualization. Like, there's no reason Kagero's outfit should have a lower cut top than her male counterparts when the outfit is otherwise the same, for instance.

It's just, still, discomforting. Idk. Feel free to tell me I'm just being stupid or too fragile, and I admit maybe I am. The term just makes me feel rather on edge given the sexist way I see it used- far more often than I see it used in any critique of sexualized designs.
It's mainly used here when describing the combination of ninja-as-fetish combined with others (lingerie, maid, huge chest, zetta ryoki all seem popular choices), with that maid Kagero filling the bingo board.

Also crap like Nonaka from Stella Glow (below). It's used here as a mildly dismissive shorthand for a shitty design template, as 'sexualised fetish ninja' is a bit long to type out each time, but sure, if it's widely adopted elsewhere I'll stop using it.

N4wuBc.png
 
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Deleted member 32561

User requested account closure
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Nov 11, 2017
3,831
titninja is a word used only to talk about the general design of a character.
"there is no value on this character's design"
It's mainly used here when describing the combination of ninja-as-fetish combined with others (lingerie, maid, huge chest, zetta ryoki all seem popular choices).
I recognize it's used here in that way, I just thought it felt important to mention I've seen it used in other contexts a lot more that kinda feel like the antithesis to this topic. Like, continue using it by all means, I know y'all don't mean it like that. With that in mind maybe I was just really off topic. If so, I'm sorry. I just found I've been trying to be more conscious of word choice lately, so maybe I'm thinking too hard about the bad things it dredges up for me.

Also crap like Nonaka from Stella Glow (below). It's used here as a mildly dismissive shorthand for a shifty design template, as 'sexualised fetish ninja' is a bit long to type out, but sure, if it's widely adopted elsewhere I'll stop using it.
N4wuBc.png
What the fuck is this design.
Why doesn't she have a face.
And as I said maybe it's just what I've personally seen observing, like, Soul Calibur and Fire Emblem discussions for a while. I could be wrong and it's really not as big a deal.
 
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Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
I recognize it's used here in that way, I just thought it felt important to mention I've seen it used in other contexts a lot more that kinda feel like the antithesis to this topic. Like, continue using it by all means, I know y'all don't mean it like that. With that in mind maybe I was just really off topic. If so, I'm sorry. I just found I've been trying to be more conscious of word choice lately, so maybe I'm thinking too hard about the bad things it dredges up for me.


What the fuck is this design.
Why doesn't she have a face.
And as I said maybe it's just what I've personally seen observing, like, Soul Calibur and Fire Emblem discussions for a while. I could be wrong and it's really not as big a deal.
That's ok, as you say it's good to think about word choice.

For what it's worth I like Kagero's character as it matches the rest of the ninjas, having a group of hyper-competent recon troops seems like the only reason Ryomi's incompetent band wasn't rolled over by Nohr years previously. Having said that, for a country that's design aesthetics is literally 'grimdark', Nohr's army being split between cheerful castoffs from a kids show who seem to have no understanding of the realm they fight for and psychotic killers makes little sense either. At least all the Hoshido units have a sort-of 'historical Japan' theme (aside from the, er, Victorian maid/butler etc), the Nohr ones like Arthur and Effie sometimes feel like they were designed with no idea of their home in mind, which really feels odd when some of the main story units like Silas and Gunther at least feel like warriors trying to get by in a treacherous realm ruled by a tyrant. FE has always been a game where your army is colourful (at least in their art if not sprites), but when given a realm where the colour scheme is essentially black with spot colours for plot reasons, it seems weird to insert 'knight in pink armour and combat lingerie' and 'bloke who thinks he's a 1930s superhero'. It's this weird 'attach a random trope and paste them on' modern casting rather than characters fitting naturally. Compared to that it makes previous casts look like a cohesive force rather than a riot of colour :D What I did really like in terms of army design (and thus informs character design) was the distinctive nature of 'Nohr has heavy infantry, wyverns and cavalry, Hoshido has ninjas, light fliers and spear infantry instead', it's an army theme I like that gives the factions ready-made distinct identities and fighting styles that make you wonder what you're missing out on in the faction you chose. It's just a shame that the individual characters on the Nohr side don't carry such an identity through as they have to be generic cheerful cartoon stereotypes rather than feel like actual Nohrian people.

Ah, the shapeless paper bag on head. An easy way to reduce a character to just physical attributes (Hi Quiet). It's because she's, er, shy and concerned about her looks apparently, which is why she goes in for fishnets and a bikini. Stop me if you've heard this one but I hear that it's a plot point that underneath it she's actually attractive. I know. Shocker.
 
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HBK

Member
Oct 30, 2017
7,986
For what it's worth I like Kagero's character as it matches the rest of the ninjas, having a group of hyper-competent recon troops seems like the only reason Ryomi's incompetent band wasn't rolled over by Nohr years previously. Having said that, for a country that's design aesthetics is literally 'grimdark', Nohr's army being split between cheerful castoffs from a kids show who seem to have no understanding of the realm they fight for and psychotic killers makes little sense either. At least all the Hoshido units have a sort-of 'historical Japan' theme (aside from the, er, Victorian maid/butler etc), the Nohr ones like Arthur and Effie sometimes feel like they were designed with no idea of their home in mind, which really feels odd when some of the main story units like Silas and Gunther at least feel like warriors trying to get by in a treacherous realm ruled by a tyrant. FE has always been a game where your army is colourful (at least in their art if not sprites), but when given a realm where the colour scheme is essentially black with spot colours for plot reasons, it seems weird to insert 'knight in pink armour and combat lingerie' and 'bloke who thinks he's a 1930s superhero'. It's this weird 'attach a random trope and paste them on' modern casting rather than characters fitting naturally. Compared to that it makes previous casts look like a cohesive force rather than a riot of colour :D What I did really like in terms of army design (and thus informs character design) was the distinctive nature of 'Nohr has heavy infantry, wyverns and cavalry, Hoshido has ninjas, light fliers and spear infantry instead', it's an army theme I like that gives the factions ready-made distinct identities and fighting styles that make you wonder what you're missing out on in the faction you chose. It's just a shame that the individual characters on the Nohr side don't carry such an identity through as they have to be generic cheerful cartoon stereotypes rather than feel like actual Nohrian people.
First, a character can be interesting while having a bad visual design, and vice versa. I don't think there's much more to be said about that. Fates ninjas are pretty uninteresting IMO (they're just your usual brand of cold blooded killers), but even if they weren't, a bad visual design is a bad visual design.

Second, Fates is just badly written all around. Not that Fire Emblem has a history of being well written in the first place, but still. The whole three acts idea was neat but the execution was so flawed it just felt ... bad. I can't find a better word to describe it. It's just bad. And I'm not even sure it can be imputed to the "random trope distribution" design motto. It's just badly written is all.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
First, a character can be interesting while having a bad visual design, and vice versa. I don't think there's much more to be said about that. Fates ninjas are pretty uninteresting IMO (they're just your usual brand of cold blooded killers), but even if they weren't, a bad visual design is a bad visual design.

Second, Fates is just badly written all around. Not that Fire Emblem has a history of being well written in the first place, but still. The whole three acts idea was neat but the execution was so flawed it just felt ... bad. I can't find a better word to describe it. It's just bad. And I'm not even sure it can be imputed to the "random trope distribution" design motto. It's just badly written is all.
Fair points. I remember during Conquest that at some point the PC, Corrin, thinks that, despite their army invading and destroying Hoshido according to his possessed father's wishes, he can still be a good guy. As such, he suggests they don't kill anyone and 'just knock out' people when using arrows, lances, killer giant lizards, fireball magic, daggers etc against a band of typically FE heroic 'we'll fight to-the-death to defend our country!' heavily armed professionals that also see him as a traitor and the reason their beloved Queen is dead. Apparently if you're heroic enough you can make it to the throne room of a nation fighting for its very existence against the personification of evil without having to kill anyone in urban warfare between hundreds of people. It's just mind over matter, all this death-and-war stuff, isn't it!

For all that I've suggested FE could change up its typical arc of 'young royal and loyal retainers are on the run after their home is attacked, build an army to take it back then defeat the aggressor', Fates was just an awful story. Plenty of strategy games allow you to play as either side in a conflict, but by making one side a band of heroes in service to a comically evil king, it just doesn't work on so many levels. It promised a nuance that it just failed on so many levels, compromising characters and convoluting the plot to the nth degree.
 
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Redcrayon

Patient hunter
On Break
Oct 27, 2017
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It's a shame when, characters and story aside, there are a few (stay with me) good things in Fates mechanically as an SRPG. The Conquest and Revelations campaigns have far more interesting maps and objectives than Awakening's 'kill 'em all' flat grids, and I like the reworking of both pair-up and the rebalancing of the weapons to avoid them breaking. It's just a shame that all the development in mechanics is completely hidden by the bungled presentation of who and why these characters are fighting and why it matters. If you are laughing at them in dead-serious moments and don't give a shit about the fetishised tropefests screaming for help in awful situations, it's hard to make it to the good map design behind ten minutes of awful storytelling each time.

Much like Valkyria Chronicles, it wants to lean on 'horrors of mass warfare' and 'invasions destroy communities', 'being in charge means decisions about who dies' and 'our high command is suspect' while also using Saturday-morning cartoon characters and gags to lighten the mood. It just comes across as a complete mismatch in tone, as if a large chunk of the characters were written for a different world.
 
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neilyadig

Member
Nov 13, 2017
588
I've been peeking into this thread for a while now and really appreciate the discussion.

What I don't understand is why don't character designers look to the real-life fashion industry for inspiration?

Instead of these absurd, impossible fabric designs and generic anime looks, they could be taking from a huge trove of aesthetic inspiration. As a character designer, I'd imagine you'd want to create fashion-forward designs for both women and men that are "badass" and aesthetically pleasing - even sexy - without being overly sexualized and derivative.

I guess what drove me to write this is Dragalia Lost. We just continue to see the same stuff over and over again and it's uninspired and completely generic. Nothing about it is interesting.
 

Deleted member 5535

User requested account closure
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Oct 25, 2017
13,656
This does not improve things. Not even an iota.

It's not to improve. While mangaka works for a big amount of time (for weekly magazines which like I pointed, are few so we don't know the schedules for other type of releases), the editors, editor-in-chief and overall people on the publishing side of company works a big amount of time as well. It's mostly to break the notion that other people also don't have similar problems in their sectors.
 

Oddish1

Member
Oct 25, 2017
2,821
It's a shame when, characters and story aside, there are a few (stay with me) good things in Fates mechanically as an SRPG. The Conquest and Revelations campaigns have far more interesting maps and objectives than Awakening's 'kill 'em all' flat grids, and I like the reworking of both pair-up and the rebalancing of the weapons to avoid them breaking. It's just a shame that all the development in mechanics is completely hidden by the bungled presentation of who and why these characters are fighting and why it matters. If you are laughing at them in dead-serious moments and don't give a shit about the fetishised tropefests screaming for help in awful situations, it's hard to make it to the good map design behind ten minutes of awful storytelling each time.

Much like Valkyria Chronicles, it wants to lean on 'horrors of mass warfare' and 'invasions destroy communities', 'being in charge means decisions about who dies' and 'our high command is suspect' while also using Saturday-morning cartoon characters and gags to lighten the mood. It just comes across as a complete mismatch in tone, as if a large chunk of the characters were written for a different world.
When it comes down to it every Fire Emblem game is afraid of you disliking the protagonist and his army as they slaughter an entire opposing nation's army. It's why every antagonist needs to be obviously and intentionally evil. They're not uneasy kingdoms brought to fighting over resources or power disputes, one side is being controlled by a dragon god of evil that wants to destroy the world just because and the other side is a plucky band of heroes who abhor killing but have to to save the world. It's also why every time Fire Emblem tries to be introspective about the nature of war or what it means to kill or any deeper theme it tends to fall flat and isn't really remembered or talked about. The stories are often just too simplistic and unrealistic to really communicate effective themes about actual war. It can only really communicate those shonen-esque themes and morals that are child-friendly and easy to write like "the power of friendship" or "never give up to achieve your dream" or that "some men are just naturally born as kings and everyone else isn't and there's nothing you can do to change that because absolute monarchies are a great idea". Y'know child friendly lessons like that.

This became a really weird rant I didn't intend to do. I am so sorry.
 

AztecComplex

Banned
Oct 25, 2017
10,371
I've been peeking into this thread for a while now and really appreciate the discussion.

What I don't understand is why don't character designers look to the real-life fashion industry for inspiration?

Instead of these absurd, impossible fabric designs and generic anime looks, they could be taking from a huge trove of aesthetic inspiration. As a character designer, I'd imagine you'd want to create fashion-forward designs for both women and men that are "badass" and aesthetically pleasing - even sexy - without being overly sexualized and derivative.


I guess what drove me to write this is Dragalia Lost. We just continue to see the same stuff over and over again and it's uninspired and completely generic. Nothing about it is interesting.
I think that's part of the reason Nier Automata's 2B exploded in popularity. Big butt aside her design was badass and actually based on real life fashion. I saw some site where they interviewed real world fashion designers and asked to comment on 2B and she got praise all around. I can't for the life of me remember where I saw this.

You won't see fashion designers or people in general tripping over themselves to praise any of the generically anime looking Trails of Cold Steel IV girls like we saw with 2B.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
When it comes down to it every Fire Emblem game is afraid of you disliking the protagonist and his army as they slaughter an entire opposing nation's army. It's why every antagonist needs to be obviously and intentionally evil. They're not uneasy kingdoms brought to fighting over resources or power disputes, one side is being controlled by a dragon god of evil that wants to destroy the world just because and the other side is a plucky band of heroes who abhor killing but have to to save the world. It's also why every time Fire Emblem tries to be introspective about the nature of war or what it means to kill or any deeper theme it tends to fall flat and isn't really remembered or talked about. The stories are often just too simplistic and unrealistic to really communicate effective themes about actual war. It can only really communicate those shonen-esque themes and morals that are child-friendly and easy to write like "the power of friendship" or "never give up to achieve your dream" or that "some men are just naturally born as kings and everyone else isn't and there's nothing you can do to change that because absolute monarchies are a great idea". Y'know child friendly lessons like that.

This became a really weird rant I didn't intend to do. I am so sorry.
No more ranty or weird than mine, and far more succinct :D
 

HBK

Member
Oct 30, 2017
7,986
It's a shame when, characters and story aside, there are a few (stay with me) good things in Fates mechanically as an SRPG. The Conquest and Revelations campaigns have far more interesting maps and objectives than Awakening's 'kill 'em all' flat grids, and I like the reworking of both pair-up and the rebalancing of the weapons to avoid them breaking. It's just a shame that all the development in mechanics is completely hidden by the bungled presentation of who and why these characters are fighting and why it matters. If you are laughing at them in dead-serious moments and don't give a shit about the fetishised tropefests screaming for help in awful situations, it's hard to make it to the good map design behind ten minutes of awful storytelling each time.

Much like Valkyria Chronicles, it wants to lean on 'horrors of mass warfare' and 'invasions destroy communities', 'being in charge means decisions about who dies' and 'our high command is suspect' while also using Saturday-morning cartoon characters and gags to lighten the mood. It just comes across as a complete mismatch in tone, as if a large chunk of the characters were written for a different world.
Mechanically, Fates is an amazingly good SRPG. I'm still on a love/hate relationship with how FEs manage their calculations (basically how a small difference in stats can yield a wildly different outcome) but what they did in Fates was good, strategy wise. Of course there are still issues with enemy baiting and so forth, but it's a great strategy game.

As for the the plot itself, it seems Oddish1 summarized well how FEs tend to be schizophrenic. They keep shoehorning shonen themes (which are admittedly present in most games) into what would otherwise be semi-realistic depictions of war. That can't work well.
 

neilyadig

Member
Nov 13, 2017
588
I think that's part of the reason Nier Automata's 2B exploded in popularity. Big butt aside her design was badass and actually based on real life fashion. I saw some site where they interviewed real world fashion designers and asked to comment on 2B and she got praise all around. I can't for the life of me remember where I saw this.

You won't see fashion designers or people in general tripping over themselves to praise any of the generically anime looking Trails of Cold Steel IV girls like we saw with 2B.
Thanks for this! I googled around and found a couple of articles about 2B and fashion. Games could use more of this, IMO.

https://www.usgamer.net/articles/the-hidden-humanity-in-nier-automata-fashion
https://www.pcgamer.com/from-haute-...h-wear-nier-automatas-fashion-is-fascinating/
 

Deleted member 29682

User requested account closure
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Nov 1, 2017
12,290
When it comes down to it every Fire Emblem game is afraid of you disliking the protagonist and his army as they slaughter an entire opposing nation's army. It's why every antagonist needs to be obviously and intentionally evil. They're not uneasy kingdoms brought to fighting over resources or power disputes, one side is being controlled by a dragon god of evil that wants to destroy the world just because and the other side is a plucky band of heroes who abhor killing but have to to save the world. It's also why every time Fire Emblem tries to be introspective about the nature of war or what it means to kill or any deeper theme it tends to fall flat and isn't really remembered or talked about. The stories are often just too simplistic and unrealistic to really communicate effective themes about actual war. It can only really communicate those shonen-esque themes and morals that are child-friendly and easy to write like "the power of friendship" or "never give up to achieve your dream" or that "some men are just naturally born as kings and everyone else isn't and there's nothing you can do to change that because absolute monarchies are a great idea". Y'know child friendly lessons like that.

It's maybe getting a little bit off topic but I've found a lot of people aren't happy when protagonists aren't explicitly good people. Most people appreciate flawed characters, but only flaws that come across more as endearing quirks, or maybe they just do bad things for good causes. Actual major flaws that (realistically) would make someone pretty unpleasant are often treated as a fault of the writer. Like, I hear about people dropping games like Night in the Woods or L.A. Noire because they think the protagonist is a bad person. I don't know if a lot of mainstream media are prepared to move beyond "good vs evil" or "anti-hero vs complete monster" style narrative structures.
 

HBK

Member
Oct 30, 2017
7,986
It's maybe getting a little bit off topic but I've found a lot of people aren't happy when protagonists aren't explicitly good people.
I dunno many people play RPGs where you can play a murderous psychopath, even if in the end you kill an evil world-destroying god.

I don't think many people would mind playing a "bad guy", but that would indeed require decent writing because you need to motivate the player at some point. If you just end up hating the protagonist and what he/she does then you won't want to help him/her doing it. It's way easier to motivate through the usual tropes of good vs evil than when building complex protagonists and motivations, especially if you want the protagonist to be a "bad person".

But that's definitely going off topic :-x
 

Deleted member 3208

Oct 25, 2017
11,934
You won't see fashion designers or people in general tripping over themselves to praise any of the generically anime looking Trails of Cold Steel IV girls like we saw with 2B.
Trails in the Sky was a great surprise to me. Despite having some anime elements, it still felt fresh with good character development and a world that felt alive.

Cold Steel... Nah. Actually, it kind of disappoints me how Falcom embraced full anime, from tropes to even design. Like Rean's harem or the boring school setting. And going back to topic, Fie's casual clothes in II are embarrassing to say the least. And I saw Sharon's outfit in IV. WTF was Falcom thinking?
 

Scrooge McDuck

Avenger
Oct 25, 2017
3,039
It's not to improve. While mangaka works for a big amount of time (for weekly magazines which like I pointed, are few so we don't know the schedules for other type of releases), the editors, editor-in-chief and overall people on the publishing side of company works a big amount of time as well. It's mostly to break the notion that other people also don't have similar problems in their sectors.
Aren't the editors and publishers also part of the manga industry sector? I don't think when people say something like "the manga industry is messed up," they implicitly tack "except for those editors who have it easy" on it. It's just that manga artists are the most convenient example.
 

Dary

Member
Oct 27, 2017
8,416
The English Wilderness
Much like Valkyria Chronicles, it wants to lean on 'horrors of mass warfare' and 'invasions destroy communities', 'being in charge means decisions about who dies' and 'our high command is suspect' while also using Saturday-morning cartoon characters and gags to lighten the mood. It just comes across as a complete mismatch in tone, as if a large chunk of the characters were written for a different world.
Reminds me of that DQXI thread blaming its unpopularity on the art design, and all the people doing their utmost to defend it. Like, yeah? It's a Saturday Morning Cartoon. You think Game of Thrones would be popular if it were animated with an Akira Toriyama aesthetic? This shit alienates people!

What I don't understand is why don't character designers look to the real-life fashion industry for inspiration?
Because that would involve looking outside of their comfort zone, when all they want to do is regurgitate the same stuff they consumed as children. Hang around any geek creative circle long enough and you'll see it's a common trait. Lost track of the number of times someone has asked a writing group which authors inspire them, and the majority of replies always list the same half dozen names from the same half dozen genres.
 

HBK

Member
Oct 30, 2017
7,986
Reminds me of that DQXI thread blaming its unpopularity on the art design, and all the people doing their utmost to defend it. Like, yeah? It's a Saturday Morning Cartoon. You think Game of Thrones would be popular if it were animated with an Akira Toriyama aesthetic? This shit alienates people!
I'm not sure how I should read this.

I think I agree with you though. We don't need "gritty", "realistic" visuals to convey cool stuff.

I often say the actual "maturity" is being able to consume "childish" media with no embarrassment whatsoever.

I'm way past the age where I need to prove myself (and the world!) that "I'm an adult".
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Reminds me of that DQXI thread blaming its unpopularity on the art design, and all the people doing their utmost to defend it. Like, yeah? It's a Saturday Morning Cartoon. You think Game of Thrones would be popular if it were animated with an Akira Toriyama aesthetic? This shit alienates people!
Absolutely. Personally I'm looking forward to eventually playing DQXI after a friend of mine spent a whole evening in the pub talking about how glorious a character Sylvando (?) is.


Because that would involve looking outside of their comfort zone, when all they want to do is regurgitate the same stuff they consumed as children. Hang around any geek creative circle long enough and you'll see it's a common trait. Lost track of the number of times someone has asked a writing group which authors inspire them, and the majority of replies always list the same half dozen names from the same half dozen genres.
I found that a really hard habit to break. I write a little myself, and after a youth spent devouring detective, sci-fi, fantasy and horror fiction, with their story arcs often resolved through pitched battle in one form or another, I had to practically force myself to read in wider circles just to find my own style and takes on things that weren't someone else done badly. Even though I still like to write in those genres, you need to step outside the well-trod path to find a new (oh god this metaphor is boring even me, I'm going to drop it here) :D
 
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AztecComplex

Banned
Oct 25, 2017
10,371
Trails in the Sky was a great surprise to me. Despite having some anime elements, it still felt fresh with good character development and a world that felt alive.

Cold Steel... Nah. Actually, it kind of disappoints me how Falcom embraced full anime, from tropes to even design. Like Rean's harem or the boring school setting. And going back to topic, Fie's casual clothes in II are embarrassing to say the least. And I saw Sharon's outfit in IV. WTF was Falcom thinking?
Yeah Sky was pretty tame and controlled in the character designs. Cold Steel 1 immediately felt way more anime with its school uniforms and the girls wearing impossibly tiny skirts but then I saw IV and 1 was tame in comparison to how positively stupid IV's outfits are. I've said it before but you'd me forgiven if you thought that in CS4 it was illegal for women to not have exposed thighs. The infamous zettai ryouiki is out of control in that game. Goddamn otaku.
 

Rayman not Ray

Self-requested ban
Banned
Feb 27, 2018
1,486
It's maybe getting a little bit off topic but I've found a lot of people aren't happy when protagonists aren't explicitly good people. Most people appreciate flawed characters, but only flaws that come across more as endearing quirks, or maybe they just do bad things for good causes. Actual major flaws that (realistically) would make someone pretty unpleasant are often treated as a fault of the writer. Like, I hear about people dropping games like Night in the Woods or L.A. Noire because they think the protagonist is a bad person. I don't know if a lot of mainstream media are prepared to move beyond "good vs evil" or "anti-hero vs complete monster" style narrative structures.

Given the thread we're in, it's also important to note that there's a gendered component. There's a certain sort of male antihero that can basically get away with anything, as long as he fulfills a male power fantasy.

Also it's definitely worse in games because the power fantasy element runs even deeper than in other media.
 

Deleted member 29682

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Nov 1, 2017
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Given the thread we're in, it's also important to note that there's a gendered component. There's a certain sort of male antihero that can basically get away with anything, as long as he fulfills a male power fantasy.

Also it's definitely worse in games because the power fantasy element runs even deeper than in other media.

Absolutely. Looking into discussions about Breaking Bad when it was still on was an real eye-opener. Some of the shit people said about Skyler was baffling, compared to the blanket defence of literally everything Walter did.
 

Syril

Member
Oct 26, 2017
5,895
I've been very slowly playing through Trails in the Sky FC and hearing all these things about Cold Steel's dumb anime hijinx is really turning me off of ever wanting to play it. Then again about 75% of why I like Sky is that Estelle is my favorite RPG protagonist ever, so it might be a moot point anyway.
 

Deleted member 3208

Oct 25, 2017
11,934
Yeah Sky was pretty tame and controlled in the character designs. Cold Steel 1 immediately felt way more anime with its school uniforms and the girls wearing impossibly tiny skirts but then I saw IV and 1 was tame in comparison to how positively stupid IV's outfits are. I've said it before but you'd me forgiven if you thought that in CS4 it was illegal for women to not have exposed thighs. The infamous zettai ryouiki is out of control in that game. Goddamn otaku.
Not even Estelle is immune to this.

My biggest grip with Japanese media is that most of the time women are using either mini skirts or mini shorts. Add to that thigh high stockings and high heel shoes or thigh high boots. I like Japanese games, but most of the times, I have to disconnect my mind if I want to enjoy them.
 

AztecComplex

Banned
Oct 25, 2017
10,371
Not even Estelle is immune to this.

My biggest grip with Japanese media is that most of the time women are using either mini skirts or mini shorts. Add to that thigh high stockings and high heel shoes or thigh high boots. I like Japanese games, but most of the times, I have to disconnect my mind if I want to enjoy them.
There was a time when zettai ryouiki were not that common and they felt somewhat special and you'd immediately notice when one girl had it. I think the first time I saw and noticed the thigh gap was with Valkyrie Profile 2 in 2006 and I kinda liked it! But now I notice which animu girl doesn't have a thigh gap. It's become so freaking common you actually expect them to have it. From the type of game I can tell you if it's going to have at least one girl sporting that. It's become boring when everyone does it. Everyone!

How did this became such a huge thing??? Who decided otakus love thigh gaps this fucking much? I mean I don't dislike it on principle but when everyone and their mom does it and when it became a race to who can make the next design even dumber and more sexualized I've grown tired of it.
 

Deleted member 3208

Oct 25, 2017
11,934
As if otaku media would ever feature a woman over 25, let alone a mother!
latest

There are some exceptions, but yeah, you are right. I still remember an anime in which the mother of the protagonist... yeah, better stop it. Shit was disgusting to say the least.

Edit: while checking TV Tropes, I recalled what Gust did to Rorona in Atelier Meruru. Instead of letting her appear in her 30s, she got turned into a kid. Japan is really fucked up.
 
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Orb

Banned
Oct 27, 2017
9,465
USA
Speaking of armor. Pretty sure i forgot to link this gallery in the original OT:


Over 45 unique armor designs without boob armor.

I don't have much to add here as a guy, but all I can say is I would MUCH rather play as any of these 45 characters than a scantily-clad character or busty anime girl. The women in many of these illustrations ooze story and personality through a single still image, meanwhile in so many games it's clear the artist was only thinking about how little clothing they could get away with.
 
Oct 27, 2017
3,826
I've been peeking into this thread for a while now and really appreciate the discussion.

What I don't understand is why don't character designers look to the real-life fashion industry for inspiration?

Instead of these absurd, impossible fabric designs and generic anime looks, they could be taking from a huge trove of aesthetic inspiration. As a character designer, I'd imagine you'd want to create fashion-forward designs for both women and men that are "badass" and aesthetically pleasing - even sexy - without being overly sexualized and derivative.

I guess what drove me to write this is Dragalia Lost. We just continue to see the same stuff over and over again and it's uninspired and completely generic. Nothing about it is interesting.
That's an excellent idea. It pays off, too. Look up Bayonetta's concept art and you'll find a wealth of great designs.
There was a time when zettai ryouiki were not that common and they felt somewhat special and you'd immediately notice when one girl had it. I think the first time I saw and noticed the thigh gap was with Valkyrie Profile 2 in 2006 and I kinda liked it! But now I notice which animu girl doesn't have a thigh gap. It's become so freaking common you actually expect them to have it. From the type of game I can tell you if it's going to have at least one girl sporting that. It's become boring when everyone does it. Everyone!

How did this became such a huge thing??? Who decided otakus love thigh gaps this fucking much? I mean I don't dislike it on principle but when everyone and their mom does it and when it became a race to who can make the next design even dumber and more sexualized I've grown tired of it.
At this point it's like, a compulsion. like every time an artist draws an anime girl in a short skirt/shorts, he looks at bare legs and sees something missing. As if they can't conceive of a girl wearing shorts and shoes.
 

A.J.

Member
Oct 25, 2017
19,408
latest

There are some exceptions, but yeah, you are right. I still remember an anime in which the mother of the protagonist... yeah, better stop it. Shit was disgusting to say the least.

Edit: while checking TV Tropes, I recalled what Gust did to Rorona in Atelier Meruru. Instead of letting her appear in her 30s, she got turned into a kid. Japan is really fucked up.
The mother figure is generally the most prominent figure in a Shonen Jump series. I don't think they are the problem here though.
 

Bricks

Member
Nov 6, 2017
622
The only absolute fact about moms in anime is that if one has a side ponytail she most certainly won't be around for long.
 

NaDannMaGoGo

Member
Oct 25, 2017
5,967
The lack of parent figures in most anime is always one of my primary indicators for quality, or rather lack of quality in this case. Parents live oversees or work in another city? ---> expectations go way down the drain

In most cases, it simply means the writers made their job easier because they don't need to write these characters which should otherwise have a major impact on some—usually adolescent-—character's life and growth. Makes it also particularly easy to put the main characters in this inherently lonely position. ... and if we keep going then this also explains why e.g. a male MC is so proficient at cooking and general household chores, which is, of course, is how he impressed half the girls of his would-be harem *vomits*

It's incredible how many RomCom, slice of life, and/or drama manga or anime work like that.

Meanwhile, my favorite titles of these genres tend to feature fully realized and important parental figures such KareKano and Aoi Hana.
 

Hercule

Member
Jun 20, 2018
5,408
Not having parents is just a more convenient way of story telling. In western comics like Spirou, Tin Tin and Suske and wiske (almost) all characters don't have parents because you have to able to identify yourself more easily with the character.

Having a teenage character being able to go on adventures with the parents still around would be difficult. I think Shonen Manga in a lot of ways handle the subject of parents really well.

Gon's search for his father is a major drive for the titular character, Naruto's lack of parents is what defines his character, the mother in My hero academia plays a important role. In Kenshin Kaoru her motivation comes from her father, Sket Dance has one of the best father episodes till date.

In a lot of anime more focused for otaku the characters do have parents btw, In K-ON for example the parents are around but for some reason they are never shown (this is not the case in the Manga).

In harem or pretty boys anime parents are indeed out of the picture most of the times. A solution would be to age up the main character. However you risk alienating the demographic they are aiming for: young children.
 

NaDannMaGoGo

Member
Oct 25, 2017
5,967
In K-ON for example the parents are around but for some reason they are never shown

I mean that's basically just the same or even worse. Unsurprisingly my opinion on K-On is not particularly positive.

In harem or pretty boys anime parents are indeed out of the picture most of the times. A solution would be to age up the main character. However you risk alienating the demographic they are aiming for: young children.

a) How are harem or pretty boys anime for "young children"?
b) You can keep interactions with parents low, as long as its reasonable, and that's not going to alienate anyone. Well, perhaps it would alienate Otaku who genuinely just don't want to waste a second of screentime on anything but their self-insert MCs or waifus/husbandos.
 

Hercule

Member
Jun 20, 2018
5,408
I mean that's basically just the same or even worse. Unsurprisingly my opinion on K-On is not particularly positive.



a) How are harem or pretty boys anime for "young children"?
b) You can keep interactions with parents low, as long as its reasonable, and that's not going to alienate anyone. Well, perhaps it would alienate Otaku who genuinely just don't want to waste a second of screentime on anything but their self-insert MCs or waifus/husbandos.

I consider children around 4 til 14 young. The whole age thing in Jump is odd. To-love-run a classic example of a popular harem manga is aimed at 10 years old. Same goes for a Death Note, must have been a great message for 4 to 14 years to read in your Shonen Jump that when you'll die you'll end up in Mu (nothingness).

The anime where a young girl suddenly has to live/go to school with only beautiful boys is aimed at roughly the same age groups.

When I was 4 to 10 I read Donald Duck and Spirou. Had I lived in Japan I would have read Jojo's bizarre adventure. It's a completely different culture.
 
Oct 27, 2017
3,826
God I hate Goblin Slayer so much. A crystallization of the Thermian Argument for all to see.
That sounds vaguely familiar, but I can't remember anything about it except for a faint voice deep within my memory whispering "edgy..."

I consider children around 4 til 14 young. The whole age thing in Jump is odd. To-love-run a classic example of a popular harem manga is aimed at 10 years old. Same goes for a Death Note, must have been a great message for 4 to 14 years to read in your Shonen Jump that when you'll die you'll end up in Mu (nothingness).

The anime where a young girl suddenly has to live/go to school with only beautiful boys is aimed at roughly the same age groups.

When I was 4 to 10 I read Donald Duck and Spirou. Had I lived in Japan I would have read Jojo's bizarre adventure. It's a completely different culture.
I'd assume all the 14 year old boys are reading Naruto or One Piece. I wonder how something like To Love Ru would compare in readership among that age group.

Man, had my 14 year old self read Jojo, I'd imagine my life would be much more fabulous now.
 

esserius

Member
Oct 26, 2017
7,288
Even as frustrated as I am with anime, I still find stuff to enjoy. Kaze Ga Tsuyoku Fuiteiru's really charming.
 
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