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Will there ever be another James Bond game or is the series dead?

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Oct 26, 2017
2,840
Iowa
#1
For years, I've been wondering if James Bond will ever make a return to the gaming scene. Sure, 007 Legends was a flop but Bond has produced some of the best stealth action games out there in the form of Goldeneye, Nightfire, Everything or Nothing, hell, I'm pretty fond of the lesser known 007 Blood Stone. With a new Bond film coming in 2019, is there any chance that we see a new 007 game or is Bond a fad of the PS2/OG Xbox era? Do you want a new Bond game and who would you think should make it if you want a new one?

EDIT: Shoutout to Dr. Caroll for this extensive breakdown of the Bond series in the video game medium, just in case you've forgotten or haven't played some of the games:

Let's talk about what has gone wrong (and right) with James Bond games.

GoldenEye (1997) by Rareware set the standard. Revolutionary spy FPS with a focus on what Martin Hollis called "cinematic realism" that resonated throughout the entire industry. Games like Syphon Filter and Medal of Honor were created in response to it. It influenced everything from System Shock 2 to Deus Ex to Thief. Even Counter Strike. It's a damn good game. Not as good as Perfect Dark, IMO, but it's fun.

Jumping forward for the sake of it, GoldenEye (2008), a remaster by Rare, never saw the light of day outside leaked footage because Nintendo are a cathedral of wieners determined to ruin everything good and pure in this world. Golly gosh darn you, Nintendo. This remaster looked incredible.

Tomorrow Never Dies (1999) by Black Ops Entertainment was not very good. There's not much to say about it. It's just not good.

The World is Not Enough (2000) for PS1 by Black Ops Entertainment is pretty decent. Not as good as Eurocom's version, but good.

The World is Not Enough (2000) by Eurocom for N64 is very different to the Black Ops Entertainment game. It's an FPS game in the style of GoldenEye, but with Eurocom's own twists on the formula. Quality game, overall. Danjaq executive meddling hit hard late in development and stuff like Bond music had to be removed. Eurocom would make several Bond games, and unfortunately the series would destroy them.

Agent Under Fire (2001) by EA Redwood Shores aka Visceral Games was originally a port of TWINE to the PS2/PC. Due to various reasons, this morphed into a new game which is a bit of a mixed bag. A very problematic design trend was started with this game. DRIVING SECTIONS USING RANDOM NEED FOR SPEED ENGINE ITERATION! WOO! You see, when Eurocom made TWINE, they scrapped a planned boat chase sequence because they felt their engine wasn't suited. EA decided, going forward, that Bond games needed driving sections. So they jammed a second engine into each game for the driving sections. Frankly, driving sections in Bond games have never been great. AUF is a decent enough Bond game, but it's oddly videogamey. It lacks the cinematic sensibilities of the other high profile games.

Nightfire (2002) by Eurocom for consoles is quality. It has forced driving sections -- thank you, EA -- but everything else is great. It's basically TWINE 2.0, with pretty much everything improved. The GoldenEye DNA is still intact. Really good game.

Nightfire (2002) by Gearbox for PC is a rushed mess that condenses every negative quality of GoldSrc into a single game and then breaks key engine features such as lighting, decals, and weapon selection. It has some really nice level architecture in places, but it is worse than Eurocom's game in every possible way, except maybe Nightfire PC's MP, which was pretty decent. It also doesn't have any driving sections because GoldSrc couldn't handle them and bolting on the Need for Speed engine was impractical.

Everything or Nothing (2003) by EA Redwood Shores was a great, great game. Third person cover shooter with tight gameplay and good atmosphere. It was an example of a Bond game that strove to not be like GoldenEye. And this worked out for it.

GoldenEye: Rogue Agent (2004) by EA Los Angeles was a deeply cynical game that EA sink money into while neglecting TimeSplitters: Future Perfect. Ah, EA. We love you. It has some redeeming features, but it's really not a good game. There was a DS version whose engine was used for basically every Nintendo DS FPS game.

From Russia with Love (2005) by EA Redwood Shores was an interesting game. Not a bad game by any means, but it was just very weak. It lacked the momentum and excitement of Everything or Nothing. It was an example of a tired sequel. More of the same, but nowhere near as good as last time.

THEN ACTIVISION GAINED THE LICENSE.

Quantum of Solace (2008) by Treyarch is basically Call of Duty: Modern Warfare with third person cover mechanics. It's a decent enough game, but quite short and is a weird mixture of Casino Royale and Quantum of Solace. The problem at this point was that developers were forced to release games to meet film deadlines. This had happened previously. Nightfire was rushed be released around Die Another Day, in order to exploit its marketing hype. But with Quantum of Solace, the cracks of harsh deadlines really started to show.

It gets worse. It gets much, much worse.

Quantum of Solace (2008) by Eurocom is a third person shooter with the worst QTEs since Shenmue II. It has some decent sections. The final boss is the worst thing I have ever encountered. Again, this is because the game was badly rushed. Good developers making sub-par games because the publisher forced a release date.

Blood Stone (2010) by Bizarre Creations is a solid Bond TPS. Hits most of the right notes. Good game.

After Nintendo did their usual "let us now destroy everything nice" act in 2008, Activision shopped around for a developer to make a new GoldenEye game. They approached Free Radical, but that fell through. They they approached Eurocom, who were the most venerable Bond developer. This resulted in...

GoldenEye (2010) by Eurocom is an all-round decent Bond FPS. It's not as good as Nightfire. The alterations to the GoldenEye plot and dialogue are an atrocity. Every single great line of dialogue from the film is gone. Every incredible set piece is gone. GoldenEye worked because it was bleak self-reflective post-Cold War work that deconstructed Bond into a self-aware cynical puppet who works for a truly evil empire. That's all gone, and in its place Banks are Evil and Stuff. Everything that was good about GoldenEye is gone. What's left is a bizarre shell from the guy who wrote Tomorrow Never Dies. The film where Bond solves every single problem with his mobile phone. Guess how Bond solves every single problem in GoldenEye 2010. Gameplay-wise, it's a really good game. Plot-wise? It's awful. They ruined one of the greatest action films of all time. And every single character in that film.

GoldenEye: Reloaded (2011) was a remaster of GE2010 for 360/PS3. They did a pretty decent job. The Wii version was a very nice looking game, but the remaster looks and plays great. A PC version was created but never released, tragically.

Then everything went to shit. For everyone. Activision was on the verge of the Bond license lapsing. So they decided to squeeze out another Bond game in time for the release of Skyfall. This game was...

007: Legends (2012) by Eurocom, a game reportedly made in 6 months, that was so unfinished the Skyfall chapter was released as DLC. It is a tragic mess of a game. There is true passion inside 007: Legends. There is true Bond atmosphere. Famous Bond characters return voiced by their original actors. Some sections are great. The writing is terrible because Mr "And then Bond uses his phone" is still writing. All the incredible political subtext of each Bond film covered by the game is replaced with generic "AND HE MIGHT BE FUNDING TERRORISTS!. STOP HIM WITH YOUR PHONE!" It's so broken and unfinished and it's such a tragedy because there is true Bond goodness underneath it all, screaming for another year of development. This game has nightmarishly awful QTEs on PC, BTW.

After this, Eurocom went bankrupt, Activision lost the Bond license, and all Bond games were pulled from Steam, and there hasn't been a proper Bond game since. That's where we are today. Eurocom is dead and the Bond gaming legacy is a smoking ruin with no clear path forward because Activision had no spine or good sense.
 
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Oct 25, 2017
7
#2
I don’t think it’s realistic to expect a new one anytime soon.

And while I think there are many valid ways to go about making a Bond game, I think doing one in the style of Hitman would be great.
 
Oct 26, 2017
868
Magdeburg, Germany
#4
I hope so. Everything or Nothing on GameCube was the first game I actually ever owned, the other one being Luigi's Mansion. And EoN was pretty damn good back then, as was the From Russia With Love game that came out in 2006(?). I would like to see a new one with that quality.
 
Oct 25, 2017
3,674
#5
I hope so. I have a soft spot for Bond games, even the fairly mediocre ones like Blood Stone.

It was pretty much a budget Uncharted.
 
OP
OP
ASleepingMonkey
Oct 26, 2017
2,840
Iowa
#7
I don’t think it’s realistic to expect a new one anytime soon.

And while I think there are many valid ways to go about making a Bond game, I think doing one in the style of Hitman would be great.
Agreed! The Sapienza default outfit in Hitman (2016) reminded me a lot of a Daniel Craig-esque outfit when he's trying to blend in at a non-formal place. That whole game really screams James Bond, would be really cool if IO got the rights from Activision (assuming they still have the rights) to do a Bond game.
 
#8
Don't think it'll happen any time soon. Shame though, I really loved Nightfire and the Game Boy one!
Think it'd be best based on a new story rather than one of the movies. Multiplayer would be great fun.
Besides the villains I'd love to play as multiple Bonds, I liked Brosnan in NF but I always wanted to play as my favourite Bond (Timothy Dalton).
 
Oct 25, 2017
1,858
Germany
#11
Maybe? I mean it's a big IP but if there is no demand then not.
BUUUUUT
we have a great James Bond game anyways. It is called Hitman 2016
with its setting, your approach and the possible action.
 
Oct 25, 2017
7
#13
If you’re really desperate for any kind of fix you can find, you can drive a silver 1964 Aston Martin DB5 in Forza Horizon 3.



There are limits to how far you can take the fantasy in that context, but you gotta take what you can get these days.
 
Oct 25, 2017
4,286
New Jersey
#14
I don't see a 2017+ Activision putting in the budget for a new Bond experience even if they added competitive multiplayer to it. I've always been disappointed all the Bond efforts with the exception of a few titles have just been Call of Duty clones trying to chase GoldenEye's success (and yet the best effort came from Eurocom by just remaking that game). I always wanted a story-focused Bond game that played mechanically like a Bioware or Obsidian title in the vein of Alpha Protocol.
 

Dicer

Banned
Member
Oct 26, 2017
2,192
#16
A Moore era bond game would be aces...give it that old school vibe, playing a Moonraker level would be amazing.
 

Dio

Member
Oct 25, 2017
2,233
#18
i wish it does. i actually really liked Blood Stone, despite the obvious limits they had to deal in development, IMO. the fact that they even had an original intro songs speaks volumes.
if anything, maybe it will resurface when the series is rebooted again.

I feel that the problem with Bond games, in this day and age, is that they would lack variety. how exactly do you make a Bond game compelling, in this day and age? like i said, i love blood stone, but if i played it again today, i'd bet it would feel dated, and too much to the point.
Maybe Bond as an uncharted game would work, but i dont know.
 
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ASleepingMonkey
Oct 26, 2017
2,840
Iowa
#19
The most heartbreaking part of this thread is people suggesting their favorite Bond eras as games and then remembering that they tried Goldfinger, On Her Majesty's Secret Service, License to Kill, Moonraker, and Die Another Day with 007 Legends and failed miserably :,(
 

Dicer

Banned
Member
Oct 26, 2017
2,192
#21
The most heartbreaking part of this thread is people suggesting their favorite Bond eras as games and then remembering that they tried Goldfinger, On Her Majesty's Secret Service, License to Kill, Moonraker, and Die Another Day with 007 Legends and failed miserably :,(
That doesn't count, and will never count...
 
Oct 26, 2017
479
#22
I hope they do but I'm afraid with the darker direction the Craig series go they won't. The
Brosnan films had a ton of gadgets and was campy fun.

Here's hoping for a Kingsman game.
 
Oct 25, 2017
2,926
#25
We're not going back to the quality classics that were on Nintendo systems. As for the more recent Bond games, I enjoyed Quantum of Solace's multiplayer but it was a pretty mediocre game overall, and Blood Stone had a pretty good campaign and the driving sections were awesome because it was made by Bizarre Creations (before Activision shut them down)!

I really think Naughty Dog would do justice to a modern Bond game, but I doubt they would ever get the opportunity to do something like that unless Sony really shifts how their first-party studios operate.
 
Oct 25, 2017
3,686
#28
I bet the next Bond game we get will be a Telltale game. You heard it here first!
I've been wanting this a few years now, and have expressed as much... elsewhere. Thing is Bond games have rarely ever focused on the actual spy drama aspects from the films, a point touched on in SuperBunnyHop's review of Hitman. Of course, Hitman doesn't give you much freedom in terms of dialogue, so an adventure game where you can determine your style of Bond - stoic, cheesy, or seductive - would be fun.

As to whether or not I expect such anytime soon - not really. The future of the franchise itself is up in the air at the moment, with many expecting Craig to step down from the role even as he's tempted by more and more money to stay in it. Bond games, whether based on films or as standalone titles, are somewhat reliant on knowing just who is in the lead role so they can ape that person's likeness, and align to the style of their movies. So the potential twilight of a Bond actor's era is not a time I'd expect new projects to be greenlit.
 
Oct 25, 2017
4,039
#29
I know one studio has shown interest in the Bond series recently. May or may not come through but I know conversations have taken place.
 
OP
OP
ASleepingMonkey
Oct 26, 2017
2,840
Iowa
#30
We're not going back to the quality classics that were on Nintendo systems. As for the more recent Bond games, I enjoyed Quantum of Solace's multiplayer but it was a pretty mediocre game overall, and Blood Stone had a pretty good campaign and the driving sections were awesome because it was made by Bizarre Creations (before Activision shut them down)!

I really think Naughty Dog would do justice to a modern Bond game, but I doubt they would ever get the opportunity to do something like that unless Sony really shifts how their first-party studios operate.
Funnily enough, I believe Sony has some sort of claim on the Bond films... Wouldn't be completely crazy.
 
Oct 25, 2017
1,993
#32
Seems like all licensed movie stuff of yesteryear is going mobile. Would love to see a Sony produced game like Spider-Man though assuming they keep the film license?
 
Oct 26, 2017
572
#35
The 360/PS3 generation had quite a number of Bond games that just weren't that great. 007 Legends was just awful, Blood Stone was underrated (RIP Bizarre Creations), GoldenEye Reloaded I haven't really played and Quantum of Solace was decent.

Blood Stone had the most ridiculous achievement/trophies ever for multiplayer (it basically assumed the lobbies would be full forever) and it mysteriously shut down and never came back up after an outage on PSN this time last year.

I would be OK with another Bond game if it were in the style of the recent Hitman where you go after members of Spectre every week but that would be too obvious.
 
Oct 25, 2017
3,237
#36
Does MGM's shambling corpse own the video games right, since Activision walked away from them four years or so ago? With how up and down the recent Craig films have been, I can see the games rights seeming less appealing
 
Oct 25, 2017
7
#38
I've been wanting this a few years now, and have expressed as much... elsewhere. Thing is Bond games have rarely ever focused on the actual spy drama aspects from the films, a point touched on in SuperBunnyHop's review of Hitman. Of course, Hitman doesn't give you much freedom in terms of dialogue, so an adventure game where you can determine your style of Bond - stoic, cheesy, or seductive - would be fun.
Alpha Protocol played into a lot of this, but it needed more time in the oven. It would be nice to see a Bond-licensed spiritual successor, where maybe the increased sales potential of the license could give the team more of a budget.
 
Oct 25, 2017
9,385
#39
All I know is, that I want another Everything or Nothing. That game was lots of fun in its day and so close to what I deemed perfection in my younger days. I also had lots of fun with other games in the series growing up, especially as my old man would enjoy them too. It didn’t mather if it was Nightfall, Tomorrow Never Dies or that 007 Racing game.

But I don’t remember where the license is at now? I do know the Steam folks know exactly what’s up with the license. And last I heard it doesn’t look optimistic.
 
Oct 25, 2017
198
#41
Alpha Protocol played into a lot of this, but it needed more time in the oven. It would be nice to see a Bond-licensed spiritual successor, where maybe the increased sales potential of the license could give the team more of a budget.
I think this is a great idea. Not sure it would ever get off the ground in this day and age of MT's, loot boxes, and GaaS, but if the landscape ever again becomes fertile for mid-tier licensed projects (I have my doubts), I would play your game.
 

Chaparral

Banned
Member
Oct 25, 2017
787
Canada
#42
I think this is a great idea. Not sure it would ever get off the ground in this day and age of MT's, loot boxes, and GaaS, but if the landscape ever again becomes fertile for mid-tier licensed projects (I have my doubts), I would play your game.
It absolutely would. There's still a market for strictly single player experiences, as much as people on gaming forums like to say there isn't.

That being said, it would probably be a bit beyond the scope of even an ambitious and large indie developer without the Bond license.
 
Oct 25, 2017
100
#44
If only Sony's movie deal included the game rights. It would fit them pretty well.

No idea if anyone else would bother sadly. Licensed AAA games seem pretty dead outside of WB and Disney.
 
Oct 25, 2017
10
#45
Does MGM's shambling corpse own the video games right, since Activision walked away from them four years or so ago? With how up and down the recent Craig films have been, I can see the games rights seeming less appealing
I don't follow. All four Craig films have produced stellar box office numbers and the Bond franchise has a large built in fan base, which had translated to games in the past. I think it's just a general trend that licenced games have taken a bit of a back seat in recent times.
 
Oct 25, 2017
1,454
#47
i would want insomniac to do it.
resistance online was great, and spiderman shows they can be true to the source material
 
Oct 25, 2017
3,880
#48
I'm pretty sure the license is in limbo at the moment. I am hoping though that since Microsoft and Nintendo seem to have a decent cross-play partnership going that we can finally get the shelved Goldeneye 007 remake/remaster with crossplay on the Xbox One and Switch aswell as the original game on an N64 mini.
 
Oct 26, 2017
3,029
#49
Bloodstone was a pretty good Bond game, it just needed a bit more time in the oven, specially in the graphics department...

I'd love for ND, Ready at Dawn or Remedy to have a shot at making a game.
 
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