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Numberfox

Member
Aug 5, 2018
5,969
Oh, oops. Sorry XD

Salvaging it... it'd probably help to cut the harem angle out entirely. Nia's not in love with Rex, Mythra's not in love with Rex, Pyra's maybe in love with Rex, but not stupid about it. Rex, also, isn't ~blind to it~ like every crappy harem protagonist, but instead more like the romance in the original Valkyria Chronicles, where both characters value each other's dreams, support each other, and generally like each other. That'd probably help to make the main romance less catastrophic immediately.

Nia gets to be her own person without becoming a haremette in panties, Mythra can be cut. Next, Morag just gets to be a female character in pants, and the plot just... doesn't care instead. No "lolol she looks like a dude" or "she's a woman!?" silliness, just have her dress like that, and that's it. Zeke's jokes get turned about Morag being uptight instead. Works better anyway.

I feel that those changes would still leave everyone super tropy, Tales of-style, but it'd at least not be a harem slog :D

Yeah, that all makes sense. Because it's a game I've played, it's a lot easier to understand all that in that game's context as opposed to when there's talk about games or other media I haven't consumed. Could you elaborate on Pyra "not being stupid about it?" And would you happen to know about any of the other rare blades, and how they could have potentially been better written? A lot of them have associated cutscenes/quests/Heart-to-Hearts so I thought I'd ask.

I'm planning to actually play the original Valkyria Chronicles again once that comes out on Switch, so I'll keep an eye out for how the romance is written there. Do you have any other thoughts about how they use tropes or write about romance in that game?
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
What I like about the original Valkyria Chronicles leads is that they feel grounded as real people from a rustic country swept up into conflict and forced to put their dreams on hold rather than walking vehicles to paste cliches onto first. There's lots of detail. In particular, Welkin isn't a generic, passive blank slate lead- he's a naturalist that wants to be a teacher and is forced into being an officer (throughout the ridiculous plot point of 'I can bring my own tank' but still!), it's important to him and it's referenced throughout the game. It also helps that the characters aren't all the same age which tends to just leave the door wide open for the same generic teen drama we've seen again and again in RPGs. Having older, more cynical soldier characters in the platoon puts Welkin's optimism and peaceful academic nature in context, and it works the same way with Alicia's small town dream to be a baker, protected by her joining a militia, butting up against the cynicism of the older warrior Rosie.
 
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esserius

Member
Oct 26, 2017
7,276
What I like about the original Valkyria Chronicles leads is that they feel grounded as real people from a rustic country swept up into conflict and forced to put their dreams on hold rather than walking vehicles to paste cliches onto first. There's lots of detail. In particular, Welkin isn't a generic, passive blank slate lead- he's a naturalist that wants to be a teacher and is forced into being an officer (throughout the ridiculous plot point of 'I can bring my own tank' but still!), it's important to him and it's referenced throughout the game. It also helps that the characters aren't all the same age which tends to just leave the door wide open for the same generic teen drama we've seen again and again in RPGs. Having older, more cynical soldier characters in the platoon puts Welkin's optimism and peaceful academic nature in context, and it works the same way with Alicia's small town dream to be a baker, protected by her joining a militia, butting up against the cynicism of the older warrior Rosie.
Many of these same qualities are also what make Valkyrie Profile so good. Characters whose ideals are frequently different but are ultimately unified by Lenneth.

I'd posit that the reason the writing in video games is still such a trash fire, aside from the writers just not typically being very good, has much more to do with the fact that many of the best writers in video games today still write them like they're movies rather than video games.
 

Xaszatm

Banned
Oct 25, 2017
10,903
What I like about the original Valkyria Chronicles leads is that they feel grounded as real people from a rustic country swept up into conflict and forced to put their dreams on hold rather than walking vehicles to paste cliches onto first. There's lots of detail. In particular, Welkin isn't a generic, passive blank slate lead- he's a naturalist that wants to be a teacher and is forced into being an officer (throughout the ridiculous plot point of 'I can bring my own tank' but still!), it's important to him and it's referenced throughout the game. It also helps that the characters aren't all the same age which tends to just leave the door wide open for the same generic teen drama we've seen again and again in RPGs. Having older, more cynical soldier characters in the platoon puts Welkin's optimism and peaceful academic nature in context, and it works the same way with Alicia's small town dream to be a baker, protected by her joining a militia, butting up against the cynicism of the older warrior Rosie.
Many of these same qualities are also what make Valkyrie Profile so good. Characters whose ideals are frequently different but are ultimately unified by Lenneth.

And then anime tropes attacked and nothing was ever the same again...

Speaking of which, Celica from the new FE:H wants to make me pull my hair out especially since we got a great look already and then they did what they did.
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
And then anime tropes attacked and nothing was ever the same again...

Speaking of which, Celica from the new FE:H wants to make me pull my hair out especially since we got a great look already and then they did what they did.
I haven't looked at the new FE:H legends characters yet, I thought I'd spare you all from me keeping you updated with the outfits for a change :D

All you regulars always moaning about the thigh gap, look at poor, poor Brave Hector here with his clothes and armour exploding upon injury, his artery is in danger there :P

EJupmY.jpeg
 
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Dice

Member
Oct 25, 2017
22,214
Canada
Not to bring up an old scar, but I mean...that title :P
Mod Edit: Link removed.
Oh... I'd advice against reading it unless you wanna break out the rhetoric bingo card
 
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PhazonBlonde

User requested ban
Banned
May 18, 2018
3,293
Somewhere deep in space
Not to bring up an old scar, but I mean...that title :P
Mod Edit: Link removed.
Oh... I'd advice against reading it unless you wanna break out the bingo card
lol wow... bingo card is right. so old site is basically worse than /v/ now I guess. Your post is amazing tho lol Just be prepared for tons of hate comin ur way holy shiiit. Dudes bitching about Alloy and Nu Lara being ugly, lmfao they'd probably push their own mother down the stairs for a woman who looks like Alloy just to smile at them. I've always loved the defense about 'ur just mad men don't pay attention to u'. I literally wish men would pay much less attention to me than they do; 9/10 times when I just go to the fuckin grocery store I got guys tryin talk to me, catcalling me or just plain saying they love me. And ya kno what? It's always the gross lookin creeper dudes that are the ones showing overt attention. Guys that are really hot aren't that desperate.

PHASE ME OUT OF EXISTENCE THANOS
im dying lol
 
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RpgN

Member
Oct 25, 2017
1,552
The Netherlands
He's a nice guy, I've met him before. But while I think his personal misgivings about a lot of this stuff is valid, the fact that he's frequently indirect about the inherently political discourse he embroils himself in is a problem.

Regardless of whether or not it was his intent, he did jump into the pool, and it seems to me he's waffling a bit more than I hoped.

But that's the thing though. Why does he have to talk about this and make his stance known more than he already does? For some people (I don't necessarily mean you), it is very black and white. If he doesn't go out of his way to defend this stance, then he's not good enough and enough of a reason to drop him. I find that to be a form of passive pressure. It makes me feel slightly ill when I read similar comments when the guy has enough shit to deal with now that he has the crazy types going after him.

Joe isn't my brother so I can cut ties for whatever reason I chose. However, I do believe he is of Latino descent. Not Mexican origin, but I forgot exactly. Minority issues do affect people like him and other Joe, such as myself and my family.

Apologies if I gave a wrong impression. You do you. I was just trying to understand why since he can be considered an ally. About your second point, I should word myself better: I meant that he doesn't directly deal with issues regarding sexism and (black) racism. He isn't directly targeted for being of Latino descent. He is enjoying his popularity and is accepted as long he 'keeps his mouth shut'. That's not to say he doesn't deal with racism or it doesn't affect him. Only that he has it less worse than others. And he doesn't have to think about those that have it worse but he does. I respect that.
 

Ferrs

Avenger
Oct 26, 2017
18,829
Not to bring up an old scar, but I mean...that title :P
Mod Edit: Link removed.
Oh... I'd advice against reading it unless you wanna break out the rhetoric bingo card

I dunno why did you even try to post there, save yourself from that headache, Neogaf is full on alt-right/GG now.
 
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Sasliquid

Member
Oct 25, 2017
4,294
It is amazing how quickly the old place went to shit, just makes me appreciate the new place (even with its flaws) all the more
 

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
That discussion would just be a solid wall of red here, strange to see the difference solidified so quickly.
 

ShyMel

Moderator
Oct 31, 2017
3,483
Not to bring up an old scar, but I mean...that title :P
Mod Edit: Link removed.
Oh... I'd advice against reading it unless you wanna break out the rhetoric bingo card
Let me see, I've got "my wife/girlfriend does not care", "men are sexualized too", "whataboutism involving cosplayers/porn/Kardashians", "women who critique sexualized designs are fat/irrational/insecure/prude", and "women in games look ugly/mannish now", so I think I've got bingo. Also, nothing tells someone is talking out of their ass when their post is filled with buzzwords but actually means nothing.
 
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A.J.

Member
Oct 25, 2017
19,368
And then anime tropes attacked and nothing was ever the same again...

Speaking of which, Celica from the new FE:H wants to make me pull my hair out especially since we got a great look already and then they did what they did.
In terms of practicality or in terms of aesthetic? I probably prefer the Hidari redesign in terms of aesthetic, but the older design, in which her Brave form is based off, looks to edge it out in terms of practicality. It offers more protection for her shoulders and has less emphasis on her breasts with the downside being higher heels.
 

ShyMel

Moderator
Oct 31, 2017
3,483
Tira was revealed as DLC for Soulcalibur 6 and her outfit is a busier version of her SC3 outfit, which had torn cloth around the chest area.
 

Biestmann

Member
Oct 25, 2017
7,412
Tira was revealed as DLC for Soulcalibur 6 and her outfit is a busier version of her SC3 outfit, which had torn cloth around the chest area.

She looks trashy as fuck, but then she always has. This might be the only case so far I don't think her outfit is any worse than what we had before. That's not meant to be praise of course, since they could have just done a better job instead.
 

Deleted member 41271

User requested account closure
Banned
Mar 21, 2018
2,258
Yeah, that all makes sense. Because it's a game I've played, it's a lot easier to understand all that in that game's context as opposed to when there's talk about games or other media I haven't consumed. Could you elaborate on Pyra "not being stupid about it?" And would you happen to know about any of the other rare blades, and how they could have potentially been better written? A lot of them have associated cutscenes/quests/Heart-to-Hearts so I thought I'd ask.

The rare blades...I just don't know. I don't even like the concept of them, that's the problem. I used to work on horrible gacha mobile games for my previous job, and I just don't like them in principle. I pretty much ignored them as much as I could while trying to make it through XB2.

I'm planning to actually play the original Valkyria Chronicles again once that comes out on Switch, so I'll keep an eye out for how the romance is written there. Do you have any other thoughts about how they use tropes or write about romance in that game?

What Redcrayon said there. Basically, Valkyria did so well because they did *characters*. Welkin wasn't the everyman, he was a definite character, with clear interests, dreams, hopes, weaknesses, and strengths. He was an actual nice guy, who I could see someone take interest in as a person. A naturalist, a lover of nature, and well, someone that pretty much just wanted to be a teacher, but had to rise up to a horrible situation.

Alicia, too, seemed more than just a waifu trope. She too had dreams, hopes that weren't all standard, which made her seem like *a person*. She wanted to be a baker, she had personality, meshed really well with Welkin, and while she probably wasn't fleshed out as much as he was, she did feel like an actual person. While he wanted to be a teacher, she wanted to be a baker. They meshed well. Of course, she had other plot related things happening, but even those didn't really go into the tropy ways too much.

Really, Valkyria 1 probably did well because it just made a story about people. Not the deepest, but it didn't need to.

XB2 felt like a story about cutouts. Tsundere here, waifu there, boob grope there. Like they started somewhere, and then just went through the bargain bin to grab the first molds they could find.

(I don't want to descend into lazy dev rethoric, because it's not really laziness, more lowest common denominator marketing).
 

esserius

Member
Oct 26, 2017
7,276
Really, Valkyria 1 probably did well because it just made a story about people. Not the deepest, but it didn't need to.
Ultimately, that's the problem with storytelling in video games. They don't read as people to us, and ultimately that's what makes so much of the gaming landscape feel so hollow.

More bluntly - most video game characters are sociopaths. Part of that is performative, but the other space where that's revealed is in games writing.
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,426
Not to bring up an old scar, but I mean...that title :P
Mod Edit: Link removed.
Oh... I'd advice against reading it unless you wanna break out the rhetoric bingo card
Haha wow.

That front page alone...I guess GAF really did go to shit.

She looks trashy as fuck, but then she always has. This might be the only case so far I don't think her outfit is any worse than what we had before. That's not meant to be praise of course, since they could have just done a better job instead.

I mean, I think that's SC6's design over all.

"They could have done a better job, but went with nostalgia instead".

The game is SC2-2. We just have to come to terms with that and...do something. I don't know. Create a character will be dumb fun.

It's not. A lot of people say "My girlfriend's okay with these designs" as if a woman they know liking it makes it okay. I was making a joke about that

So it's like, the obvious response to that is, "Did you ask your girlfriend, who is okay with these designs if she would ever wear these designs?" Because then you'll get the real answer of whether or not she's okay with it.
 
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Deleted member 41271

User requested account closure
Banned
Mar 21, 2018
2,258
Ultimately, that's the problem with storytelling in video games. They don't read as people to us, and ultimately that's what makes so much of the gaming landscape feel so hollow.

More bluntly - most video game characters are sociopaths. Part of that is performative, but the other space where that's revealed is in games writing.

Yep. A lot of storytelling in games is just.. not very good. Driven by managemental mandate, so it's often just trying to hit boxes, all the boxes, and the result is... ...well, it's not relatable people. Sociopaths is often the result, too.
Just so very few games that are different there, it's quite a shame. Adventure games in the 90s often went beyond that, they're such a stark contrast to writing in action adventure games today.

Take the Laura Bow games, for example (I love using them as an example, I admit, because they're just so very good)
 

Mesoian

▲ Legend ▲
Member
Oct 28, 2017
26,426
She looks trashy as fuck, but then she always has. This might be the only case so far I don't think her outfit is any worse than what we had before. That's not meant to be praise of course, since they could have just done a better job instead.
Yeah, Tira was always "dancer number 3 in a horror themed britney spears music video from the mid aught's" design wise. 20 bucks says her C2 is a harley quinn derivative.
 

esserius

Member
Oct 26, 2017
7,276
Yep. A lot of storytelling in games is just.. not very good. Driven by managemental mandate, so it's often just trying to hit boxes, all the boxes, and the result is... ...well, it's not relatable people. Sociopaths is often the result, too.
Just so very few games that are different there, it's quite a shame. Adventure games in the 90s often went beyond that, they're such a stark contrast to writing in action adventure games today.

Take the Laura Bow games, for example (I love using them as an example, I admit, because they're just so very good)
Indeed. It's why I've taken so hard to indie games lately. VA-11 Hall-A is a modern classic that's far too underappreciated.

You might also give Diaries of a Spaceport Janitor a shot. It's not really in the same stratosphere as VA-11 Hall-A but it's still a weird and quirky little game. I think it's the kind of story I'd like to be told more often about... well, sci-fi dystopias I guess.

And this is gonna sound weird, maybe, but; being the hero in a video game is the most boring character you can be.
 
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Antiwhippy

Member
Oct 25, 2017
33,458
What Redcrayon said there. Basically, Valkyria did so well because they did *characters*. Welkin wasn't the everyman, he was a definite character, with clear interests, dreams, hopes, weaknesses, and strengths. He was an actual nice guy, who I could see someone take interest in as a person. A naturalist, a lover of nature, and well, someone that pretty much just wanted to be a teacher, but had to rise up to a horrible situation.

The most interesting part of that game, and the one I like the most, is that it also actually translated those personality and character types into gameplay in terms of bonuses and demerits. There are lone wolves who work better by actually being, well, alone, people who get bonuses in a group. Stuff like that. Chatty people become a distraction which lowers accuracy, claustrophobic people don't work well in trenches, etc.
 

Dary

Member
Oct 27, 2017
8,404
The English Wilderness
Ultimately, that's the problem with storytelling in video games. They don't read as people to us, and ultimately that's what makes so much of the gaming landscape feel so hollow.

More bluntly - most video game characters are sociopaths. Part of that is performative, but the other space where that's revealed is in games writing.
Personal hot-take: this is because the people behind the games - certainly the writers - are, much like their target audience, pretty damned sociopathic themselves. It is, after all, what society expects of men (while women shoulder the burdens of empathy).

Unfortunately, if you attempt to break those traditions, people start getting very uncomfortable.
 

Numberfox

Member
Aug 5, 2018
5,969
What I like about the original Valkyria Chronicles leads is that they feel grounded as real people from a rustic country swept up into conflict and forced to put their dreams on hold rather than walking vehicles to paste cliches onto first. There's lots of detail. In particular, Welkin isn't a generic, passive blank slate lead- he's a naturalist that wants to be a teacher and is forced into being an officer (throughout the ridiculous plot point of 'I can bring my own tank' but still!), it's important to him and it's referenced throughout the game. It also helps that the characters aren't all the same age which tends to just leave the door wide open for the same generic teen drama we've seen again and again in RPGs. Having older, more cynical soldier characters in the platoon puts Welkin's optimism and peaceful academic nature in context, and it works the same way with Alicia's small town dream to be a baker, protected by her joining a militia, butting up against the cynicism of the older warrior Rosie.

Alrighty, I'll keep a mental note of all this next time I play Valkyria Chronicles on Switch. I want to keep this in mind while playing so I have a shorthand mental example of decent characterization in JRPGs. Then I'll probably play XC2 again on new game plus. Partly because I wanted to do that anyway for the gameplay, but also so I can internalize how XC2 screwed up in this respect, because I definitely wasn't paying attention to any of this while playing the first time.

The rare blades...I just don't know. I don't even like the concept of them, that's the problem. I used to work on horrible gacha mobile games for my previous job, and I just don't like them in principle. I pretty much ignored them as much as I could while trying to make it through XB2.

Ah, that makes sense. The gacha system is pretty exploitative.

What Redcrayon said there. Basically, Valkyria did so well because they did *characters*. Welkin wasn't the everyman, he was a definite character, with clear interests, dreams, hopes, weaknesses, and strengths. He was an actual nice guy, who I could see someone take interest in as a person. A naturalist, a lover of nature, and well, someone that pretty much just wanted to be a teacher, but had to rise up to a horrible situation.

Alicia, too, seemed more than just a waifu trope. She too had dreams, hopes that weren't all standard, which made her seem like *a person*. She wanted to be a baker, she had personality, meshed really well with Welkin, and while she probably wasn't fleshed out as much as he was, she did feel like an actual person. While he wanted to be a teacher, she wanted to be a baker. They meshed well. Of course, she had other plot related things happening, but even those didn't really go into the tropy ways too much.

Really, Valkyria 1 probably did well because it just made a story about people. Not the deepest, but it didn't need to.

I see. I'll definitely keep an eye out for all that during my next playthrough. The thing is, when I usually play games, my focus is on the gameplay first and foremost, so I'm not always actively thinking about the narrative. In XC2, for example, it has all these problematic characterizations, but my mind was generally on how to optimize my Break/Topple/Launch/Smash combo or what elite to grind to get the best chips/exp. Narrative elements just sort of fade into white noise with only basic understanding of overall story arcs and character motivations staying, not really questioning much. The combat elements will probably be the things that stick with me moreso than the characters.

For Valkyria Chronicles, I played that several years ago casually on Steam, needed to take a break for one reason or another and never found the time to sit down and go back to it. The only things I clearly remember is that the protagonist had a tank, and I found Heavies were really good for quickly clearing maps for exp. I generally don't think about a game's narrative critically unless it's a core part of the gameplay (like Undertale or This War of Mine). I only very recently started feeling compelled to critically think about issues discussed in this thread, about games I usually don't narratively have on my mind after playing. It's been a slow but steady learning process as I try to understand everyone's perspectives.

XB2 felt like a story about cutouts. Tsundere here, waifu there, boob grope there. Like they started somewhere, and then just went through the bargain bin to grab the first molds they could find.

(I don't want to descend into lazy dev rethoric, because it's not really laziness, more lowest common denominator marketing).

I think that's a very fair and probably accurate assessment, though I'd argue it was more from constraints than laziness. I'm not trying to condone the writing, just want to provide context. Monolith Soft literally had 50% to 60% (out of just under 100 employees) of their members borrowed by Nintendo to work on Breath of the Wild to build Hyrule, leaving roughly 40-50 of the remaining members to make XC2 in roughly 2 years in order to make the December 2017 release date. XCX (2015) had around twice that amount of time with a full staff. So they had to cut corners like it was crunch time in the circle-making factory. Almost all the character models and rare blade character art designs were outsourced, most likely a lot of other elements as well, and they even lost 3 programmers during development. The event and scenario design was done internally, but they probably didn't have much time to write more than a generic harem rom com before green-lighting it to start the outsourced development ASAP. Your guess/impression is probably exactly what happened xD
 

esserius

Member
Oct 26, 2017
7,276
I think that's a very fair and probably accurate assessment, though I'd argue it was more from constraints than laziness. I'm not trying to condone the writing, just want to provide context. Monolith Soft literally had 50% to 60% (out of just under 100 employees) of their members borrowed by Nintendo to work on Breath of the Wild to build Hyrule, leaving roughly 40-50 of the remaining members to make XC2 in roughly 2 years in order to make the December 2017 release date. XCX (2015) had around twice that amount of time with a full staff. So they had to cut corners like it was crunch time in the circle-making factory. Almost all the character models and rare blade character art designs were outsourced, most likely a lot of other elements as well, and they even lost 3 programmers during development. The event and scenario design was done internally, but they probably didn't have much time to write more than a generic harem rom com before green-lighting it to start the outsourced development ASAP. Your guess/impression is probably exactly what happened xD
Cutting corners isn't necessarily laziness but rather the result of an outsized scope for the product being made.

And cut corners doesn't change the more fundamental flaws present within XC2, including the character designs and a generally lackadaisical approach to writing.
 

Numberfox

Member
Aug 5, 2018
5,969
Cutting corners isn't necessarily laziness but rather the result of an outsized scope for the product being made.

And cut corners doesn't change the more fundamental flaws present within XC2, including the character designs and a generally lackadaisical approach to writing.

I never said it did change the fundamental flaws, just providing additional context.
 

GroovySnake

Member
Jun 10, 2018
622
USA
I figure I'll give posting in here a try, since it's such an active thread I always see on the front page. I had figured I wouldn't, since the OP makes it seem really tough for discussion from all points of view, with so many disclaimers and specific ways of wanting the discussion. Which makes me think maybe this would make more sense in the Hangouts forum, instead of the general games forum? Since it feels more like a clubhouse hangout type of thing. Not to backseat mod, just thinking out loud. And I did like the Labyrinth talk, what a fun movie.

I have an opinion that is always controversial to talk about, but not intended to offend here. Anyways, talking about the human body depicted in art/entertainment, games in this case. I think all shapes and sizes of people should be able to be portrayed in games. That seems positive and good.

So, why is it that very busty characters are often frowned upon in games? And people even say characters have unrealistically large breasts, I've read that, but in every case I've seen it's not true. Even the most buxom character in Street Fighter V, DOA5, or Soul Calibur 5 is much much less busty than you can find naturally in real life, since people come in all shapes and sizes. I know a slim girl with a GGG cup bra. I know that's quite rare, but even a character that looks to have say a 36F or something in a game is always always considered controversial and gets flack.

Long story short, isn't that strange? We shouldn't have uniformly very busty characters for example, I can see why that would bother people, but likewise if we don't have any very busty characters, isn't that bad as well? Since it'd be a real body type being discriminated against in games for no particularly good reason?

This comes to mind for one because they keep making Lara Croft less busty, in the 2018 game she's actually a touch less curvy than in the 2013 game in the reboot series even. And those developers have made light of how Lara used to be known for "big boobs" in interviews, like this is a to me kind of cynical marketing move, where they don't think the character could be taken seriously if very busty. But it would be positive to prove otherwise.

And here's an optional kind of off topic paragraph, you often see articles saying studies show the butt is more popular than boobs today. As silly as that may be, it does again make it seem odd that boobs are always what are criticized, in the OP of this topic for example, and nobody mentions the butt as much critically. I even saw some women's health magazine on the stands recently that said something about booty on the cover, but I've never seen boobs mentioned on such a magazine. I guess for some reason the butt is considered less taboo? I find this so weird, everything should be equally non-taboo, it's the human body.

I know this is a long post about what most consider a silly topic, but I think it's important because we're talking about representing people in art, and it is of course a bad thing for the human body in a variety that is not entirely uncommon to be frowned upon in games. And I hope this post was not offensive, and if it was, well, why is talking about the human body thoughtfully and politely offensive, I don't know, I hope it isn't.
 

esserius

Member
Oct 26, 2017
7,276
I figure I'll give posting in here a try, since it's such an active thread I always see on the front page. I had figured I wouldn't, since the OP makes it seem really tough for discussion from all points of view, with so many disclaimers and specific ways of wanting the discussion. Which makes me think maybe this would make more sense in the Hangouts forum, instead of the general games forum? Since it feels more like a clubhouse hangout type of thing. Not to backseat mod, just thinking out loud. And I did like the Labyrinth talk, what a fun movie.

I have an opinion that is always controversial to talk about, but not intended to offend here. Anyways, talking about the human body depicted in art/entertainment, games in this case. I think all shapes and sizes of people should be able to be portrayed in games. That seems positive and good.

So, why is it that very busty characters are often frowned upon in games? And people even say characters have unrealistically large breasts, I've read that, but in every case I've seen it's not true. Even the most buxom character in Street Fighter V, DOA5, or Soul Calibur 5 is much much less busty than you can find naturally in real life, since people come in all shapes and sizes. I know a slim girl with a GGG cup bra. I know that's quite rare, but even a character that looks to have say a 36F or something in a game is always always considered controversial and gets flack.

Long story short, isn't that strange? We shouldn't have uniformly very busty characters for example, I can see why that would bother people, but likewise if we don't have any very busty characters, isn't that bad as well? Since it'd be a real body type being discriminated against in games for no particularly good reason?

This comes to mind for one because they keep making Lara Croft less busty, in the 2018 game she's actually a touch less curvy than in the 2013 game in the reboot series even. And those developers have made light of how Lara used to be known for "big boobs" in interviews, like this is a to me kind of cynical marketing move, where they don't think the character could be taken seriously if very busty. But it would be positive to prove otherwise.

And here's an optional kind of off topic paragraph, you often see articles saying studies show the butt is more popular than boobs today. As silly as that may be, it does again make it seem odd that boobs are always what are criticized, in the OP of this topic for example, and nobody mentions the butt as much critically. I even saw some women's health magazine on the stands recently that said something about booty on the cover, but I've never seen boobs mentioned on such a magazine. I guess for some reason the butt is considered less taboo? I find this so weird, everything should be equally non-taboo, it's the human body.

I know this is a long post about what most consider a silly topic, but I think it's important because we're talking about representing people in art, and it is of course a bad thing for the human body in a variety that is not entirely uncommon to be frowned upon in games. And I hope this post was not offensive, and if it was, well, why is talking about the human body thoughtfully and politely offensive, I don't know, I hope it isn't.
There really isn't a lot of active body shaming. For the most part what tends to get criticized is stuff like poses, designs, animation, the male gaze, etc. There aren't a lot of people complaining about this. It's brought up from time to time, but typically in a context where it makes sense, such as fighting games (where all the best female fighters in the world have huge breasts and there is no female equivalent to Abigail or Birdie).
 

mrchad

Member
Oct 27, 2017
765
So, why is it that very busty characters are often frowned upon in games? And people even say characters have unrealistically large breasts, I've read that, but in every case I've seen it's not true. Even the most buxom character in Street Fighter V, DOA5, or Soul Calibur 5 is much much less busty than you can find naturally in real life, since people come in all shapes and sizes. I know a slim girl with a GGG cup bra. I know that's quite rare, but even a character that looks to have say a 36F or something in a game is always always considered controversial and gets flack.

Long story short, isn't that strange? We shouldn't have uniformly very busty characters for example, I can see why that would bother people, but likewise if we don't have any very busty characters, isn't that bad as well? Since it'd be a real body type being discriminated against in games for no particularly good reason?

Several points:
1. Body types of female characters in most fighting games are not "much less busty than in real life." That's not to say those body types don't exist in real life, but they are certainly the exception, not the rule.
2. There is a noticeable lack of variety among female body types in fighting games and other genres. You can't start hinting about discrimination against thin, busty body shapes until we start seeing anything but thin, busty body shapes.
3. Regardless of body type, the characters are often depicted in ridiculous outfits that aren't suitable for fighting or any other physical activity. The designs are clearly titillating for a straight male audience. You could have a female character wearing armor or other clothing that's supportive and appropriate for her body type, but that's not what these games go for.
 

Nav

Member
Oct 27, 2017
1,904
I haven't looked at the new FE:H legends characters yet, I thought I'd spare you all from me keeping you updated with the outfits for a change :D

All you regulars always moaning about the thigh gap, look at poor, poor Brave Hector here with his clothes and armour exploding upon injury, his artery is in danger there :P

EJupmY.jpeg
Hector: his abs are stronger than his armor.

And about Celica, some popular Feh Youtubers have criticized her art for "not being waifu enough"!

I for one like the art style and line work, but that outfit is straight out of the 1990's. Literally.

Bravee%20Celica%20Norm.png


latest
 

GroovySnake

Member
Jun 10, 2018
622
USA
Several points:
1. Body types of female characters in most fighting games are not "much less busty than in real life." That's not to say those body types don't exist in real life, but they are certainly the exception, not the rule.
2. There is a noticeable lack of variety among female body types in fighting games and other genres. You can't start hinting about discrimination against thin, busty body shapes until we start seeing anything but thin, busty body shapes.
3. Regardless of body type, the characters are often depicted in ridiculous outfits that aren't suitable for fighting or any other physical activity. The designs are clearly titillating for a straight male audience. You could have a female character wearing armor or other clothing that's supportive and appropriate for her body type, but that's not what these games go for.

Just different perspectives, and as odd as it may seem maybe I've just met different people, seen different things in life etc. But playing Soul Calibur V for example, I found it interesting or odd actually to note that Ivy is the only very busty character in the game. She really is, just one, since Taki isn't in that one. So that kind of goes against point number 2. And I'm not saying none of the games I mentioned have things to criticize, such as over uniformity in SF5 for example perhaps. My point was you see negativity for every example, and even negativity towards this part of the human body in general. If you highlight the first page of this thread for "boobs", it's pretty much always mentioned in a negative context in here.

For point 3, there's no reason games need to have uniformly realistic and conventional attire. And attributing the possibility of somebody finding it attractive as a reason for it to be be banished is ethically not something I agree with, but that's a larger topic in focus than the one I brought up just now.
 

Laiza

Member
Oct 25, 2017
2,170
I figure I'll give posting in here a try, since it's such an active thread I always see on the front page. I had figured I wouldn't, since the OP makes it seem really tough for discussion from all points of view, with so many disclaimers and specific ways of wanting the discussion. Which makes me think maybe this would make more sense in the Hangouts forum, instead of the general games forum? Since it feels more like a clubhouse hangout type of thing. Not to backseat mod, just thinking out loud. And I did like the Labyrinth talk, what a fun movie.

I have an opinion that is always controversial to talk about, but not intended to offend here. Anyways, talking about the human body depicted in art/entertainment, games in this case. I think all shapes and sizes of people should be able to be portrayed in games. That seems positive and good.

So, why is it that very busty characters are often frowned upon in games? And people even say characters have unrealistically large breasts, I've read that, but in every case I've seen it's not true. Even the most buxom character in Street Fighter V, DOA5, or Soul Calibur 5 is much much less busty than you can find naturally in real life, since people come in all shapes and sizes. I know a slim girl with a GGG cup bra. I know that's quite rare, but even a character that looks to have say a 36F or something in a game is always always considered controversial and gets flack.

Long story short, isn't that strange? We shouldn't have uniformly very busty characters for example, I can see why that would bother people, but likewise if we don't have any very busty characters, isn't that bad as well? Since it'd be a real body type being discriminated against in games for no particularly good reason?

This comes to mind for one because they keep making Lara Croft less busty, in the 2018 game she's actually a touch less curvy than in the 2013 game in the reboot series even. And those developers have made light of how Lara used to be known for "big boobs" in interviews, like this is a to me kind of cynical marketing move, where they don't think the character could be taken seriously if very busty. But it would be positive to prove otherwise.

And here's an optional kind of off topic paragraph, you often see articles saying studies show the butt is more popular than boobs today. As silly as that may be, it does again make it seem odd that boobs are always what are criticized, in the OP of this topic for example, and nobody mentions the butt as much critically. I even saw some women's health magazine on the stands recently that said something about booty on the cover, but I've never seen boobs mentioned on such a magazine. I guess for some reason the butt is considered less taboo? I find this so weird, everything should be equally non-taboo, it's the human body.

I know this is a long post about what most consider a silly topic, but I think it's important because we're talking about representing people in art, and it is of course a bad thing for the human body in a variety that is not entirely uncommon to be frowned upon in games. And I hope this post was not offensive, and if it was, well, why is talking about the human body thoughtfully and politely offensive, I don't know, I hope it isn't.
I'm going to assume you're being genuine here and are not here just to waste my time.

First things first: most female video game characters (ESPECIALLY for Japanese games) do not actually have bodies based on real women. By and large they are idealized and/or fetishized forms. This is especially noticeable when, for example, you get a skinny woman who inexplicably has huge breasts. Again, Japanese games are most guilty of this one in particular.

Secondly, most of these enormously-endowed female characters are not fit for the tasks they are performing. If you ask real large-breasted women you'll frequently hear complaints of back problems even without physical activity - add physical activity on top of that and many will complain that simply attempting to run without a very competent sports bra is literal torture. As a matter of fact, the vast majority of these stupidly top-heavy characters aren't even given the basic courtesy of a functional bra - just look at Street Fighter V for cryin' out loud! Laura in particular gets my goat as there is no way she's going to be performing those kicks without any kind of support.

Thirdly, let's highlight this phrase:
We shouldn't have uniformly very busty characters for example
An absurd number of games have exactly this problem, with one or two "normal" characters, a token flat-chested chick (who will invariably have a complex about it, because tropes are apparently meant to be regurgitated uncritically), and the vast majority of the cast being bizarrely and inexplicably top-heavy. Oh, right, can't forget about the prerequisite "little girl" character, because that's a demographic they want to court...

But the thing is, all this emphasis on boobs & butts ignores the very real variety that exists among women's bodies. When was the last time you saw a female character with an actual runner's physique? Or what about an assassin who actually looks built like a gymnast, with those solid core muscles? Or, hell, how about one based on a boxer, who actually looks like she can punch as hard as the men in the same game?

Ultimately, the male gaze is all over these designs - it's extremely obvious when a character's body was designed not in reference to a real person, but because the artist(s) just found that particular body type attractive. This becomes a problem because you get all of the above issues, plus the additional baggage of annoyingly skeevy camera angles, poses, and animations, which leaves women with very little space to interact with a game without feeling objectified all the fuckin' time. Our complaints about same-y body types take all of the above into account. Ultimately we just want to see more variety, and especially want to see more bodies that we would actually like to dream of inhabiting, as opposed to bodies that men want to fuck. That'd be a great change of pace, I think.
 

GroovySnake

Member
Jun 10, 2018
622
USA
I'm going to assume you're being genuine here and are not here just to waste my time.

First things first: most female video game characters (ESPECIALLY for Japanese games) do not actually have bodies based on real women. By and large they are idealized and/or fetishized forms. This is especially noticeable when, for example, you get a skinny woman who inexplicably has huge breasts. Again, Japanese games are most guilty of this one in particular.

Secondly, most of these enormously-endowed female characters are not fit for the tasks they are performing. If you ask real large-breasted women you'll frequently hear complaints of back problems even without physical activity

I'm genuine, and I'm not looking to argue for it's own sake or anything. But I'll provide counterpoints. You say it's inexplicable for skinny women to have huge breasts. It isn't. So, this just makes me wonder if some people just haven't seen women like this, to me it's odd since I do know that this does exist. Thin busty women are around. I don't know if posting a pic or naming somebody who fits that would be appropriate, but there are examples that I could post.

On the thing saying not fit for the tasks, that's also not true. There are very busty women who have run marathons or are tennis pros etc. In this case I will post, here's a very busty MMA athlete. Who also has said she'd like to see very busty women represented in action movies etc. Here's an article about Brye Ann Russillo, an MMA fighter with a F-cup bra size.

https://nypost.com/2015/10/08/f-cup...woman-with-big-breasts-to-go-to-the-olympics/

The article has some pictures, which should ideally not be offensive, but click it if you want to see an article about this athlete.

As for last time I saw a game with a really thin woman or runner's physique as you say? I guess Elle in Last of Us 2? That should also be represented, like I said, not saying uniformly characters should look like what I'm defending here. But they should be in the mix as well without it being considered a shameful thing.
 
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Biestmann

Member
Oct 25, 2017
7,412
Just different perspectives, and as odd as it may seem maybe I've just met different people, seen different things in life etc. But playing Soul Calibur V for example, I found it interesting or odd actually to note that Ivy is the only very busty character in the game. She really is, just one, since Taki isn't in that one. So that kind of goes against point number 2. And I'm not saying none of the games I mentioned have things to criticize, such as over uniformity in SF5 for example perhaps. My point was you see negativity for every example, and even negativity towards this part of the human body in general. If you highlight the first page of this thread for "boobs", it's pretty much always mentioned in a negative context in here.

For point 3, there's no reason games need to have uniformly realistic and conventional attire. And attributing the possibility of somebody finding it attractive as a reason for it to be be banished is ethically not something I agree with, but that's a larger topic in focus than the one I brought up just now.

In a thread discussing the overt and constant sexualization of women in gaming, of course breasts will be among the first body parts discussed. That isn't shaming, but observing. Since you have already moved on to the defend sexualized attire, I am going to assume you are genuinly afraid us asking for more respectable female representation will take your ability to ogle big breasts away. Don't worry, they're not going anywhere anytime soon.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
I'm genuine, and I'm not looking to argue for it's own sake or anything. But I'll provide counterpoints. You say it's inexplicable for skinny women to have huge breasts. It isn't. So, this just makes me wonder if some people just haven't seen women like this, to me it's odd since I do know that this does exist. Thin busty women are around. I don't know if posting a pic or naming somebody who fits that would be appropriate, but there are examples that I could post.

On the thing saying not fit for the tasks, that's also not true. There are very busty women who have run marathons or are tennis pros etc. In this case I will post, here's a very busty MMA athlete. Who also has said she'd like to see very busty women represented in action movies etc. Here's an article about Brye Ann Russillo, an MMA fighter with a F-cup bra size.

https://nypost.com/2015/10/08/f-cup...woman-with-big-breasts-to-go-to-the-olympics/

The article has some pictures, which should ideally not be offensive, but click it if you want to see an article about this athlete.

As for last time I saw a game with a really thin woman or runner's physique as you say? I guess Elle in Last of Us 2? That should also be represented, like I said, not saying uniformly characters should look like what I'm defending here. But they should be in the mix as well without it being considered a shameful thing.

Understand that people will not readily take you as making a genuine, non-troll point, when this thread points out "women don't look like this in real life":

SC4_Ivy.jpg


And you then go "not true! I found one!" and post this:

fighter1a.jpg


The former has a bust / waist ratio of like 4 to 1, the latter does not. To say nothing, of course, of each one's costumes.
 

GroovySnake

Member
Jun 10, 2018
622
USA
In a thread discussing the overt and constant sexualization of women in gaming, of course breasts will be among the first body parts discussed. That isn't shaming, but observing. Since you have already moved on to the defend sexualized attire, I am going to assume you are genuinly afraid us asking for more respectable female representation will take your ability to ogle big breasts away. Don't worry, they're not going anywhere anytime soon.

I didn't move on, I replied to somebody else who brought it up. And the "of course" bit there goes to show that we have very different views there, which is fine of course, but the tone of dismissiveness in your post isn't conductive to the discussion. I certainly didn't mention ogling, I have valid reasons to care about this issue. And you mention shaming, and actually in your post you attempt to shame me, think about that.


Understand that people will not readily take you as making a genuine, non-troll point, when this thread points out "women don't look like this in real life":

And you then go "not true! I found one!" and post this:



The former has a bust / waist ratio of like 4 to 1, the latter does not; to say nothing of the costumes.

Since the waist is the point of contention there, that would again show that boobs are a scapegoat that get too much flack here. And I agree that the anatomy of that SC4 illustration could use improvement artisically, though there is room for stylized art styles. In Soul Calibur 5 Ivy's in game model has actually fairly well done anatomy I think though, relative to the style. Even SC6 is less unrealistic than some may think, though it's allowed to be stylized as well. The size of her breasts at the very least should not be the complaint, and if they are, well, that's what I disagree with and what we're discussing.
 

Laiza

Member
Oct 25, 2017
2,170
I'm genuine, and I'm not looking to argue for it's own sake or anything. But I'll provide counterpoints. You say it's inexplicable for skinny women to have huge breasts. It isn't. So, this just makes me wonder if some people just haven't seen women like this, to me it's odd since I do know that this does exist. Thin busty women are around. I don't know if posting a pic or naming somebody who fits that would be appropriate, but there are examples that I could post.
To be clear, whether or not they exist is irrelevant to the argument - they are still notably rare, and the examples we have in games are disproportionately numerous compared to how often this specific combination occurs IRL.

Because a significant amount of what constitutes breast tissue is simple fat, the only way for a woman to have very large breasts while also maintaining a low body fat percentage (without implants) is to have some kind of genetic condition that predisposes her to developing an excessive amount of glandular tissue. I am very much aware that this is a thing. I am also very much aware that the vast majority of the population does not possess this condition.

The fact that we see this specific combination so often in video games (and elsewhere) is a powerful indication of how much the men who design these characters care about actually representing women. The numbers do matter here.
On the thing saying not fit for the tasks, that's also not true. There are very busty women who have run marathons or are tennis pros etc. In this case I will post, here's a very busty MMA athlete. Who also has said she'd like to see very busty women represented in action movies etc. Here's an article about Brye Ann Russillo, an MMA fighter with a F-cup bra size.

https://nypost.com/2015/10/08/f-cup...woman-with-big-breasts-to-go-to-the-olympics/

The article has some pictures, which should ideally not be offensive, but click it if you want to see an article about this athlete.

As for last time I saw a game with a really thin woman or runner's physique as you say? I guess Elle in Last of Us 2? That should also be represented, like I said, not saying uniformly characters should look like what I'm defending here. But they should be in the mix as well without it being considered a shameful thing.
I mean, her story alone proves the rule - she's an exception to the norm, and faces unusual challenges that other athletes do not have to face (shit, she even wears two sports bras!). It shouldn't be a controversial statement to say that having two basketballs strapped to your chest is effectively a handicap. Again, having one or two characters like that in an ensemble cast is acceptable - but it's the norm in so many video games, to the point where it is undeniable that there is a pattern to it - a pattern that ultimately completely ignores reality.

As a matter of fact, I honestly wouldn't care as much (mind you, I'd still care - just not as much) about the size if these characters were represented with actual sports bras more often. There's a lot to be said about having actual, proper support. Too bad they're bereft of it so very often...
 
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